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Piracy
Jun 23, 2012 22:51:40 GMT -5
Post by blayze16 on Jun 23, 2012 22:51:40 GMT -5
@hf (from last page): I have been trying to tell my parents the beauty of downloading games on Virtual Console on Wiiware. I have told them how it works in layman's terms (telling them that its similar to a cellphone and balance, except instead of being used for messages and calls, its used for downloading games) and how its cheaper than boxed games, but I don't think they get it.
Maybe if I just bought a PS3 and told my mom I can download Harvest Moon on it, she jump on it immediately.
On the topic, the concept of Abandonia came to my mind. The site which allows you to download roms for systems in which the publishers have explicitly allowed distribution.
How this stands for MoTB? Nope, Capcom is still taking down downloads for Resident Evil and Mega Man games (at least for PSX).
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Mr. Foetus
Arukoitan
Disclaimer: Subject is not an actual foetus. Please stop congratulating his mom.
Posts: 155
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Piracy
Jan 5, 2013 15:38:55 GMT -5
Post by Mr. Foetus on Jan 5, 2013 15:38:55 GMT -5
If a game has been out for over a decade, I might pirate it. Might. And, if I already own the game on console, I don't see the problem with getting a ROM version of the game, if I need it for some reason. However, if I somehow do end up getting a pirated version of a relatively recent release, I always make sure to buy the game as soon as possible after. Or I end up deleting it. If companies want people to stop pirating, I think they need to change their marketing strategy. Conservative companies just can't make it. The world is changing at a rapid pace, and if companies don't keep up they'll be left in the dust. Personally, I'm a fan of "If you liked our game that you paid whatever you wanted for, you can buy this additional merch/soundtrack/etc" marketing. Which, of course, probably only works for smaller companies. Unless the company is really popular. But it does work, and everyone wins. One of the problems with larger, corporate companies using this strategy is that they've become caught up with thinking about money and not the art of game creation. So the idea worries them more. Which I understand, what with the various employees and stages of production to take into consideration. But it's still sad. I really respect Satoru Iwata, in that he still wants to make games even after being so caught up in the corporate side of the game industry for so long. I just wish he'd actually do it; it might spark wider interest in bringing back the golden years of gaming.
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Piracy
Jan 5, 2013 15:59:22 GMT -5
Post by Loken on Jan 5, 2013 15:59:22 GMT -5
I have to say, somewhat embarrassingly, that a friend of mine pirated minecraft on my computer so he could play it. I was planning on buying it but my debit card wouldn't work since it was out of the country, so I'd need to get a card. My friend was too impatient and pirated. After he left however, I kept it and played it for some 3 weeks until just last week I actually went out and bought it. I have to say the fact that you can't play multiplayer if it's pirated is a great incentive to actually buy it. I would have bought it anyway but the multiplayer component is game-changing fun. I think that if other company take similar steps (which they do) it could prevent the loss of sales.
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Piracy
Jan 5, 2013 16:08:32 GMT -5
Post by Kyle on Jan 5, 2013 16:08:32 GMT -5
They do, Loken. Heck, most companies nowadays are trying to give people "incentive" not to buy secondhand games from a retailer like GameStop. For consoles, there's the infamous multiplayer passports. They're only handed out with new copies of the video game that uses it. If you buy the game secondhanded, then you're out of luck. You'll only be allowed to access the multiplayer content if you buy a new passport off, say, Xbox Live. Which sucks even harder since you already have to pay for that, too.
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joshmnky
Miroc
Out of hospital after Hot Pocket Incident
Posts: 47
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Piracy
Mar 11, 2013 13:01:22 GMT -5
Post by joshmnky on Mar 11, 2013 13:01:22 GMT -5
There's a fun read on the opinions of the band Nine Inch Nails if anyone wants to take a look. As for games, I don't think it should be considered wrong to permanently have a copy of a game you once purchased. Even if the game breaks or gets lost, you should still be able to have it. Piracy of someone's work is wrong, but I'm not a moral objectivist. I think there are a plethora of reasons for why it might be acceptable. The state of text book distribution, for example, would lead me to applaud anyone who would pirate them. I know some of you may get miffed at this, but it is wrong to take knowledge that you didn't generate, and build walls around its use. Sue Gardner, the executive director of Wikipedia, barely scrapes enough money together to keep it afloat without ads, and a single, poorly written text book can cost well over $200??
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