Sybillian
Zakobon
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Post by Sybillian on Feb 21, 2013 19:43:55 GMT -5
Seriously, who hasn't wanted to play the games from the Bonne's point of view? Of course, we got MoTB, but that hasn't exactly got battles with Megaman in it, now does it? Just think about how awesome it would've been to control Bruno.
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Post by Dashe on Feb 21, 2013 19:53:13 GMT -5
Yeah, but would you really want to go in knowing all of your battling would be futile? If you won anything, you'd be effectively dooming Kattelox Island to re-initialization. Probably not right away, but once the regularly scheduled purging occurs (every 100 years, if I recall that book in the library correctly) they're pretty much doomed. I really wouldn't want to play a game where I have to lose every boss fight I get into...against the same guy every time.
Of course, if we're going for a what-if scenario where the Bonnes are supposed to win every match and continue to search for the island's "treasure," they'd still reach Juno. The question remains as to how they'd be able to stop the re-initialization once they defeated him. It'd be cool if they eventually befriended the townspeople they tried to pillage, though. Not sure how that'd work out...though I could see Tron hanging with Bensley, Osh and Jim. They did try and approach her about that after all. Maybe those kids could be their gateway to redemption and then they wind up saving the island they'd be trying to pillage.
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Sybillian
Zakobon
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Posts: 106
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Post by Sybillian on Feb 21, 2013 19:59:52 GMT -5
But didn't Megaman wake Juno up in the first place?
I do like the idea of the Bonnes making allies with the island's people, though. Perhaps the old man who you find by the fountain in the original Legends is actually an experienced digger who can help them stop Juno. Of course, he wouldn't be able to protect himself in the Main Gate very easily, but there may be extra room in whatever mechs our favorite pirates bring to the ruin.
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Post by Dashe on Feb 21, 2013 20:32:33 GMT -5
He did, but the Bonnes were trying to reach the treasure at the bottom of the Main Gate, too. They even tried to manually dig around the Clozer gate entrance to do it. The giant refractor is located behind the room where Juno wound up trapping Mega Man, so they'd have been the ones to wake up Juno assuming they were able to open the Main Gate themselves.
The Bonnes themselves are actually very competent diggers, as seen in MoTB. I doubt any Kattelox resident could beat them.
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Post by Loken on Feb 21, 2013 21:52:24 GMT -5
A re-imagining like that would be pretty cool. Saving Kattelox and befriending the islanders actually sounds really fun. I'd also like to get behind the wheel of their machines as well. I imagine that you wouldn't run around shooting on foot so I could see them using the gustaff again and riding leopardos. It would be cool to pilot the Gesellshaft too, but I have no Idea what you would be doing.
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Post by Buster Cannon on Feb 21, 2013 22:41:54 GMT -5
Yeah, but would you really want to go in knowing all of your battling would be futile? If you won anything, you'd be effectively dooming Kattelox Island to re-initialization. Probably not right away, but once the regularly scheduled purging occurs (every 100 years, if I recall that book in the library correctly) they're pretty much doomed. I really wouldn't want to play a game where I have to lose every boss fight I get into...against the same guy every time. I guess they could spread it out by having you dig/look for parts to build robots and stuff when you're not fighting Megaman. Shoot, in a sense they could just opt out of the Megaman boss fights (leave those at cutscenes or otherwise implied) and have you focus on other stuff where the result of your mission is actually positive. If the game ends at MML1 you'd even have a happy ending as you get to run off with a giant refractor. The Bonnes themselves are actually very competent diggers, as seen in MoTB. I doubt any Kattelox resident could beat them. Yeah, even in MML2 they were clearly able to navigate Saul Kada's ruins without too much trouble. Shoot, had Megaman not interfered they'd have made off with that 3rd key pretty easily. TBH I don't even think they needed his help with damaging the rock so that the lava would stop flowing.
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Post by Mikéy on Feb 22, 2013 1:02:08 GMT -5
It's interesting to think about, but I dunno if I'd ever actually wanted it. Everything that's been said so far, I like. But, I'd actually like a scenario where Megaman's treated like a boss once or twice, you smash his face in, but it'd only be with Tron, and rather than outright killing him like she normally would in the games, she instead acts on her feelings and immobilizes him and/or retreats after the last nonfatal hit. Granted, it'd get repetitive and stuff, but fighting against a stronger Megaman every time is definitely on my interest list.
