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Post by Rockman Striker on Jun 28, 2016 8:09:00 GMT -5
Oh yeah! I remember the part where you get to fight the Gustaff after defeating the Ferdinand! Then Kamen Rider Rock calls his Mega Zord and they destroy half of the city while fighting.
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Post by HF on Jul 5, 2016 6:33:41 GMT -5
Oh yeah! I remember the part where you get to fight the Gustaff after defeating the Ferdinand! Then Kamen Rider Rock calls his Mega Zord and they destroy half of the city while fighting. Well don't skip out the part where he calls upon his bike Acro Batter. :v Update: The last page of Chapter 3 is up! How do you like it, Fatman X. Jones?I would be working on the progressing for Chapter 4 during this hiatus (among other things). But in the meantime, I would like to ask for some feedback regarding the adaptation, and even suggestions or things you want to see covered at some point. Many thanks everyone!
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Post by Homunculus on Jul 5, 2016 8:48:40 GMT -5
What a cool guy! I love his cape. Also, that Tron face!!! I love how you've captured that part of her personality, it's just another reason to love her!!
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Post by Dashe on Jul 5, 2016 19:47:42 GMT -5
I like it so far. Every time you get self-conscious thinking you've departed too much from the original and I have to remind you that most of us have gone through the original 800-zillionty times, I'm guessing that's the kind of feedback that applies. I still haven't forgotten the silhouette in the training ruin and would like some closure on that. Also, of course, more Bonnes are always welcome.
Also, not sure if you're planning on doing sidequests, but I'm interested in the Curator and Ira showing up.
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Post by Space Apollo on Jul 5, 2016 20:58:07 GMT -5
Honestly, your departure from the original is what makes this so good. You actually show the life-and-death of being a Digger. You turned the incompetent store owner who acted like a scared housewife over tiny snake Reaverbots into someone who looked like they belonged in the ruins. You actually made me anxious for what happens next, despite me playing these games to death. That takes skill to pull off.
I also enjoyed seeing your art improve over time. You're getting better at perspective, details, coloring, and the like. Though more serious, you've kept much of the humor intact. You're fleshing out concepts that the games sorely lacked, and I really do like that.
Maybe one of these times, I can offer more criticism. But as it stands, I can't think of anything to critique on, really.
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Post by HF on Jul 6, 2016 9:07:10 GMT -5
Thanks for the feedback, Homunculus, Dashe, Space Apollo! What a cool guy! I love his cape. Also, that Tron face!!! I love how you've captured that part of her personality, it's just another reason to love her!! Well, if there's an excuse to throw in the Gustav, I thought I might as well make it cool. Trivia: The Tron pose in the last panel is directly referencing the hand and face pose she has in the RMD2 Demo Disc Menu. (I wonder if anyone caught that actually )I like it so far. Every time you get self-conscious thinking you've departed too much from the original and I have to remind you that most of us have gone through the original 800-zillionty times, I'm guessing that's the kind of feedback that applies. I still haven't forgotten the silhouette in the training ruin and would like some closure on that. Also, of course, more Bonnes are always welcome. Also, not sure if you're planning on doing sidequests, but I'm interested in the Curator and Ira showing up. Some people say I derive too far as well, so sometimes being brought back on (or is it off) track helps a lot, so thanks again manager. No, I have not forgotten about that silhouette from the prologue. In fact... As for sidequests, I don't think I would go into too much detail with the Museum Curator, but I have a section of a later chapter planned to have Ira and the main cast interact a bit. Honestly, your departure from the original is what makes this so good. You actually show the life-and-death of being a Digger. You turned the incompetent store owner who acted like a scared housewife over tiny snake Reaverbots into someone who looked like they belonged in the ruins. You actually made me anxious for what happens next, despite me playing these games to death. That takes skill to pull off. I also enjoyed seeing your art improve over time. You're getting better at perspective, details, coloring, and the like. Though more serious, you've kept much of the humor intact. You're fleshing out concepts that the games sorely lacked, and I really do like that. Maybe one of these times, I can offer more criticism. But as it stands, I can't think of anything to critique on, really. One of the ideas I have been quite crazy about was world building, especially since Terra is basically a massive scavenger world with plenty of sci-fi bits here and there found in unorganized supplementary materials including "concept drafts" that I see potential in bringing into the story in some form without breaking the plot (so what better way to show it off?). What I am trying to avoid though is going too far and causing a "Midi-Chlorian effect" by destroying the mythical aspect of certain story elements. Thankfully the basic plot and supernatural elements have already been portrayed as an insanely advanced science as evident by the second game so I guess I could just run with it. The Junk Store Man has been pretty much written as the "one guy who has not given up on tradition" while those who worked under him have left for other things, resulting in his demeanor towards Rock initially, not to mention his discrimination against "Outers" which he considers freeloaders to ruins that belong to the island. While the Junk Store Man is generally someone who doesn't have hostile intentions (at worst just telling outsiders to go away), but what about less hospitable groups which look down on "Outers" or even their children (some kind of Outer-shaming in some cultures, perhaps)? I admit that I wanted the art style and storyline to get even darker, but I got quite called out on that which made me review what made the Legends series so memorable despite being so simple. Having realized this, I decided to tone-down the serious storyline and just had fun with some scenes, especially the ones involving Servbots. Once again, thanks again for the feedback and criticism so far!
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Post by HF on Sept 4, 2016 10:43:01 GMT -5
Quick announcement: Chapter 4 beings on September 14th 2016, starting with the finished version of the chapter cover teased earlier, followed by a double page the next week (new pages will follow the default bi-weekly update). But for starters, teaser draft work!
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Post by HF on Sept 13, 2016 9:42:30 GMT -5
Update: Chapter 4 starts today!Just starting with the cover but will follow up with a double page update next week!
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Post by MegaTuga on Sept 13, 2016 10:30:45 GMT -5
Lesson to learn: Never hand over a gun to Roll. Also I like how her hair looks here.
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Post by HF on Sept 20, 2016 9:31:47 GMT -5
Also I like how her hair looks here. Do you like ponytails? Update: Double page time! Been experimenting a bit with ways to show off the lighting for this upcoming chapter, drawing lots and lots of debris, vehicles, and buildings is going to be fun...
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Post by Dashe on Sept 28, 2016 16:31:22 GMT -5
Chapter 4 looks like it's going to be intense. Keep it up!
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Post by HF on Oct 4, 2016 7:57:02 GMT -5
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Post by HF on Oct 11, 2016 7:41:31 GMT -5
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Post by HF on Oct 25, 2016 9:29:56 GMT -5
Update: New Page time!City Hall's intact, so I'm thinking it's still a "Mission Complete".
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Post by HF on Nov 8, 2016 8:41:44 GMT -5
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