|
Post by Mikéy on Oct 16, 2014 15:47:31 GMT -5
I find it difficult to find a proper response to mock videos like those. The skin-jobs are amazing, but the animations in the game are kinda silly. Overall, hilarious.
|
|
Rockxas
Zakobon
Steel Spirit
Posts: 135
|
Post by Rockxas on Oct 27, 2014 11:34:35 GMT -5
Oh man, the last three weeks have been some sort of Smash 3DS blur for me, and with the Wii U version on the way I don't think I'll play anything else this year... Still trying to get Volnutt's trophy and the Mii Force Helmet, darned RNG!
|
|
|
Post by Mikéy on Nov 1, 2014 22:03:04 GMT -5
So I had a discussion with a friend through text-message that pertained to Smash, and I ended up thinking about non-game related characters being in Smash that would likely never happen. Because who doesn't like thinking about silly things like that, eh? So, I ended up making a couple of make-believe character skillsets with a mock introductory scene. If anybody else knows of a character that would be neat to have in Smash but don't think it'll ever happen; feel free to jump in and share some imagery. I find that kind of stuff to be fun sometimes. I'm not sure if this sort of thing deserves its own topic or not, so I'm just posting it in here for now. Introductory scene: "WE HAVE TWO NEW CHALLENGERRRRRRS!" calls out the announcer.
Dramatic music swells as a red curtain on a stage rises.
The music goes silent as the spotlight lands on a white duck and Hello Kitty...
There's an awkward silence. Someone coughs.
"AFLACK!" screams the duck. He goes into a hopping fighting pose and breathes heavily. At the same time, Hello Kitty makes a "^_^" face and covers her mouth with both paws.
One more awkward silent moment.
Then there's loud cheers of approval coupled along with victory music.
Scene.
(All attack estimates are under the assumption that gameplay is under a regular 100% damage output game.) Challenger 1: Duck.
Ranged Attack: Throws Aflack Brochures that fly a few meters before disappearing into the air. Does average damage; around 5%. He can't throw them very fast, and it comes as no ironic surprise that the attack can be dodged by ducking.
Jump: He can jump multiple times in the air similar to Kirby or Jigglypuff.
Ability: If his damage taken is 50% or higher, there is a 10% chance every 10 seconds that Aflack will send insurance to heal 10% of Duck's damage. This is automatic and requires no action on Duck's part.
(Possibly broken, but still): For every damage percentage higher than 50%, an extra percentage is added onto the success rate of this ability. The heal amount is unaffected. Effectively capped at a 100% chance with 140% damage on Duck, making for reliable recovery over time if Duck puts his hope into Aflack and major dodging.
Grapple: Short; normal distance.
Final Smash: The game pauses and players view a very short cutscene where Duck is seen with the two consumers in a rowboat; already sitting on top of the first four spout-holes in the boat. He screams out "OH?!" and the last spout-hole starts spewing water. He thrusts his beak into the hole and begins screaming, causing bubbles to appear due to the water from the lake in the scene.
The cutscene then white-fades back to the game, where the rowboat has appeared for real. The consumers can be seen in the boat, but the only hint of the Aflack duck that comes from the boat are the bubbles coming from the bottom. The boat flies through the air towards any enemies it can reach automatically; much like Pikachu's Volt Tackle. Same duration, similar speed. A screaming duck ends up being an unrealistic form of forward propulsion through the air. The rowboat transforms back into Duck when the duration ends.
Footnotes: His build is light, so he's easily knocked offstage, but can easily float-jump back to the stage again like Kirby or Jigglypuff.
Challenger 2: Hello Kitty. Weapon: Wooden Sword. She tends to use the sword during smashes and running tackles, but prefers using paws for other smack attacks / kicks. Ranged Attack (exaggerated): Cake that she throws upwards, similar to Yoshi's eggs. It looks yummy, deals 7-8% damage, and is labeled with "The Lie". Grapple: Hello Kitty uses yarn to reel opponents in for her grapples, much like how Yoshi uses his tongue or Link uses his Hookshot. Ability: Hello Kitty has a passive ability to switch weapons with any Smash character that uses a visible weapon; e.g. Link's sword. This ability has a 30% chance to activate any time she dodge-rolls through a viable candidate. There will be visual notification that the ability has taken effect with an exclamation point over the weapon owner's head (henceforth known as "The Owner") Ability Rules: - Hello Kitty can dispose of / throw the weapon anytime she pleases much like an item. If the weapon lands on the stage, it will remain there indefinitely until she or the owner picks it up. It does the same damage as a thrown sword.
