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Post by MegaTuga on May 18, 2011 15:11:12 GMT -5
Hey there, MegaTuga for another shameless thread!
This time I wanna hear your thoughts about the Special weapons. What do we know about the special weapons? We bring a item to Roll and she turns it into a usable weapon! Cool huh? I wonder how much time she takes on that? (probably just a screen fade-out XD)
Right, but there is a thing bugging me. Sheild Arm Vaccum Arm Blade Arm Aqua Blaster Drill Arm
SO I counted 5 weapons from BOTH games that are not related to bombs/guns, And I'm pretty sure that there are no others.
... Yeah Megaman games and guns is a good combo but.. we need more... maybe if running into Reaverbots and not getting "damage by poking" would be great.
And looking at the videos for MML3 PV looks like they removed most of that so Barret can deliver some punches and kicks.
But seriously. You still want the Special Weapons to focus on guns/bombs? (I think lasers count as guns as well) Looking at Barret makes me want more close-range weapons. A usable Blade Arm like in MML2 but without the step.. in fact I want to be able to move while slashing.. same with Drill arm.. we could use it more in a TvC style rather than equipping it just to break walls... yeah... (and from some videos I've seen, the Drill arm packs an enormous power if delivered on bosses)
What is your opinion?
More guns and EXPLOSIONS?
Or more nifty-stylish moves?
PS: I'm predicting a bit of Megaman Zero weapons here (like Chain Rod) But I seriously think there can be more... we just need *makes a rainbow* IMAGINATION.
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Post by Pitch on May 18, 2011 15:29:11 GMT -5
Really, though, just about every weapon is either a long range projectile (guns, bombs) or a short-range melee weapon (swords), so it's understandable that all the weapons are so similar. (But some are still pretty interesting, besides — Ground Crawler, anyone?) Even classic MegaMan and X had that problem as time went on that all weapons were just too similar, though. I'm all for a more usable Blade Arm. Something that just plays like a proper sword would be nice: you could triple-slash combo with it without getting trapped in an excessively flashy excessively long animation that leaves you wide open, you could use it while jumping, all that fun stuff. I suppose if you have a proper Shield as well, it's not much of a stretch from there to go for MegaMan Zero style weapons. A Chain Rod or Recoil Rod could be cool, but that sounds complicated to think about in 3 dimensions. (The whole swinging/pogo stick mechanism, I mean...) But other than that, most of the Zero series revolved around different techniques for each weapon; I can't really picture that working for Legends. I'd like to see weapons that are based on enemy machinery, though. (Something more akin to the Z-Knuckle? But better.) The first MegaMan Legends seemed to do this a bit more (Machine Buster and (to an extent) Shield Arm comes to mind). But I'd like to see it taken even further. Like, Shield Arm could become ProtoShield Golbesh Shield. And I would so love a Sharukurusu Claw. And a few other Reaverbot weapons would be nice, too; plus there's all the Bonne machinery for potential weapons. It would make MegaMan a bit more similar to the original MegaMan if his weapons came from his enemies somehow, instead of just from random junk he finds underground. (Of course, some people might argue that that would be a bad thing.) Ah well. And of course, MegaMan Legends 2 introduced status effects that plague the player throughout the game. It sure would be nice to be able to turn those on enemies. If you took the regular supply of Guns and Bombs and Swords and added a few status effects to each, you'd have a nicer arsenal, don't you think? Having a paralyzing weapon would be cool; you could stun an enemy and then wail on it with the buster gun. Or a burning weapon could be useful against enemies that are harder to hit, so they take damage while they're running around dodging your attacks. Stuff like that. And of course, someone's probably mentioned it already, but combine any of the bombs, guns or whatever else you've got with the Jetskates, and it becomes 10× cooler. ... and yeah. I think that's all I've got.
