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Post by MegaTuga on Jun 25, 2011 14:58:34 GMT -5
Okay I've been wondering very hard about this...
Megaman Legends is an Action RPG, or Role Playing Game. Which pratycally means that you are in a certain scene, at a certain time, as the charecter you are playing.
My question is: for us (the player) we see everything trough the exact same day. But in reality, for the events in the game, how much time has passed?
The best example I can think of now is Battle network, where we can clearly distinguish each day. (well the game won't continue if you don't go to bed). The extra material, is optional, so it can happen anywhere (and maybe during the final day before/after the last boss being defeated in the main game)
We do need a day/light system for MML3, I hope they bring something like that.
hopefully this won't be one of my derpthreads
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Post by Pitch on Jun 25, 2011 15:51:36 GMT -5
You know, it's an interesting topic, and forcing the player to “go to sleep” to progress the story is one of my favorite things about the Battle Network and Star Force series, but that also carries with it some annoying complications. Like, after you go to sleep for the nth time, it's possible to miss certain things in-game. In MegaMan Legends, for the most part you can go back and do whatever you want, whenever you want. (Very few exceptions.) That's one of the benefits of having everything happen “all in the same day(!).”
Personally, I would settle for not having any real appearance of time canonically speaking, but what I would really love to see is a “day and night” type deal synced with the 3DS's built-in clock, like you see in Pokémon Gold/Silver, etc. Just something cool like that; the game wouldn't even have to acknowledge it, or they could keep things to a nice minimum, with certain things available at night and day. (Again, like Pokémon.) There are some odd issues you might have with continuity or something. Like, if you start a mission in the broad daylight, but by the time you finish it, it's pitch dark out — that wouldn't make much sense. But I think they could ignore that if they really wanted to. And it would be really cool having an island to explore in day and night. But that's just me.
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Post by Avegodro on Jun 26, 2011 16:22:23 GMT -5
A day and night system for MML3 would be nice, possibly have the transition be tied to quests to keep it realistic. You finish certain quests and it turns into night on the island.
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Post by Dashe on Jun 26, 2011 16:29:25 GMT -5
I'd like to see either event-based, canonical timing or real timing. A lot of people seem to like the Zelda-style "one hour to a day" timing, but I've always found it hard to buy. Especially since Zelda nights are rarely ever peaceful upon leaving town.
Battle Network style timing would only be cool if there was actually stuff you could do after dark besides sleep, and if the sidequests weren't affected. Or at least most of the sidequests.
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Post by Loken on Jun 29, 2011 0:49:23 GMT -5
I'm not sure, I like the idea of a Day/Night system, but it's alot smoother to just show the course of time through cutscenes. Also the time of day could tie into the main story as well. All I know is I don't want a 72 hour limit like DeadRising, man is that annoying.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Jun 29, 2011 12:12:24 GMT -5
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Post by Mikéy on Jun 29, 2011 13:52:29 GMT -5
Huh? Oh yeah. I think the upcoming day and night system won't be a huge bother. Seeing one area in the same time of day without ever any change is rather boring. Since it'll be on the 3DS, the 24-hour day system will likely be implemented, according to the clock of the system. A few changes here and there wouldn't necessarily be a bad thing, but running into a bunch of Stalchilds Reaverbots at night in fields wouldn't be particularly cool since night won't last only 5 minutes like in a "certain game".
As far as events go, I'm hoping that this system won't have any effects on key points. I suppose dialogue could change ever so slightly so the characters at least acknowledge the time of day, but otherwise, main events should be unaffected. Junk Shops should stay open 24 hours a day. Imagine not being able to purchase upgrades until morning. Yeesh.
Pretty much the only thing that ought to be affected by the system are mini-events unrelated to the story. Maybe a few pranks or jokes being more prominent at night, maybe a _few_ extra enemies in ruins, some scattered around the fields, but nothing game breaking. Although these are just my thoughts, I really am looking forward to how they implement this system.
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Post by MegaTuga on Jun 30, 2011 9:13:33 GMT -5
Well while it's all 3 awesome and all.. meh the topic is still the same.
But I was really wondering that how much time you think it goes in the games (I assume that in Misadventures of Tron Bonne might be a day per mission.)
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Deleted
Deleted Member
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Post by Deleted on Jul 18, 2011 9:18:49 GMT -5
The real-timing would be an interesting idea, but I hope it won't affect key points of the game. Here's a silly example: You select a mission where Barrett must collect a few feathers from a peacock that would only be spotted in the outskirts of the city on Wednesdays. Problem? It's Thursday and the plot won't proceed until after you had collected the feathers. So, what you must until then?
Besides matters like that, I don't mind the idea of a real-time gameplay.
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Post by Avegodro on Aug 4, 2011 19:42:57 GMT -5
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Post by HF on Aug 10, 2011 20:32:53 GMT -5
Like with most things in-universe, I have just simplified it down to cartoon physics (again), or the "law of cartoons", in a sense. Like watching a 80s-90s children's cartoon, you don't really notice the time issue with so much distracting you, namely the events and the vivid world the game is situated in. But the point is, chances are that you don't notice NOR really mind this small 'absence of detail' in favor of a more simple storyline. This is a nice pacing technique which doesn't even need to apply the "a few weeks later" or similar plot pace notes (thought arguably, people would like these details in exchange of letting their imagination fill in the gaps). On the other hand, we could have an alternate universe series where Rock narrates his missions like this: THE FOLLOWING TAKES PLACE BETWEEN 1100 AND 1200 ON THE DAY OF THE AIR PIRATE INVASION
ALL EVENTS OCCUR IN REAL TIME
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Post by adrian2040n on Aug 11, 2011 12:48:21 GMT -5
Having to go to the Flutter to sleep or something similar would be a bit annoying. Also, stating the times for some games events would only work if MegaMan had a "time limit" to accomplish his mission canonly. (Like in Sonic Adventure 2, were Eggman gives you 24 hours before everything is destroyed, but just as part of a cut-scene)
I'd say that at best days could pass via storyline cut-scenes at certain specific ones. Real timing is mostly unnecessary unless it actually helps the plot.
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cyberguy
Zakobon
Bitter? Whatever would give you that idea?
Posts: 132
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Post by cyberguy on Aug 12, 2011 10:36:34 GMT -5
I like the Pokemon idea, where quests and stuff become available depending on the time of day. I would also suggest a bed system like Minecraft, where if you go to bed, you immediately swap day and night. That way you don't have to wait around for it to be the time of day you want, or adjust your DS clock, potentially messing up your other games.
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