- Only the owner and Hello Kitty can pick up owner-specific items. Since this ability is exclusive to Hello Kitty, other Hello Kitty clones can pick up items stolen by other Hello Kitties in the game. If the owner manages to pick up their rightfully-owned weapon, their wooden-sword substitute disappears.
- This ability cannot be used by Hello Kitty on Hello Kitty. It also has no effect on Megaman or any character that has weapons similarly bound to their body if any.
- If the weapon gets thrown offstage, it appears next to the owner after a 10 second timer expires. It still must be picked up; if the owner's in the air, then the weapon falls. If the weapon falls offstage, then the timer resets.
- If the weapon is dropped onstage and the owner dies, then the item disappears from the stage and is returned to the owner. This also applies to the off-stage timer. If Hello Kitty still has the weapon, then it doesn't get returned and the owner is still stuck with the wooden sword.
- The Owner suffers a 50% damage cut when using the Wooden Sword. If they would've normally dealt 10% damage when using their stolen weapon, they deal 5% damage instead. This damage cut doesn't effect item usage and kicks / smacks by The Owner.
- Hello Kitty can use other items along with The Owner's weapon. Other items get priority to be thrown / disposed of when Hello Kitty is equipping a stolen weapon.
- There is no limit to the number of Wooden Swords available to Hello Kitty; so if she disposes of a weapon, she isn't left without a sword. However, she can't throw it like she can throw The Owner's weapon.
- She can drop items if enough damage is dealt; similar to how Kirby can lose a copied form. The damage doesn't have to be exclusively done by The Owner; it can be as a result of other combatants.
- This ability doesn't affect the visualization or effect of her Final Smash.
That was a doozy. Air Attack: A 360 degree spin, as opposed to Link's left-to-right spin. Provides a bit of extra air as well. Jump: Regular Double-Jump Final Smash: She uses her yarn to pull the nearest enemy, and smacks them once with her sword, which has quadrupled in size and has a shiny rainbow effect. The smack is a full 180 degrees forward. Damage is 40-50%, with heavy knockback. If there's any additional enemies caught in the hit, they experience a similar hit. Footnotes: She's got a medium-light build, so she's not blown off the stage as easily as Duck; but she also doesn't have multi-jump available. Most of the reference points were to Smash Bros 64; I haven't played any of the new Smash outside of 3DS's demo version, but I've played the tar out of Smash 64. Thoughts and points are welcome.
|
|
|
Post by Bowen Aero on Nov 3, 2014 14:29:37 GMT -5
Challenger 1 seems like it fits rather well for the character. The paperwork reminds me of Phoenix Wright from UMvC3, but otherwise original and comical. As for Challenger 2, far more original and comical then Challenger 1. The passive ability will make for great chaos on the battlefield, and what's a good Smash Bros. match without chaos? Because I enjoy making crack concepts such as these just for the hell of it, I'll leave one of my own. And thanks to help from my sister's rabid fangirlism extensive knowledge about the following character, as well as my crazed imagination, we've come up with a very interesting fighter indeed. TRAILER In the new Battlefield Stage, a heated battle between Link, Meta Knight, Ike, and Marth is well underway, with each combatant expertly parrying each others' slashes. Crouching on the rim of a distant tower, a silhouetted figure grips the hilt of a long saber strapped to his back. The camera zooms in at intense speeds, and stops to pan across the figure's blank face. He tilts his head upwards, causing the light to glare against his glasses. Suddenly, he jumps off the tower towards the Battlefield. As the four swordsmen charge at each other to clash blades, the figure lands in the middle of them, tossing up a dust cloud on impact. As the dust clears, the camera focuses on an image of a broken vinyl record emblazons the figure's shirt, switches to a panning view of his wicked light blond hair and sweet black iShades, then zooms out to reveal the unbelievably cool teenage boy who possesses these equally awesome fashion statements. DAVE STRIDERMakes Some Noise! Cue moveset montage CHALLENGER Normal Attacks: Uses the Broken Katana in a style that seems to be a mix of those of the aforementioned swordsmen. Most notably, at the end of his three-slash combo, he can unleash an endless chain of forward jabs a la Meta Knight. Smash Attacks: Uses the longsword " Caledscratch". While this time-hopping sword has great power and reach, 60% of Smashes will be with the present-day Broken Caledcratch, which has decidedly less power and reach. Only 30% of Smashes will the Caledscratch revert to its former glory. The remaining 10% will be split evenly between the Rusty Caldecratch and Broken Rusty Caledscratch from the future, are merely visual changes and do not affect the Smash's power or reach. Neutral Special: Throws a Suitarang. The four different suits each have a 25% chance of being thrown, and are purely aesthetic. Side Special: Dave utters the word " STOP", which causes his Hash Map Fetch Modus to eject his Ninja Sword from slot 7 of his Sylladex. Somehow, it feels like this has happened before. Down Special: Uses two Timetables to manipulate the flow of time. This move has different effects depending on the version equipped in character customisation. - Version 1: Gain a fifteen-second burst of 15% increased speed.
