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Post by Dashe on Mar 7, 2017 0:36:08 GMT -5
Yeah, and that is where Inafune's series projects are currently one for three on. It worked for Battle Network over fifteen years ago, but we all know how Mighty No. 9 turned out, and I don't know how many of you are familiar with Kaio: King of Pirates, but that was a whopping disaster that cost almost as much money as what MN9 managed to raise. Only difference there was that everything on that one was canned, even the game. Would it be prudent to even count Battle Network? He started that up under Capcom.
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Post by Bean on Mar 7, 2017 1:48:12 GMT -5
Would it be prudent to even count Battle Network? He started that up under Capcom. I'll give him that one since it was a pitch of his to keep Mega Man relevant at the time. Sadly, the Classic, X, and Legends games were not doing the numbers that Capcom wanted to keep it going, so Battle Network's success literally extended the life of the franchise by another decade. Out on his own, he is batting .000 in the successful multimedia series department, but there have been a couple of games that did well. Maybe focus on that first before doing the cart before the horse strategy again would be my advice to him. It worked for him and Capcom with Battle Network because of the climate. Those conditions aren't around anymore and weren't when Star Force was a thing. Funnily enough, with Kaio and MN9, he has done exactly what he has accused Japan of failing to do years ago in not being able to adapt.
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Post by Buster Cannon on Mar 7, 2017 9:54:32 GMT -5
Bean hit the nail on the head. Inafune's ideas on their own are solid, but he needs some form of quality control to keep him in check. Look at Battle Network. The spin-off was a great idea, and it made Mega Man a worthy competitor in the whole Pokemon-esque trend of games. After Battle Network 3, the series had evolved into an extremely successful entity with its own line of toys, anime, etc. You know what shot them in the foot? Battle Network 4. The lackluster game sold extremely well because it followed BN3, but the game simply wasn't good, and the franchise never really recovered from it. We saw the same thing with MN9; a good idea with absolutely horrid execution on all fronts. The ball was in Inafune's court, and he dropped it. Not only did Comcept waste tons of dev time on trying to port the game to nearly every console, there was also talk of TV shows and anime before the game itself had even been established. It's like Inafune's just farting out ideas without really thinking things ahead. This is the main worry I have with this Red Ash thing; the anime looks GREAT, but without someone in Inafune's corner slowing him down, we run the risk of getting another lackluster game. I'm just hoping that he's actually learning from his mistakes...
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Post by endlesswater on Mar 7, 2017 12:41:43 GMT -5
Yeah, and that is where Inafune's series projects are currently one for three on. It worked for Battle Network over fifteen years ago, but we all know how Mighty No. 9 turned out, and I don't know how many of you are familiar with Kaio: King of Pirates, but that was a whopping disaster that cost almost as much money as what MN9 managed to raise. Only difference there was that everything on that one was canned, even the game. But if anything actually does release for Red Ash here, I'd be stunned. It felt like the entire project was dead in the water from the word go, so color me surprised. I get it, I GET IT, The DLC company is right MML doesn't deserve another chance because it isn't profitable.....That's why they keep releasing merchandise of it, Using the characters in crossovers while making fun of the cancellation of the 3rd game, Using Aero in promotional Capcom artwork and posters, Making a Volnutt figure from time to time... Look they want money and they want It cheap I GET IT, THEY ARE A COMPANY, Money is more important than quality and actual games...At least for them. But that doesn't justify the way Capcom treats this series and it's fans.
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Post by Dashe on Mar 7, 2017 13:16:08 GMT -5
"It's a company" doesn't justify how it treats its fans, absolutely. Maybe it does in the short-term, but if you can't think ahead and play the long game, your company isn't going to be a company long enough for the long game to matter.
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Post by endlesswater on Mar 7, 2017 13:59:10 GMT -5
"It's a company" doesn't justify how it treats its fans, absolutely. Maybe it does in the short-term, but if you can't think ahead and play the long game, your company isn't going to be a company long enough for the long game to matter. Well said!! I couldn't have said it any better.
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Post by Bean on Mar 7, 2017 17:15:41 GMT -5
I wouldn't blame Capcom as a whole for something an employee of the European Twitter account said. I will never be a fan of the way they cancelled MML3, but at the same time, Mega Man's renewed popularity fell by the wayside again in recent years. Mega Man 10 didn't do as well as 9, and the comic got canned because no one bought it outside of me and a few thousand people apparently. Ouch!
But you're also right in that MML3 deserved its chance near the launch of the 3DS because just look at Street Fighter IV. It did over a million in sales on that handheld alone. I doubt Mega would've come close to that mark, but you're always going to do better when there isn't as much competition on the store shelves even if they were online in this case.
Anwyay, I'm going off-topic too much here. I hope Red Ash meets a better fate than what has happened to other projects in recent years. For that matter, even though it's not for me, I hope for good things with that new Mega Man cartoon in development, too.
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Post by endlesswater on Mar 7, 2017 20:41:44 GMT -5
SFV didn't sold as well as Capcom wanted...But they keep pushing the series no matter what, Just look at the Re-re-re-remake of SF2, I blame Capcom not because of what some twitter account said. I blame the company and it's behavior, But as for now I only hope that Red Ash doesn't end like MN9 and we get something great.
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Post by Dashe on May 19, 2017 1:06:00 GMT -5
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Post by ShadyRounds on Jul 2, 2017 3:45:22 GMT -5
I need to look more into this, as I was excited for this but entirely let it fall off my radar in focus of other stuff. ...what exactly was their end-goal with this again? I forgot what they settled on, was it just the 22 minutes undubbed (and unsubbed as well? well gee...), or is there plans on a longer stretch of these to come?
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Post by Mikéy on Jul 2, 2017 11:42:29 GMT -5
There should be more to come, since that a movie should usually span over an hour. It's the same length as any typical anime series, so it just needs more episodes to follow up with. It'll definitely get subbed eventually; if not officially then by fans somewhere down the road. It's probably subbed already and we just don't know where to look.
As far as where they're going with this... I'm at a bit of a loss. It must be one brutally racial world for Beck to want to become a normal human and not keep his powers. And it's still not clear what Call did to piss off the evil syndicate. I guess we'll [eventually?] find out.
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Post by ShadyRounds on Jul 2, 2017 14:05:03 GMT -5
Interesting idea, but I hadn't meant "where is it going", I remember there being a pitch as to "how long they were aiming for", and forgot what it was.
It seems like a crazy interesting concept, and even loosely based on all of our beloved nostalgic obsession, so I'm legitimately excited.
As far as subbed, I'm sure better people than I could, but look at the bright side: People who can do dubbed MML voices can community-dub this if an official one is never made. ^_^
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