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Post by zerioncloud on Jan 4, 2007 12:39:36 GMT -5
Sorry, long time scince i've logged on last. I need help in the n64 version of the original legends, you see, I am stuck in a key card locator mission, the third in specific in whisck they are actually cards not keys. Ive found two but not the third and I can'y get out because the elevators are not functional, if I could get some assistance, this would be apreciated. Thank you.
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Post by fatfuhrerryan on Jan 4, 2007 17:01:22 GMT -5
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Post by zerioncloud on Jan 5, 2007 2:40:54 GMT -5
I've read those, I need some direct instructions, for the clozer woods key cards.(The third in specific.)
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Post by Dashe on Jan 6, 2007 0:20:04 GMT -5
(I'm omitting the locations of other items to save time and space)
Equip the Grand Grenade Special Weapon and enter the dungeon. In the big room near where you got the second card key, examine the generator (that weird-looking, huge, triangular thing on the map) to activate it and power up the elevator. Go to the room with the Gorebeshus and Mirocs, and go through the northernmost door. Beat the Caanams (or however that's spelled), and look for a discolored ceiling tile. Lob a Grand Grenade at the discolored tile and jump up through the hole. Go down the elevator and beat the three Karamuna Bash, then go through the door at the other side. You'll find yourself on a ridiculously high ledge in the generator room. Don't jump off until you pick up the third card key.
Hope this helps. Remember, once you use the keys to open the main gate, you won't be able to go back to town to stock up on buster parts, energy canteens, and life gauge sections, so do that beforehand and you won't end up like my brother, who only had 5 units of health, no buster parts, and 3 energy canteens facing the Fokkerwolf.
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Post by Musashi on Jan 6, 2007 2:06:08 GMT -5
You don't actually need the grand gerenade, you just need an explosive weapon like the Power Buster.
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Post by zerioncloud on Jan 6, 2007 2:44:27 GMT -5
Thanks Dashe, I actually got through it before I saw your message, but if I saw it before it would have been so much easier. Thank you very much. (P.s. I ended up worse than your brother ;D , with only 2 pellets of health, and I used the active buster. I adjusted my buster parts for minimum range, maximum energy and attack, and semi rapid.) (P.S.S.: I can't beleive megaman walks into roll's room while she's changing , when he gets out he actually makes a gesture such as when youre health is increased when you drink soda, kind of like a victory gesture.)
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Post by Dashe on Jan 6, 2007 23:33:18 GMT -5
You're welcome, although with my brother it was much worse. On his game at that point, the maximum health Mega Man could have was five units, even if he did recharge his energy and fill his canteen (and he'd only have the 3 canteen units too), and he saved right after beating the Karamuna Bash, which made it impossible to go back to the Junk Shop and increase his stamina. If you were merely low on health and energy canteens, Data would refill them to maximum capacity on the Flutter if you thought to talk to him.
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