pwnswitchclik
Foo-roo
The greatest trick the Devil ever pulled, was cancelling MML3
Posts: 28
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Post by pwnswitchclik on Oct 12, 2013 19:04:07 GMT -5
Well...That could be troubling, but in the unlikeliness of that happening, who would the best bidder for the Mega Man IP?
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Post by Bean on Oct 12, 2013 19:09:18 GMT -5
Comcept and Nintendo are the only two I can think of that would be a good fit for the Blue Bomber. I don't see it happening, though, not for a good long while. Now if Capcom messes up Monster Hunter and further devalues other brands, then they really would be in big trouble.
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Post by Dashe on Oct 12, 2013 19:12:01 GMT -5
I couldn't see Comcept having the money to win Mega Man in an auction for at least a few more years anyway, even in a best case scenario where Mighty Number 9 becomes a smash hit that puts them on the map.
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pwnswitchclik
Foo-roo
The greatest trick the Devil ever pulled, was cancelling MML3
Posts: 28
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Post by pwnswitchclik on Oct 12, 2013 19:35:56 GMT -5
I would be rooting for Comcept to have them, because A - Keiji is it's founder and B - raising a possibility of MML3 having a PS3/PS4 release. I know it was going to be a 3ds exclusive, but hey, a guy can dream, right?
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Post by ravenf6 on Oct 15, 2013 20:58:09 GMT -5
If they did, I think it would be similar to when THQ went bankrupt. Their properties would be auctioned off to the highest bidder. Concerning that, I would think that EA would be more inclined to go after IPs they could exploit the multiplayer aspects like Monster Hunter and Street Fighter. A few years ago, the CEO of EA once boasted of removing single player modes from future games. Should it come to a point that Capcom is forced to sell IPs to make ends meet, money will talk, but I do hope that most of the IPs will go to companies that harbor interests in nurturing them as opposed to diluting them for short-term profit. Though with the latest Monster Hunter title selling like hotcakes, the end could be warded off for a little while. I remember cursing Capcom a la Denathor when this whole mess began. I hoped that the decision makers would see what their hubris would do in the long run, the disconnect with consumers slowly leading to their current straights. Looking at it now, it's almost like a 'bond torn by pride' situation between the decision makers at Capcom's main branch and the consumers..
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Post by Dashe on Oct 20, 2013 18:15:06 GMT -5
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Post by Buster Cannon on Oct 20, 2013 20:11:32 GMT -5
FG = Fighting Game
But yeah, Capcom is practically throwing money in the toilet with their DLC nonsense. Pretty much no one (not even the FG community) is satisfied with their business practices, and it's showing in Capcom's current wallet. They refuse to give fans what they want and instead want to mimic other companies' success. If they keep doing this the company is kaput.
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Post by Bean on Mar 31, 2014 5:35:00 GMT -5
Well, this can get bumped back up since we're still talking about 2013 with this recent info. Remember how Capcom wanted to put more money into the mobile sector? Well, that's not going so well thanks to that Frontier game that nobody wanted. Funnily enough, it's MH4 on the 3DS that is making this report not look so bad here! I would say to Capcom to quit going to that mobile well as much since there's not enough water for everyone to drink out of it. It does, however, paint an interesting picture that has been going on for some time in how mobile is taking over, but leaving the big name companies that are trying to cash in on it behind.
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Post by Dashe on Mar 31, 2014 13:30:01 GMT -5
Who the heck's been going around saying stuff like, "You know what I really want to play? A nice mobile game with a bunch of microtransactions!" I don't think I know anyone who's seriously into that sort of thing.
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Post by Kyle on Mar 31, 2014 18:06:35 GMT -5
Yeah, Capcom are utter morons for pledging such a large portion of resources towards mobile gaming. Even Nintendo, for all their current faults, had the wisdom to withhold from directly being involved with the market, and instead focus on possible partnerships and acquisitions.
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Rockxas
Zakobon
Steel Spirit
Posts: 135
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Post by Rockxas on Apr 16, 2014 11:03:39 GMT -5
Who the heck's been going around saying stuff like, "You know what I really want to play? A nice mobile game with a bunch of microtransactions!" I don't think I know anyone who's seriously into that sort of thing. And yet those people must exist, because otherwise there wouldn't be mobile games with microtransactions. Those poor, misguided fellows. ;_____;
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Post by HF on Apr 16, 2014 11:15:39 GMT -5
Those poor, misguided fellows. ;_____; Understanding different countries and cultures is not easy for everyone. Edit: Just so I don't come off as empty-handed, and in case anyone's actually curious: Using one example, over 26 million* as of late March this year. Sorry I don't have an English source at the moment, but citing my findings is the least I can do for this case. * Even if generously halving that download count assuming everyone changed their phones at least once in between, 13 million is still a big figure.
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Post by Dashe on Apr 16, 2014 12:16:59 GMT -5
Yeah, we don't have very many users from Japan over here, and I'm guessing from those 08/09 Inafune interviews that CoJ doesn't do very much to really keep an open line of communications with the west. I can see how the information'd seem skewed. Still gotta love that one Japanese fan who reacted to Xover with, "I was an idiot for having expectations," though. It's a decent philosophy if you think about it hard enough and spin it around.
Got any stats on consumption of longer-running, more standard issue games for handhelds and consoles over there? Do Japanese consumers just not play games on devices intended for gaming anymore, with button/joystick input and such?
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Post by Buster Cannon on Apr 16, 2014 13:22:21 GMT -5
The way I see it, mobile gaming is a fad that Capcom's trying to latch on to in order to gain some revenue. This isn't a bad thing in itself, but the problem is that Capcom's abandoning everything that made people love them in the first place, all in pursuit of this new thing, and it's killing their business.
Seriously, taking the profit from Monster Hunter and pushing it into more mobile stuff is stubbornness if I ever saw it. There are already companies that do well with mobile gaming, let them do that better. Taking everyone's favorite franchises and mobilizing (heh) them isn't doing them any favors.
Sent from my PET using my NetNavi
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Post by Dashe on Apr 16, 2014 15:38:48 GMT -5
You've got to take into account the need for shorter, simpler games in Japan might come from the abundance of public transportation in their urban areas. Is that where these mobile games are mostly being played? I mean, I can't imagine playing a mobile game on anything but public transportation, or while waiting in a queue. I could see them looking at what's going on in Japan, but completely not taking into account how anyone outside of Japan plays games. They may also be trying to consolidate their gadgets to make things lighter? I dunno, I don't live there or anything.
Outside of Japan, yeah, it's more of a fad. I can't see the Zynga model lasting very long, especially as more and more people are catching on. The question is, can Capcom afford to just completely lose their western audience by not making anything but mobile games? Five years ago, when mobile might've not been so central to their design philosophy, Inafune said absolutely not. Fact is, we like their IPs here, and pushing everything to mobile isn't doing them any PR favors with the western gamer market. The casual crowd here doesn't really notice their IPs as a selling point so much. It's more a question of "do they want to even acknowledge the western audience at all?"
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