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Post by MegaTuga on May 18, 2011 15:41:52 GMT -5
(But some are still pretty interesting, besides — Ground Crawler, anyone?) I'd like to see weapons that are based on enemy machinery, though. (Something more akin to the Z-Knuckle? But better.) Like, Shield Arm could become Golbesh Shield. And I would so love a Sharukurusu Claw. If you took the regular supply of Guns and Bombs and Swords and added a few status effects to each, you'd have a nicer arsenal, don't you think? Having a paralyzing weapon would be cool; you could stun an enemy and then wail on it with the buster gun. Or a burning weapon could be useful against enemies that are harder to hit, so they take damage while they're running around dodging your attacks. Stuff like that. And of course, someone's probably mentioned it already, but combine any of the bombs, guns or whatever else you've got with the Jetskates, and it becomes 10× cooler. ... and yeah. I think that's all I've got. Ground Crawler was pretty awesome. easy to max out and usable in lots of ways (I just tend to forget it once I get Machine Gun Arm or something like that. But' its still a bomb-like weapon... Just saying. Yeah. When I saw The shield arm I was like: "The metallic HUGE shield turned into this? cool but.. where did the shield went to?" Element status to the mix eh? Like in Megaman Zero But much cooler. I would love to inflict Buster drain on those darn Golbesh.. HAHA not throwing fireballs anymore eh? I think everyone has the same opinion on the Jetskates so I don't need to comment on that
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Post by Dashe on May 18, 2011 16:13:23 GMT -5
I've always wanted to see Mega Man get a flamethrower, or at the very least something that can give the enemies special damage. Right now the tables just seem to be really one-sided, where Mega Man's the only thing on the field that can receive special damage, though a lot of that probably comes from the themed ruins, where the Reaverbots have to fit in with their environment's elements, so it wouldn't have made much sense for a fire Horokko to fall into lava and take damage.
I can't remember if Bon took damage when you threw him into the lava or not, because it's been a while, but I'd really like Mega Man to have the opportunity to inflict special damage on at least normal Reaverbots. And if Barrett's incapable of dealing out special damage, that'd give Mega Man at least some sort of an edge, though I'm sure he'd need much more than that to stand a chance with the newer fans. :17:
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Post by Buster Cannon on May 18, 2011 22:30:34 GMT -5
I can't remember if Bon took damage when you threw him into the lava or not, because it's been a while, but I'd really like Mega Man to have the opportunity to inflict special damage on at least normal Reaverbots. Bon did indeed take damage when tossed into lava, in addition to being incapacitated for a few seconds. I think that's the closest thing Megaman had to causing special damage, and it was moreso inflicted by the lava than by Megaman himself. Still, it does show that the Bonnes and other enemies are just as weak to environmental/status effects as Megaman is.
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Post by HF on May 19, 2011 17:39:23 GMT -5
Dashe: During my first playthrough, I thought throwing Bon into the lava is how you're supposed to defeat him.
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Post by Raijin on May 19, 2011 19:23:15 GMT -5
Dashe: During my first playthrough, I thought throwing Bon into the lava is how you're supposed to defeat him. I was going to ask how you could make that assumption considering most bosses can't be grabbed and Bon's hovering ability would presumably allow him to recover from a throw before touching the lava, but then I remembered the Mission Start dialogue tends to give hints to that effect, so I checked a video and sure enough, the Mission briefing outright tells you "you can damage him by throwing him into the lava." Guess it wasn't an obscure secret after all.
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Post by HF on May 19, 2011 22:53:39 GMT -5
I was going to ask how you could make that assumption considering most bosses can't be grabbed and Bon's hovering ability would presumably allow him to recover from a throw before touching the lava, but then I remembered the Mission Start dialogue tends to give hints to that effect, so I checked a video and sure enough, the Mission briefing outright tells you "you can damage him by throwing him into the lava." Guess it wasn't an obscure secret after all. If I remember right, I thought that was supposed to be the case because I was not doing enough damage in the limited time I had.
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Post by MegaTuga on May 20, 2011 5:47:37 GMT -5
You can actually just shoot him, it works too. XD
oh back to the topic: I was wondering about the touch-and-get-damage thing.
At least it seems Barret lacks that thing.
