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Post by Blues on Apr 28, 2007 17:29:02 GMT -5
DevillockThe full model's good, looks more MML1-style than MML2. Personally, I like it. @mir@k: That would make it look a little like a Roman-style helmet. That would be fine. Don't change the style of the "ear guard" though; it might look a little awkward if it's that big.
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Apr 29, 2007 13:08:43 GMT -5
Sorry to disappoint you but this is the final version of the Megaman Trigger 3D Model. I can't afford to waste anymore time on little things such as head shape, torso shape, ear shape and other. This model will serve for the basig rigging and animating. The head and the hair will be designed later. Here's the model: i141.photobucket.com/albums/r63/Devil_Lock/Megaman%20Legends/Megaman_3D_Final.jpg That's it of this one. The next things that you can expect will be a few more reaverbots. Some from MML1, Some from MML2, from MOTB, and some of mine. There will not be many reaverbots. The flying machines will be designed soon. The Flutter, the Gesselchaft, Draches. I'll show you some very not satisfying pictures of maps i plan on designing. Why? To keep you impatient until the release. Just to let you know there will be suprisingly new ideas that were never before seen on the Megaman Legends Series. You'll find out after you see them Next, on the design board will come, Roll., Barrell, Tiesel, Bon, and Tron. Blast will be Top Secret! Only few will have the privilege to se his progress. All of this WILL be complete at 1st_ of June. Until then... Stick around. BTW... remember how the “Zakobon MK2” looked like? April Updates are Done!
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Post by JMC47 on Apr 29, 2007 13:20:42 GMT -5
I like the consistency of the models being good. They aren't the shiniest models I've seen, but they look more so like the MML models than the last batch. I don't think its really that important to have the models pixel perfect any more. I really just hope to have MMLEx look good enough that the graphics aren't in the way of the gameplay, and at this rate we are looking to have decent graphics at the least.
I hope everyone knows at this point, I myself am not a master of graphics, and will realize that the game itself will probably not look much better anything we've shown in the past.
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Post by Teisel & The Servbot #14 on Apr 29, 2007 15:06:57 GMT -5
the models are awesome, but don't you guys think having a full helmet would change the general megaman look? plus I'm pretty sure the usual helmet is the Megaman trademark, anyways it's a great look! also isnt the Buster too long? cuz im pretty sure he's supposed to be able to bend his arm, elbow joints dude. yet, id have to say, great model.
laters
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Apr 30, 2007 6:04:45 GMT -5
@jmc47 Man YOu give up too easily. So what if the model is not perfect? It's good! The original game makers aimed at the game play, not the graphics. And You have not seen Anything Yet! How come most people say positive things about the models, unlike you who's a pessimist and gives up at the 1st obstacle. Man, as a project leader I honestly though toy were way more persistent. Don't give up easily. The Megaman Model is not EVEN TEXTURED! Those are just Material Lights.
@ Marlwolf & ...
The buster will be decreased. No Problem, It is bogger than usual.
BTW I Lied. That's not the final version of the model... Sorry...
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Post by JMC47 on Apr 30, 2007 13:48:11 GMT -5
Pessimistic? Hah, you have no idea who I am. I just think at this point, aiming above what I originally failed at achieving would be quite foolish. We must first hit the lower goals before aiming to do anything to big, and right now I'm happy with the models being made.
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Post by Dash on May 1, 2007 10:48:05 GMT -5
Yeah, Devil-man. JMC, to be simplistic, is one big failure. xD
Just kidding. What I meant to say is that he knows his limits via trial and error. So in the back of his mind, he already knows what can and what can't happen. So don't see it as him "giving up." Just see it as him trying to avoid disappointment.
That's everybody's biggest fear and enemy. Disappointment.
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Post by Teisel & The Servbot #14 on May 2, 2007 10:08:04 GMT -5
and plus patience is everything, rome wasnt built in a day dude, these models are awesome & obviously they can be softened up later on, but in a rough sense, their great & think about it, these are only first stage models, they need alot of work if the game is set for the PS3 console, believe me, nowadays they've got so many resources, its more like including BOTH graphics & gameplay in most games released now. So you can't just assume that these models are going to be directly used for the game *scratches chin* yea i cant wait though, good stuff you got there devil lock
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on May 2, 2007 13:53:03 GMT -5
Well yeah, you 2 guys are right. I may have got the wrong point of the comment above, but it definitely looked to me pessimistic in a point. I mean... Look at the bright Side... There are models that are made... I'm not like god knows what kind of a 3D designer, but at least i try... And i have somw really Whack ideas on Stages. I just love do design Wrecked deserted places and i"ll try my best to work on that. JUST GET ME SOME CONCEPT ARTISTS GOD DAMN IT!
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Post by mjk20xx on May 6, 2007 16:35:12 GMT -5
These models look really great! Have you used them in the game yet or added any animations to them?
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on May 8, 2007 7:26:41 GMT -5
No, they're not used in a game before. No they have no animations attatched to them. Not Yet...
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on May 15, 2007 6:09:24 GMT -5
It’s been a while since I posted an update. Sorry for not actively replying. I had a very big problem which was really hard to get over. It still it, but I have to get busy. What I’ve been able to do in the past couple of days (Today that is, Sunday) is to Rig Megaman. Here he is: i141.photobucket.com/albums/r63/Devil_Lock/Megaman%20Legends/tRigger.jpg It’s just a pose, and as you can see, his left hand is missing. That’s because I don’t have a good picture of the hand and I can’t design it. I examined the hands from the previous Megaman model. And they kinda suck. No offence but they really do! The thumb definitely is awful. For a test model we are going to use this one or the one with the helmet, and I’ll add a special weapon to him. Or maybe 2 buster guns… As you can see, the head is the same. I think it’s decent. What else? I don’t know… Things are pretty bad here. I have a lot of personal problems and they just won’t go away! But enough with the yappin’ already! My crap is irrelevant to you. How do you like the pose and the head? P.S. If anyone hazes ideas on Special Weapons, P.M. me instantly. I’ll design them right away so we can choose which SW will be on the test model! This is it for now. IF you wanna know what’s new? A few new storylines, a map concept in progress, Megaman Blast in Progress, Very good Flutter concept! There are few other stuff that are top secret! Bye for now! *Double posting is not allowed, modify and PM me if you need a bump. -JMC47*
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Post by JMC47 on May 15, 2007 14:18:31 GMT -5
Model looks really good... but is it me or is the buster on the wrong arm? Anyway, very impressive thus far, I didn't expect it to be done so quickly.
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on May 15, 2007 16:15:14 GMT -5
Well I'm a left handed person by nature so normally I would leave the left hand free and the Buster Gun in the other. But that's a Tiny detail. I'll get it done. No Problemo!
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Post by Dashe on May 16, 2007 13:13:08 GMT -5
I really like the model without the helmet. The face looks pretty cool, like something you'd actually see in a game, at least in my opinion. Frankly, I suck at modeling. I've tried.
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