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Post by Nightshade on Dec 26, 2010 18:04:25 GMT -5
Finished GoldenEye 007 (Wii)'s story missions on Agent difficulty (Normal). I enjoyed it but it can get hard at certain points (though it could just be me being bad at FPS games...). I kinda enjoyed some of the changes but some made me a tad disappointed, but it didn't made the game bad, just less epic.
The story follows the movie's outlines a lot more than the N64 GoldenEye surprisingly. At the same time, however, it's a whole different experience than the movie's scenario. So plot element changes, some scenes are slightly altered. Parts of the plot changed to fit the current Bond more (and probably to give an excuse to add in some levels like Severnaya which Bond never visited in the movie if I recall).
Oh, and there's the whole fact that the cast is completely different so not a single character looked like how they looked in the movie as far as I can tell...
Overall, fun game. If you liked GoldenEye, worth checking it out as rental before deciding if you want to buy or not. Same applies to FPS veterans because I heard that it's not really in the top of the category. If your only console is a Wii though, it ranks as one of the best FPS on the system.
Now, from epic spy adventure to cute epic adventure, I should finish Kirby's Epic Yarn. Got like 3 worlds left to do.
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Post by MegaTuga on Dec 26, 2010 18:57:55 GMT -5
beat Lunar Legend (GBA) Today and suddently became addicted to the story. The gameplay is a normal PRG.. but the charecters and the story.. so... man... they are not bland I assure you.
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Post by Pitch on Dec 26, 2010 19:09:16 GMT -5
MegaTuga I loved Lunar Legend. I thought it was one of the coolest games I ever played. I really wanted to get into the Lunar series after that. ... and when I did, I found out that Lunar Legend is considered like, the worst game in the series. Can you believe that? (Then someone explained to me that it's not necessarily a bad game, it's just that the others are so much better..) I really want to try Lunar: Silver Star Story one of these days. I should really get around to that one of these days; it's been like four or five years now. >.< Also, don't buy Lunar: Dragon Song... That was weak. x__x
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Post by MegaTuga on Dec 26, 2010 19:14:36 GMT -5
Well it was a remake.. to GBA... remakes never make it trough most people you know? At leaast I think...
Oh thanks for the suggestion, I seriously wnt some of those games but they are as old as Legends and finding them.. will be hard.. prbably only shipping them.
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Anima
Arukoitan
OC Hoarder
Crackcom, you fail us all...
Posts: 156
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Post by Anima on Dec 26, 2010 19:52:13 GMT -5
I'm more into flash games. So recent game I beat, was Fancy Pants Man World 2.
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Post by Mikéy on Dec 26, 2010 21:40:36 GMT -5
Pokemon Ranger: Guardian Signs: This is easily my absolute favourite out of the three Ranger games. You started as a Top Ranger from the beginning; and could even have 7 pokemon follow you as well (you can click on your character to hide them too, which is cool). The partner pokemon and poke-assists are a lot more helpful as well. Your partner Ben/ Summer helped a lot more compared to the partners in the previous games. The villians are also more interesting and likable; and the NPCs quite cool. In fact, I actually wanted to help them with the Quests than in previous games. The only downside for me was the Ranger Signs. I wished that after one had drawn a Ranger Sign once, we should simply click on the Ranger Sign list to summon the pokemon since some signs were extremely difficult to draw (I'm looking at you, Ho-Oh >.> . Well, maybe when Ranger 4 comes, they'll fix this? Other than that, I enjoyed this game a lot. 9/10 Pokemon Mystery Dungeon: Blue Rescue Team: An enjoyable game. I really liked how different it was to the main games and Ranger. 