wintermute
Mirumijee
Probably busy playing a Tony Hawk game.
Posts: 13
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Post by wintermute on Oct 9, 2015 21:17:59 GMT -5
A lot of the later Capcom games used a blank CD audio track on the PS1 versions for padding. That's the reason why you see a blank CD audio track whenever you put in the MML 1 disc in your computer. Now, a lot of software other than Capcom games do this. I can name a few along with software\games that use it.
1. Padding - To make loading times faster and to just take up space. A lot of later PS1 Capcom games use this method. Some games also use padding but as a file, not an audio track. The most note worthy beingTiger Woods '99, which used a padding file.... but in actuality it was an AVI file for a prototypical South Park episode.
2. Copy protection - Back then when PS1 piracy and disc copying in general was starting CD audio might be a good way of determining in the code if the disc is legit or not. This is because CD copying as in just moving files does not count CD audio data. I remember having a software called MP3 Maker Gold used this method.
3. HOLY S*** G@(#$MN MY EARS!!! - Possibly the previous two, but with noise. Alien Trilogy for the PS1, as well as some versions of the Nero PC software use this. I remember being jumping out of my seat when I tried to play Nero's CD audio data. This is software developers' way of saying that there will always be ways people's ears can be destroyed.
Hope you had fun reading. Or something.
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