- Version 2: Slow down any foes caught within medium range for ten seconds.
- Version 3: Reverses the last twenty seconds of any foes caught within short range.
Up Special: Temporarily summons Seppucrowsprite to lift Dave up into the air, much like Beat does with MegaMan, but moves faster and as a result flies higher. Anyone caught in this brainless feathery asshole's beating wingspan takes minor damage and light knockback. FINAL SMASH: With this technique, named "Jam Session", Dave can mix a mad beat on the Timetables to enable the following effects simultaneously upon himself for 30 seconds. - Broken Katana reverts back to a repaired state, giving Dave's normal attacks more reach.
- 100% chance for Smash Attacks to use the fixed Caledscratch.
In addition to these, it should be mentioned that Dave's actions are recorded for use in a special feature that the Final Smash utilises when activated. Through the use of time-travel shenanigans, every three seconds an afterimage of Dave will appear to replay an action he has previously performed within the last sixty seconds before the Final Smash was initiated. Where the afterimage appears depends on where its action was performed. Attacking an afterimage will interrupt its actions and cause it to disappear due to temporal paradox bullshit. STAGE Land of Heat and ClockworkFeatures steel beams as platforms, six of which are on a giant rotating cog. When enabled, stage hazards include the bottom platforms being rusty and thus destructible, a lavafall spewing from the center cog, and the lava ocean occasionally rising to cover the bottom half of the stage.
|
|
Fatman X. Jones
Cannam
The Definitive Fedora
Banished To Fort Asshole
Posts: 386
|
Post by Fatman X. Jones on Nov 3, 2014 22:28:29 GMT -5
Oh dear lord. Lemme tell you about hamsteaks... They're very tasty when fried and served with A1! Ah, but seriously, with the Mii Fighter system you can make anyone you want. I've already made myself, Walter Sobchak from the Big Lebowski (as a gunner), Petch and Lonk from that tumblr meme, Professor Oak, and Joel and Phil from the old webtoon Bonus Stage. Too bad there's such a limit to costumes on the 3DS version, because I was hoping my Mii Fighter of myself might have his Hawaiian Shirt; after all, I'm just not Fatman without it!
|
|
Lumigado
Zakobon
Wow, it's been a while
Posts: 109
Advanced Mini-Profiles: background-image:h:s18.postimg.org/czf3pk079/Biometal_Htrans.png;
background-repeat:true;
full-height:true;
|
Post by Lumigado on Nov 9, 2014 10:40:12 GMT -5
*Warning! Non-Legends Spoilers!* Okay, great! Volnutt is in Megaman's Final Smash! I'm pretty sure a lot of people knew that. Let's see, in his Final Smash are Megaman, Megaman.EXE, Geo Stelar in wave form, and Megaman Volnutt. Sound good so far? Not to me! There are two VERY important characters we're missing here. Zero and Vent/Aile. (Spellcheck is hating this thread.) I mean, come on. Zero has a game series all to himself, and even is a playable character in most of the X series! Let's see here, in Megaman Zero 4, he attacks Dr. Weil in his spacestation, Ragnarok. But the spacestation crashes, and the game gives multiple hints that Zero died. Which brings us into the ZX series. Now, in ZX, if you didn't know, there are things called Biometal, and Reploids and humans alike can Megamerge with them to gain their abilities. The first, and only natural (and by natural I only mean not artificial), Biometal is Model W. The rest of the Biometal, Models X, Z, P, H, L, and F were created to be like Model W. These letters sound familiar? They should. Model W is Weil's soul trapped in a piece of wreckage of his spacestation, which is creepy enough on its own if you think about it. Model X is well, X. Model Z is Zero. Model P is Phantom. (No idea how they got HIS soul or whatever Reploids have, since he DIED in Zero 1.) Model H is Harpuia. Model L is Leviathan. Model F is Fefnir. Yes, most of the Biometal were made after the four Guardians. Anyway, Vent/Aile (this game is one of those weird games where you pick the male character or the female one, so neither can exist simultaneously AND canonically) is a young human that was taken in by Girouette, owner of his own shipping company, Giro Express. Giro (Girouette) was apparently a member of the Guardians, (no, not the same ones in Zero) that protected the area outside Innerpeace from Mavericks. So, to make a (too) short story even shorter, Giro dies, and Vent/Aile is recruited by the Guardians. Vent/Aile uses the Biometal to defeat Serpent, who is trying to use Model W for his own evil purposes. That is why ZX and Zero are very important canonically. Now about Megaman.EXE and Geo Stelar. Generically taking place hundreds of years after the Maverick Wars, they ditch the idea of robots, and turn to computer programs called Navis, that perform tasks for them because EVERYTHING is connected to the Net, a large network. And when I say everything, I mean everything. Seriously, these people are somewhat irrational. What's the point of having your flipping MICROWAVE OVEN (yes, they do still have microwaves in the far future) connected to the equivalent of the Internet? Megaman Starforce takes place some hundreds of years after Battle Network. Anyway, there's a large canonical GAP between the rest of the Megeman series and Battle Network. The only gap between the X and Zero series is the Elf Wars, which is somewhat documented, but needs a full game. My point, after all this? Megaman.EXE and Geo Stelar are side characters, (Volnutt is too, but he deserves this seat of honor, even if it is on the moon) and Zero and Vent/Aile are NOT.