8/10 ^ a rather old post, but I felt compelled to mention it as I have beaten Guardian Signs myself. I beat Guardian Signs in two days of divided gameplay, and my game file says "13:23", which I believe is 13 hours and 23 minutes of playing. I'm a god. :22: Anyway, I have personally never played Shadows of Almia, so therfore, I can only compare and contrast to the original Pokemon Ranger. From the start, as Steffie mentioned, you're at the top of your game, chasing down some "bad guys" who are attacking Latias/Latios (depending on which gender you play as), but unsurprisingly, you have a level 1 capture styler. Your friend and colleague (the opposite gender character) eventually assists, and as the boss(?) of the attempts to fire a plasma shot at your colleague, your character shields him/her, causing you to fall into the oceans of Oblivia... Did I mention the styler TALKS now? From that point of the game onward until you're rescued, there's a lot of hidden significance in the landmarks you discover, and become crucial towards the end of the game. I love the storyline and plot that Guardian Signs takes place in. Around mid-story, Guardian Signs become crucial to continue, as you use them to call forth legendary pokemon such as Raikou, Suicune, Entei, and co. Ho-oh's sign was definitely the most... "interesting" to draw, but I find that if drawing it one way doesn't work, I typically have more luck with starting at the other point. There seems to be wi-fi and multi player features that i haven't had time to play around with, but they bear no significance to the main storyline. It was a pretty awesome game, the PKMN company did a good job at having a majority of the pokemon play a role, and the pictures of the legendary/boss pokemon appearing before having to capture them really captures the suspense of the moment. I didn't come across too many major annoyances in the game like I did in the original PKMN Ranger, and they definitely get a 10/10 from me, for having the styler to be much more flexible (and better in general) when you manage to get it fixed. It's much more fun and easier to have a "friendship bar" instead of having to draw so many loops around a pokemon in a ROW to capture it. (did I mention the styler TALKS?) Good Review? Bad Review? Just say the word and I'll stop doing them. OH MY GOD, THE STYLER TALKS!
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Deleted
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Post by Deleted on Jan 3, 2011 3:15:05 GMT -5
Phoenix Wright Ace Attorney: Justice for All: A highly enjoyable game which I found better than the first game. I must admit that the game can be difficult since there are times when it defies logic; like when you must prove Maggey's innocence, you must point out that the victim (who had broken his neck from a fall) spelt Maggey's name wrong in the sand, not that fact that he couldn't have done so if he had broken his neck.
Even though many people felt sorry for the real killer in the third case, I didn't feel the same way. While it's true that he had a hard life, it's no excuse for trying to kill the victim's daughter in order to give her a reality check. Why didn't he give her a good talking to instead?
I must admit that I was a bit surprised at the last case, since Matt seemed so sweet and innocent (and kinda reminded me of Max from the previous case, minus the arrogance). Well, I definitely liked the cruelty potentional at the end.
I must admit that when Edgworth asked what it being a lawyer meant to me, I showed him Franziska's whip because I thought it meant that I loved beating him in court ^^;
A 7/10
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Post by MegaTuga on Jan 3, 2011 10:25:56 GMT -5
^ Oh wow The third case made me jaw-drop at the end. Surely that man exagerated a bit but then again Regina sure lives in a dream world which she thinks it's real.
I also liked how Matt was all childish and then "Let me consult myself" and when all the locks get broken, he shows a scar and shakes a glass of whisky. I was all : Wow what a sudden change.
An actor will always act even in real life I guess.
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Deleted
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Post by Deleted on Jan 3, 2011 11:43:50 GMT -5
^ Oh wow The third case made me jaw-drop at the end. Surely that man exagerated a bit but then again Regina sure lives in a dream world which she thinks it's real. I must admit that I felt quite sorry for poor Regina as she didn't even realize how odd it was for Trilo to ask for her hand in marriage. I mean, she lived in the circus all her life and didn't know any better. Couldn't Acro simply take Regina to the hospital to show her Bat's condition? I was quite surprised as well. I thought there would be a twist, like the real murderer accidentally framed Matt and felt guilty for doing so, not the twist in the end. I facepalmed when I realized how obvious it was. Well, Matt didn't lie when Nick used the Magatama...
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Post by Nightshade on Jan 13, 2011 2:13:30 GMT -5
Another game under my belt: Kirby's Epic Yarn.
Very good game although generally in the easy side. Some challenges will give you a run for your money at the end of the game though. Light-hearted atmosphere. It's a good choice to cheer up. The art style is one of a kind as far as I know. Definatly worth a shot. Also a very good game to play with a younger sibling since blunders will only affect your score instead of a Game Over.
