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Post by Dashe on Oct 22, 2010 16:44:22 GMT -5
Man, in that whole flashback scene you don't get to see Mega Man at all. While the first-person perspective might've sounded good on paper, I think a different approach would have been the best way to handle the scene. So the way I see it, the weakening of Mega Man's 'personality' in Legends 2 really originated way back in pre-production when they were boarding the scenes out and making their shot choices. Starting out in the pipeline with weak camera angles that don't play up the script to the best of their ability, you get a trickle-down effect that weakens the original voice actors' line delivery, which affects the acting choices the animator makes, and then affects the way the English voice actors eventually dub the final product over at the very end. In one of (what should have been) her most acting-intensive scenes in the script, Susan Roman had literally no visual cues to go off of to set the tone for her character's reactions on top of not being a good fit for Mega Man from the start. This was one of those vital scenes where the story team should have combed over it again and again and again to make sure it reached its highest potential before handing it off to the next stage in the pipeline.
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Post by Pitch on Oct 22, 2010 16:59:04 GMT -5
I thought it was a damn good scene. It's one of my favorites to this day.
MegaMan really just seems to respond to the personalities of the other characters (or lack thereof). When Legends 2 shifted from the carefree, adventurous spirit of steel the first game, there was nothing for him to respond to, so his personality seemed to vanish. The game itself has a lousy personality; MegaMan is just a reflection of that, if anything. Again, don't get me wrong, personality-wise, I love the first Legends game way more than the sequel, but I think we're making something out of nothing going after MegaMan's personality.
Anyway, his lines in the beginning of the game seem more like what you'd expect from the first game; and as I've been saying, his interactions with villains haven't really changed one bit. That's most of the game right there. I'll give you the flashback scene, although I think Capcom intentionally kept that one vague so they'd have something to spring off of in the third game. (Just like the first-person perspective/not seeing MegaMan was to keep Trigger's original design a mystery) Nevermind that it took Capcom ten years to finally announce the third game, of course.. Hell, there's a lot of things they could've done better if they knew they were going to make us wait ten years.
As for MegaMan's lack of concern over the reinitialization, well, I might remind you that Sera wasn't going to trigger (haha, trigger) reinitialization until she finished dealing with MegaMan. Their battle was personal. She hadn't already set up the system to purge the carbons like Juno had. And even during her second transform, the carbons still weren't in any immediate danger. It's a small consideration, but it's just a thought. I do agree that there could've been more to that battle.
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Post by UNIT 0918 on Oct 24, 2010 3:17:09 GMT -5
I just want Trigger to talk more like he did in the first game. In the second game, he was almost a silent protagonist!
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Post by HalcyonDays on Oct 24, 2010 23:25:01 GMT -5
Nothing to respond to? Not even the introduction of more villains, like Bola and Klaymoor? Not even to ask who they were, and why they were after him? When Tron was speaking to him in the Fire Ruins? Sera's giant monologue doesn't get a facial expression or comment from him? No real actual last words to the Master? I have to agree with Ms. Dashe, he was more an avatar in the second game, and actually had more reaction to events and people in the first. Well, this is all your opinion again, which is okay. I happen to disagree though. Well, as long as we're making something good out of "nothing", that positively affects the quality of plot and story, as well as the immersion factor for audiences to connect with the characters, I don't see anything inherently wrong with doing this. After all, he is the main character, why not flesh out his personality even more so? This isn't the NES days after all, where silent protagonists were the norm. I can accept that you don't really seem to care much for the character quality of Megaman himself and you don't see it as that big of a deal, since your focus seems to be more on the other characters in the story, however, it seems that the majority of people do feel otherwise, and do want something more than the bare minimum.
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Post by Dashe on Nov 9, 2010 11:33:16 GMT -5
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Post by Blues on Nov 9, 2010 15:54:34 GMT -5
Hmmm, maybe we should show this to the developers somehow; perhaps that'll help 'em keep it in mind for MML3. :17:
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Post by HalcyonDays on Nov 14, 2010 22:28:06 GMT -5
Wow Miss Dashe, that's a really awesome find... If I might ask though, are the english notes in the Adventure Guide a direct translation from the Japanese text? And it is a canon source, right?
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Post by Dashe on Nov 15, 2010 0:06:59 GMT -5
Servbot #20 from The Reploid Research Lavatory did the translation. He's #20 on CU, you'd have to ask him about it. Or I'd have to ask him about it.
Know what? I'll ask him about it.
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Post by HalcyonDays on Nov 16, 2010 22:00:50 GMT -5
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Post by Dashe on Nov 16, 2010 23:52:37 GMT -5
Because Susan Roman went to the trouble of reverse-pubertizing him in Legends 2, I'd rather hear him with a younger voice myself, closer to how he was in Legends 1 so at least he goes back to where he started. But hey, that's just me.
Here's what #20 had to say about the guide:
So yeah, it's official, but doesn't cover any of the information added past Legends 1--basically proves that Rock's personality did undergo some changes.
Ironically, Legends Station's MML1 gallery has scans from the book in it, so someone else out there probably has a copy.
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