SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Apr 10, 2013 5:36:09 GMT -5
The first priority of a team making a Megaman FPS game should be to make a good FPS game first, a good Megaman game second, imo.
And, yeah, I suppose Dante's hair isn't as huge a change as Megaman X not having a face, lol. I don't see how it doesn't look like Megaman X, though. He has all the distincive features.
But as far as Megaman is concerned, I've always been open to change, and as a young boy I never would have guessed that the future of Megaman would be so stagnant and traditionalistic. The way I was thinking as a 12 year old, we should have a 3d arena gundam-style MMO game by now. I've always wanted to see the tornado hold rendered in semi-realistic HD.
A FPS can require precise jumping, and you can't get more precise shooting in any other genre. *wily-brow wiggle*
You can probably tell that I agree with you on the spin-off thing, since I compared it to MMSoccer and Rockman BnC. I still consider those Megaman games, though. Just like Dr. Mario is a Super Mario game. *shrug* I'd put MML into that category too, but I'd probably get stoned by the multitude... MML level of precision in shooting, jumping, and platforming isn't really all that high, especially with the "ultimate technique".
Edit: I have yet to play a Megaman game I didn't enjoy (except for MMX5 and 6). I even liked the Game Gear one. MMPC doesn't count.
Edit: I even got some enjoyment out of the RockmanXover Flash "fan game". I still feel guilty about that...
From hours of dodging missiles and mortars and grenades in Starseige: Tribes, I wouldn't say that FPS jumping requirements are too much lower than a typical Megaman game. I have more trouble running back and forth with Megaman than jumping. lol
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Post by Bean on Apr 10, 2013 9:59:40 GMT -5
I'm glad that game was cancelled. Trying to make a new series just because your audience has grown up is a great way to end a franchise. My initial thoughts when seeing that game were Mega Man: Act Zero, a reference to a pretty awful Bomberman game. It just doesn't really look like what the series is all about. I guess when I've seen Mario stay similar or keep true to what it is, then think of stuff like Sonic '06 that was a disaster, oy.
It also doesn't help that the studio behind this hasn't really done all that much since leaving Nintendo behind. I think that the talent there was similar to Silicon Knights in that they were only good because they worked so closely with that company. The moment they left, they kind of became irrelevant.
Legends 3 getting canned sucks, Universe was so-so, Online had no chance of making it here to begin with, and this? This might have been the worst of the bunch from what I've seen of it. That's not Mega Man, although an FPS game can work for the series. Just keep it as the series is instead of trying to be edgy. That's how you mess things up... and with the way Capcom was during that stretch, they probably would have.
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Apr 10, 2013 12:46:59 GMT -5
In my opinion if it's a good game, it doesn't matter what IP is attached to it. I can't really say whether this is a good game or not, though.
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Mr. Foetus
Arukoitan
Disclaimer: Subject is not an actual foetus. Please stop congratulating his mom.
Posts: 155
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Post by Mr. Foetus on Apr 10, 2013 13:11:17 GMT -5
I would have loved to see this game get made. I would consider it separate from the original games, just like I consider Metroid Prime separate from the original Meteoid games, but I'd still enjoy it. I like seeing FPSs branch out into other areas that have nothing to do with WW2/whatever and meat-necked douchebags, so this is something that would have appealed to me. I do highly agree with Adrian though, in that it lacks the necessary Megaman platforming. Megaman is all about movement. Metroid Prime worked well because there wasn't ever as much emphasis on movement, but more emphasis on exploration and shooting, which got transported perfectly into the open-world of MP. But I don't think they transported everything they needed with this title. As for X's face: It's there, just have to look closely; his glass visor is slightly obscuring it with its glowyness, at least his helmet folds in and does the ugly thing.
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Post by Adrian2040 on Apr 10, 2013 21:42:19 GMT -5
A FPS can require precise jumping, and you can't get more precise shooting in any other genre. *wily-brow wiggle* This FPS, like pretty much 99% of the other FPS games in the market, is a 3D one. In order to emulate the feeling of precise jumping that demands fast reflexes then the gameplay would have to be so fast to the point that it would make people dizzy. MegaMan X7 already showed how a 3D in a "core" MegaMan game can destroy its platforming aspects. It would be way worse in first-person. Besides, we already have footage of the gameplay and it's definitely not up to MegaMan standards when it comes to platforming. Also, when I was talking about precise shooting I meant one where you are challenged to shoot at the right time and at the right spot while still being able to dodge correctly. First person shooting would make it too precise in the bad way. With that, I meant that with a FPS view, shooting will be too easy. MegaMan Legends was easy enough, even without the lock-on feature. If you add extremely precise and controllable shooting to a MegaMan game then you get enemies and bosses that will either be super easy or super cheap. Once again, just watch the footage and then start making objective comparisons between the games. P.S. You also mentioned something about this MegaMan retaining all of his distinctive features. Then I ask you: Where is his MegaBuster? And I don't consider a gun a "Mega" Buster. Zero wasn't a MegaMan, so he can have one.
