Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Aug 25, 2010 10:34:16 GMT -5
when (if) he ever finish the game, he will compile it in a way nobody can rip the models... If it's on PC, it'll require DirectX to run properly . Every single engine works with DirectX, and ripping DirectX models is easy with DX Ripper 3D. DXR3D supports versions from 6 to 9, and judging by the low poly design, he wouldn't be using DX10/11, and I think that there's other software for ripping out of those .
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Post by rockmandash3 on Sept 15, 2010 14:34:39 GMT -5
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Post by fAB on Sept 17, 2010 9:37:12 GMT -5
Hey, awesome of you to share this with us! Unfortunately your timing was right in the middle of the Tokyo Game Show hype so it seems everyone missed your post (my thanks to Mir@k for pointing me to it).
Anyway, sweet work. There are a lot of bugs as you say, but it's something Legends and it's 3D so who can argue? I won't bother with any critique at this time, since you're moving it to Unity anyhow. Best of luck with continuing this and thanks again for giving us a demo to play around with while you continue working on it.
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Post by in·clover on Sept 19, 2010 22:42:56 GMT -5
I wanted to say earlier that I really liked this demo, despite the obvious bugs you hadn't quite worked out. I think this would be better suited to Unity, so good call on the switch. Can't wait to see what that'll be like. Was fun, and you obviously put love/effort into it. Shame the last update got buried under that recent torrent of mml3 spam.
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