Getting the main fun out of the Gustaff and a knockoff of the Gustaff was a bit boring as far as MoTB is concerned, so having access to Bon Bonne and the numerous Bon Mechs and Vehicles in a standalone and/or alternate story of Legends 1 / Legends 2 game starring the Bonnes would be nice. I don't know how they'd go about beating the system, but imagine them helping him along up there on Elysium, teaming up like they did in Saul Kada, and against Sera. Funnish, I suppose?
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Post by HF on Feb 22, 2013 1:18:42 GMT -5
Or for the sake of gameplay/story consistency, just have what was done for IHX's Vava/Vile Mode:
Megaman gets beaten up by Bonne of choice, only to retreat or be rescued in some way.
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Post by Loken on Feb 22, 2013 10:26:06 GMT -5
It would be interesting character development to see how Rock evolves after being defeated over and over. I mean we only ever see him win at things, we have no idea how he would react to failure. Maybe it would make him a better character.
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Post by Dashe on Feb 22, 2013 13:44:55 GMT -5
I couldn't even begin to guess what Legends 2 would've been like if the Bonnes were the protagonists and they were capable of winning at the race to get the Mother Lode keys.
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Post by Loken on Feb 22, 2013 13:55:12 GMT -5
Confused mother units, hilarity ensues. awesome boss battle! No Treasure, but world saved. Bonnes trapped on Elysium. No one tries to rescue them. The end.
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Post by Kyle on Feb 22, 2013 15:25:05 GMT -5
I couldn't even begin to guess what Legends 2 would've been like if the Bonnes were the protagonists and they were capable of winning at the race to get the Mother Lode keys. I can. The game plays out normally until the Bonnes arrive at Nino Island. They are then promptly blown to smithereens by the Guild Master and his twitchy detonator-finger. The end.
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Post by Dashe on Feb 22, 2013 18:36:59 GMT -5
Don't forget, the Bonnes' strategy usually involves sending a Servbot scout party first before they make any sudden moves. They're not dumb enough to fly in guns blazing like Glyde did. It's pretty likely that they'd find out the Guildmaster was paranoid fairly quickly and then act accordingly...maybe even be the ones to fight back Glyde.
Actually, how did Klaymoor get on the island at all? Did he use Glyde's forces as a diversion? I forget.
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Sybillian
Zakobon
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Post by Sybillian on Feb 22, 2013 19:19:54 GMT -5
I don't think that the game ever told us how Klaymoor got in.. Maybe they swam up to the island during the battle with Glyde and Bola teleported him in or something.
As far as the Bonnes being fairly good diggers go, I have to agree, but the old man would definitely be more experienced, and would likely have a better knowledge of the island's legends and what's behind them.
Battles with Megaman would probably get repetitive no matter what, but he could have a better special weapon each time, as well as use a separate strategy.
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Post by Buster Cannon on Feb 22, 2013 21:39:50 GMT -5
Don't forget, the Bonnes' strategy usually involves sending a Servbot scout party first before they make any sudden moves. They're not dumb enough to fly in guns blazing like Glyde did. It's pretty likely that they'd find out the Guildmaster was paranoid fairly quickly and then act accordingly...maybe even be the ones to fight back Glyde. The Bonnes are generally competent, but they've done some dumb stuff in the past. In hindsight I don't know why they thought trying to dig their way into Clozer ruins with the Marlwolf was a good idea, it caused more problems than it fixed. I do think that the Nino Island missions would have been different had the Bonnes been the ones attacking them. Like you said, Glyde didn't to any information collecting at all so it's more likely that the Servbots would actually be aware of the island's defenses, including the self destruct mechanism. I don't think that the game ever told us how Klaymoor got in.. Maybe they swam up to the island during the battle with Glyde and Bola teleported him in or something. They never actually explained how Klaymoor actually got into the ruins, let alone on the island. With all the confusion of Nino during Glyde's attack he could have waltzed in, but it seems unlikely that no one would notice a big armored dude just wandering around. The (presumably short-range) teleport is a lot more likely as it's easily the stealthiest way in there. Since the only characters in the series with a teleport beside Bola and Klaymoor are Juno and Sera it's safe to say that no one would really suspect that. I guess another theory is that their "teleport" could in reality be something akin to an advanced version of the Chameleon Net, and Klaymoor used that to get inside after the Guildmaster let Megaman in the ruins. It's a shame that we never get any explanation for the abilities of both Bola and Klaymoor. We do know that they're veteran diggers/pirates, but other than what you see in combat there's not much else to go off of. Both the 'teleport' and Bola's reaverbot manipulation are really interesting abilities.
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