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Apr 10, 2013 22:16:54 GMT -5
Huh. I didn't see him holding a gun in in the "Combat" video that I finally decided to look at. I guess I was too far away from the screen. I heard there were a couple of first-person games that were able to successfully implement platforming elements in a good fun way. I forgot the names, though... Anyway, I'm sure this was cancelled for good reasons. Nobody can really reckon exactly how it would have turned out since it was never finished. As for platforming, my final word in this particular dialog: I say strap a "chin-cam" on the hub so you can see your feet and call it a day I still say, if it had turned out to be a fun, good FPS, I'd be fine with it. Honestly, even if it hadn't, I'd still buy it and play it (I did with MMX7, and I enjoyed it very much.)
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Post by Loken on Apr 11, 2013 0:37:49 GMT -5
I'm very skeptical of 1st person platforming. Mirror's Edge did that and while I thought it had some neat ideas it just became unmanageable past the opening scenes. Vanquish, a 3rd person shooter that some compare this to, did a good job with putting mobility into shooters but I couldn't see that working in 1st person. It certainly is an interesting concept and maybe someone will get it right eventually.
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Mr. Foetus
Arukoitan
Disclaimer: Subject is not an actual foetus. Please stop congratulating his mom.
Posts: 155
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Post by Mr. Foetus on Apr 17, 2013 9:50:23 GMT -5
I think this would need a button to go from first-person to third-person. Some purists might call that blasphemy to the FPS genre, but there's no other clear way of getting the platforming down properly. Perhaps the third-person mode would merely be a button you hold down while making the jump or something.
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Post by BlastMandrill on Apr 30, 2013 17:10:23 GMT -5
As an FPS game, I wouldn't be very excited about it, but it would've been good if the game was completed. Hell, even XOver would be good to have.
Honestly, all I just want is to see another megaman game being made. I don't know what Capcom is planning to do after all these cancellations, but it better be something good.
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Deleted
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Post by Deleted on May 2, 2013 12:45:24 GMT -5
While it does look cool, it doesn't actually have the same feel as the other Mega Man X titles. Maybe if it was a reboot or renewal, like Maverick Hunter X.
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on May 7, 2013 13:53:54 GMT -5
What exactly about this doesn't scream "reboot or renewal"? lol What I wish I could say: "It's on his arm. Exhibit A: Though his hand is visible, the MegaBuster, or, more accurately, X-Buster, is clearly built-into his arm. If you remember the classic anime "Trigun", it's similar to Vash The Stampede's angel arm. He's not holding a gun. The gun is fused to his arm. If you look closely, it even conforms to the form factor of the original. Note the large bulbous appearance. If you recall, Megaman's buster is larger than his arm, so it's reasonable to imagine his hand might be under there in some form. If Maverick Hunter looks like an unfinished robot, you could easily imagine that the rounded part of his buster would completely cover his arm when finished. Even so, it's a pretty respectful adaptation. Anybody who sees it would be able to tell what it's based on. The only thing he's missing, which I consider way more important and iconic, is the two-tone blue color scheme. Also, they kind of overlooked the whole "close to human" theme that runs throughout the MMX series. dat face." but unfortunately, it's only a fantasy.
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Mr. Foetus
Arukoitan
Disclaimer: Subject is not an actual foetus. Please stop congratulating his mom.
Posts: 155
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Post by Mr. Foetus on May 8, 2013 15:58:16 GMT -5
The only thing he's missing, which I consider way more important and iconic, is the two-tone blue color scheme. Also, they kind of overlooked the whole "close to human" theme that runs throughout the MMX series. dat face." but unfortunately, it's only a fantasy. I think it would be pretty cool if, over the course of the game, you got armoir upgrades that eventually made you look more like the original. More "bulbous", though still streamlined. And more flat surfaces. As for the face, as I mentioned before, it's definitely there: It's just hidden underneath all that shiny reflection (Look closely!). Reminds me of Iron Man, where his visor opens and closes, though still with a protective layer over his face.
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on May 8, 2013 18:03:41 GMT -5
LOOK! You can even see how the buster is built into his arm in this picture even more clearly. Pshaw.
Are you sure that's an actual human face UNDER the shiny stuff? Looks more like they forgot to add the synthetic skin. I know he has a face, but it's not really a very relateable one.
I like how he has blushy cheeks, lol. XD
Also, I just noticed that the design in this picture and the design in the combat video are slightly different. In the video demo his face is more like the one in the picture I posted, with the X over the helmet.
Edit: I can even see what looks like teeth in the back of his jaw. It's a pretty skeletal design.
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Mr. Foetus
Arukoitan
Disclaimer: Subject is not an actual foetus. Please stop congratulating his mom.
Posts: 155
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Post by Mr. Foetus on May 8, 2013 20:41:06 GMT -5
Okay, here are more face shots: Before the X: (Smooth skin and normal features, though a little on the pale side) Transforming: (The red we see in the other picture I posted was from this shot, since it was in the middle of sliding in place) After: Iron M--er...X-mask mode.
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on May 8, 2013 21:48:39 GMT -5
Ah. Thanks for that. Your assertions make more sense now, lol. My browser always gets really slow when there's a lot of flash content, so I wasn't able to look at the original site too in depth.
That's pretty cool. I was wondering why his face looked different in two different shots. I thought they just changed the design.
Ya know, instead of MMX, this should have been Megaman Legends 3, lol.
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