|
|
|
Post by Buster Cannon on Nov 15, 2014 17:53:50 GMT -5
I think the point of the final smash was to use all iterations of Megaman. Zero is another character altogether, and Vent/Aile would only really work as Model X, otherwise you'd break the whole color scheme thing they've got going on. It's not about character importance, it's just blue dudes teaming up for a final smash. Try not to read too much into it lol.
|
|
yui
Miroc
Posts: 53
|
Post by yui on Nov 22, 2014 0:58:55 GMT -5
I just played this game for the first time, and while it's not the best yet, it's fresh. I don't disagree with the balance choices yet, but the one issue I have is the mandatory input assist. The amount of times I accidentally forward smashed instead of dash attacked was too much.
It's beautiful, and I'm in love with the omega Onett. I love the ability to access My Music from stage select. My mains were nerfed but I can still play well. It's very good. I still really hope for the ability to turn off input assist appears in an update, but until then, I'll be excited to play this.
Play time: about 2 hours.
PS: I love Pac-Man.
|
|
|
Post by Mikéy on Nov 24, 2014 13:57:30 GMT -5
Just saw a commercial for Smash on the Wii-U on MTV2. Isn't Smash like the only worthwhile game for that system right now?
|
|
yui
Miroc
Posts: 53
|
Post by yui on Nov 24, 2014 21:09:25 GMT -5
There's also Mario Kart 8, which I cycled across my city just to play the demo because it was that good. But I don't have one, so I don't know. I'm assuming Bayonetta 2 is good because Platinum Games also made God Hand. But you know, assuming...
|
|
|
Post by Mikéy on Nov 25, 2014 1:59:13 GMT -5
Mmm. The latest console I own by Nintendo is the 3DS. TV-console would be the regular Wii. I don't follow gaming news very closely anymore, so the most of what I tend to learn about comes from here for the most part. Waiting for 3DS Smash to come to me is pretty painful since I'm eagerly looking forward to playing against a few certain friends and stuff. Similar boat for Omega Ruby. I don't find the Mario Karts to be that special anymore. I liked DS and 7 because handheld, but I don't really click well with console racing games since Super Mario Kart, and that's waaaaaay back. Bayonetta sounds like a more obscure title; completely foreign to me. But obscure titles can sometimes end up being some of the best, I will admit. I don't have a Wii-U, and I don't see us really getting one; although like Dashe, if Legends 3 ever came out on a console I didn't have, I'd probably buy the console for the game then throw it on the shelf until I want to replay through it again. I wonder how soon Capcom's gonna release some dumb Capcom vs OtherCompany nonsense for the Wii-U. Think they have a chance against Smash?
|
|
yui
Miroc
Posts: 53
|
Post by yui on Nov 25, 2014 10:07:55 GMT -5
Smash is its own demographic. 2d fighters won't appeal easily to Smash players, and vice versa. Although another Capcom Vs. game would be awesome, since the last one wasn't very good, I wouldn't expect much from them. I've heard rumors that they were stepping up their game next year though, hm.
I haven't been able to play any Smash since the time I posted, not even Project M. I've been so busy. Something that bothers me is all the reviewers for Smash 4 are all candy coating. I'd like to see one who could pull the game apart and then say it's good or bad. Everyone's just looking at it face value.
I forgot about Bayonetta! I haven't gotten the chance to play it yet, but if you look at the other games they've developed, you can tell they really know how to make an awesome 3d brawler. Devil May Cry, God Hand, the new Korra game. I'm expecting only the best from them.
|
|
|
Post by Mikéy on Feb 19, 2015 13:11:04 GMT -5
|
|