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Post by Pitch on Jan 13, 2011 2:57:45 GMT -5
Ooh hey, this topic... Nightshade Yeah, I've been hearing good things left and right about Kirby's Epic Yarn. I decided maybe I should see what all the fuss was about. Then I found out it's for the Wii. So much for that. :37: I just finished Sonic Colors (DS) the other day. I really liked that game: the gameplay was like Sonic Rush, but the stages weren't straight-up “hold right to win” like its predecessors. I found myself spending a good few minutes in each stage, which was a nice change of pace. And the Wisp powers were great for adding a bit of variety to the game. They're all pretty nifty; I think my favorite is Cyan Laser. It was a really enjoyable game, I've gotta say... My only real complaint was that the game was waaaaay too easy. I mean, even the original Sonic games were pretty easy stuff, but this was just ridiculous. It offered me no challenge at all; at least, not for the main game. The special stages, too: I got all the emeralds on my first try, with next to no difficulty. Although, the side missions tended to get pretty tricky. There were a few other little things I wasn't crazy about. The game included as many of the extended cast as they possibly could: every new stages' Missions introduced at least a few different characters. Just about everyone I can think of was there. Thankfully their roles were minimal, though, so it wasn't a big deal. I also would've liked to have seen one stage that puts all the different Wisps to use; each stage only features two different Wisps for you to use. It would've been phun to get to use all the different ones in some crazy chaotic scenarios. But that's no big deal, really. And the game was probably too short. Again, not a big deal; it's not like I ever expected to take more than a couple days to finish it anyway, but still.. I think the old standard for the length of Sonic games from the nineties probably doesn't translate well to modern 2D Sonics. I think just about every game they make should be the double-length variety — Sonic 3 and Knuckles style! With a mid-game boss that plays like a final boss, then unlocks a whole second half of the game afterward, Sega could really make some magic with these games. It would be great to see them go for something like that again. Come to think of it, some unlockables for plugging in the Sonic Advance games to the GBA slot would've been nice too. Especially since I own all of those. ^^; Now I'm gonna have to bust out my copy of Sonic Mega Collection so I can play through the original trilogy.
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Post by Nightshade on Jan 13, 2011 11:31:13 GMT -5
@pitch: I only tried the Sonic Colors DS demo, but I liked it. I do have the Wii version and it's definatly the best 3D Sonic game we got from Sega ever since the Sonic Adventure games left their spot for trial and error games. It's not perfect though. Clearing a stage is easy and there is some frustration moment. Still, it's loads of fun and there's replayability in getting the red rings, score S ranks and discover new paths in stages when you unlock a new power. My favorite is the green glider. Still, this one is not finished yet so I need to work on that
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Post by Pitch on Jan 13, 2011 11:52:24 GMT -5
Ah yeah, I can still go around gathering Red Rings in Sonic Colors DS too. And getting S-Ranks, sure. And the game's got little galleries of unlockable stuff for all that, so I'll probably want to do that eventually. Actually, the Red Rings seem pretty cool, too; collecting them all gives you infinite boost power, which is effectively Super Sonic...ish. I am very tempted to go for that, just to see if it's as awesome as it sounds, but after trying to track down all the Red Rings in a few stages, I have to say, it's a lot trickier than it seems. Still it is pretty phun revisiting the stages trying to track down the rings. I'm just happy you don't have to find all the rings in a stage at once for it to count. ∗ shakes fist at Sonic Advance 2 ∗
I heard the Sonic Colors Wii version actually brought back in-stage Super Sonic, which is awesome. Looks like about the same process as getting infinite boost in the DS version. Neat-o. But anyway, yeah. I'm glad to hear the Wii version is as good as I've been hearing. I saw a preview of Sonic Colors Wii in a GameStop the other day, and it looked pretty spectacular. If I ever get a Wii, it's sure to be one of the first games I check out.