So I was wondering is because of that that most weapons are ranged/guns/bombs? You dont get much use of the otehr weapons since you ahve to get close and getting close=damage
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Post by HF on May 20, 2011 7:56:42 GMT -5
MegaTuga: Alright, so I clearly failed at even that back then, or there was something which made me unable to have that choice. Cartoon physics aside, it makes sense to me from a worldview perspective; namely if if is supposed to imply how specialized energy weapons are (and are thus limited mostly to Rockman Types). As for the "Buster" type of weapons, maybe that's as far as they'll go in terms of technological development at this point. What I do want to see with the Drill Arm would be making it usable in conjunction with techniques, such as forward thrusts and downward strikes while mid-air. If anything, it's both more practical than just using it while standing still and 'hoping' enemies will walk into you (even if they make the Drill weapon incredibly powerful). As for the touch-and-get-damage thing, I remember not taking damage from small enemies (unless they are performing an attack) in RMD2 but flinching from getting hit (but possibly vulnerable to follow-up attacks from nearby enemies). But with the stronger armors, no damage nor flinching happens. This is from vague memory, so someone please verify this.
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Post by Buster Cannon on May 20, 2011 10:20:00 GMT -5
What I do want to see with the Drill Arm would be making it usable in conjunction with techniques, such as forward thrusts and downward strikes while mid-air. If anything, it's both more practical than just using it while standing still and 'hoping' enemies will walk into you (even if they make the Drill weapon incredibly powerful).
I've never really been one for giving the Drill Arm "buffs", so to speak. The Drill Arm's there moreso for the purpose of uncovering new ground than as an actual weapon. In TvC it was given a forward thrust, but due to it being a fighting game that's a necessity. In MML2 it can be used as a powerful weapon, but only if you're willing to get up close and personal. Quite a few bosses go down in mere seconds when you've got that thing onhand.
As for the touch-and-get-damage thing, I remember not taking damage from small enemies (unless they are performing an attack) in RMD2 but flinching from getting hit (but possibly vulnerable to follow-up attacks from nearby enemies). But with the stronger armors, no damage nor flinching happens. This is from vague memory, so someone please verify this.
That's pretty armor-dependent, actually. The stronger armors allow you to run though smaller enemies (i.e. Horrokko/Mirumijii) and inflict collision damage on them. The key to grinding on Elysium, actually.
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Post by HF on May 31, 2011 5:24:49 GMT -5
In MML2 it can be used as a powerful weapon, but only if you're willing to get up close and personal. Quite a few bosses go down in mere seconds when you've got that thing onhand. I am more than willing to try that sometime. Rock: YOU ARE HUGE! THAT MEANS YOU HAVE HUGE ZENNY!
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Post by aguy on Jun 27, 2011 13:15:47 GMT -5
@pitch: Bombs fired from a moving launcher...yeah uh be sure to not run over your own bomb and blow your foot off like Jeff's friend Achmed. (Look up Jeff dunham if you dont get the pun.)
Me? I'm happy with what we've got, it's exactly like Pitch said, most all weapons, IRL or fantasy are Ballistic, Bomb or Blade, Modern-era Firearms count as Ballistic, which as term references projectile weapons. Yes we have laser-based Fantasy weapons, more common variants of such are Plasma-beam though.
What kind would I like to see? Really: a special weapon that, as with Barret allows for Melee moves WITHOUT a blade or Drill. Something like Buster Glove or Leaded boots, ya know, martial-arts inclined SWs.
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Post by Buster Cannon on Jun 28, 2011 11:30:03 GMT -5
Really: a special weapon that, as with Barret allows for Melee moves WITHOUT a blade or Drill. Something like Buster Glove or Leaded boots, ya know, martial-arts inclined SWs. I wouldn't mind seeing Volnutt pick up some boxing gloves myself. That'd be a fun way to incorporate close-combat into the game, and maybe even get some subtle Street Fighter cameos in there or something.
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Post by Pitch on Jun 28, 2011 13:52:07 GMT -5
Boxing gloves? Really? That's kind of pushing it, isn't it? :21: Although, I guess it wouldn't be the first time for some kind of punch weapon in a MegaMan game. And there was a time when Street Fighter references were a bit more common. Still kind of feels out of place, though. (Although I wouldn't mind seeing something like teh Power Armor.) (Or Jet Armor. But that's another subject.)
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