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Post by Mikéy on Jan 13, 2011 13:31:50 GMT -5
Ooooooh! Time to join in again! The title: Pokepark: Pikachu's Adventure (for Wii) Most of this is coming off of the top of my head. (I'm 85% sure that the title is correct.) You start the game, and seem to be in an outlined atmosphere of a sub-urban street, with little to no color. The first pokemon you see is Mew, and it flies a short distance to meet Pikachu (you) and your three companions - Charmander, Chikorita, and Piplup. Mew mentions that the Pokepark is in danger, that part of a crystal of sorts (which emits an energy which allows a stone temple known as the Sky Pavilion to levitate in the sky) has shattered and that it needs your help to prevent the "Sky Pavilion" from falling on top of the Pokepark; by gathering the fragments and helping to befriend all of the Pokemon in the PokePark, as their relationship with one another are "at the final straw". Mew then opens up a tunnel into the ground and one by one, you and each of your companions jump in. Pikachu lands in a forest, just outside of the outskirts of the Meadow Zone, but none of the companions seemed to be around. The first objective would be to get reunited with your companions, while slowly piecing together information on Mew, and what the Sky Pavilion really is. ______________ The overall gameplay is actually fun to an extent, none of the pokemon are aggressive, and there's no penalty if you were to lose in a "skill game" or an "attraction". "Attractions" seem to be the main focus of the game. They take place in a specialized area, where Pikachu (or any of his pokefriends who are capable) can play the attraction for a personal 'bonus', and, if the attraction is played for the first time, a "goal" is displayed. If that pokemon achieves the 'bonus', a large amount of berries (currency) is presented to Pikachu. If the "goal" is achieved, the attraction-owner will present Pikachu with information on what to do next, a crystal fragment, or a combination of both. Attractions are also required to progress the plot and gameplay. "Skill Games" are activities that are played with another pokemon (The pokemon asks if you want to play the requested game, if you accept, the game starts right then and there.), and that pokemon gets to choose which to play. I won't go into details on any of the skill games except for "battle", in which I have a little rant, but the games consist of tests of speed, strategy, and "general knowledge". Some pokemon are required to befriend (such as Turtwig), plus, the more pokemon you recruit, the more berries you can get from Attractions. Once you win the skill game, that pokemon (as well as all of the other pokemon with the same name) is now your friend. The Battle skill game rather dissapointed me, because the computer pokemon have a bad sense of judgement in a 3D environment. In a battle, Pikachu can dodge, dash, thunderbolt, iron tail, and use general movement to get the upper hand on opponents. The first thing that sends a red flag is the lack of moves. Being limited to only 4 moves in the typical Gym-Leader series is bad enough, but only having 2 old school moves and just a lot of movement otherwise really brings down the morale of battle. Thunderbolt's range isn't even all that great, even when it is upgraded. Iron tail can only be used in battle, and only hits when Pikachu is right next to his opponent. I figured battle would be a huge part of the game, but it was rather disappointingly low. I understand the reasoning behind the motive, however. The game was enjoyable, the only gripe I could really complain about was battle, the rating I have is 8/10. Cute and enjoyable.
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Deleted
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Post by Deleted on Feb 2, 2011 2:01:29 GMT -5
I had recently defeated Pokemon Mystery Dungeon: Explorers of Darkness. Please be warned that there would be spoilers.
To be honest, I wasn't impressed with the game at first when my character and her partner would need to join the Wigglytuff Guild and need to graduate before they could start their own exploration team, instead of the first game where you started your own exploration team from the beginning.
Yet, I grew to enjoy the game more and more as I continued playing. The members of the Wigglytuff Guild were great characters and each with their own personality and quirks, which made them more memorable than the NPCs from the previous game.
What really impressed me was the storyline and plot. The game started all bright and cheerful yet it gradually became more dark as one learnt about the Time Gears were being stolen by Grovyle. Hey, luckily for us, the Great Dusknoir would also help us catch that thief. Dusknoir really was a likable character as he was quite wise and always willing to help those in need. Yet when Grovyle was caught and Dusknoir was about to return to his future, he grabbed the player character and the partner and dragged them with him. There one would discover a bleak future and that Dusknoir really wasn't a friend at all and that Grovyle was on the good side all along.
I was also quite impressed how the revelation about Dusknoir was handled. He was actually a really likable character and didn't seem to even have a bad bone in his body at all, which makes sense why your partner wouldn't believe Grovyle when he told them the truth. It didn't feel forced or make you want to facepalm as the character didn't really bother to hide his evil intentions. Speaking of the partner character, I also liked how he evolved from a cowardly character to a brave one without feeling forced either.
Overall a great and enjoyable game. 10/10
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