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Post by munzlat on Oct 4, 2008 12:31:26 GMT -5
This time around I an planning on taking a much more professional approach towards making this game. Now I know how to use almost the whole Adobe CS3 Suite! So I can creat much more content for the games. Also since I'm not 13 years old anymore or 14 or whatever, haha... I'll be able to just take on the project a lot better than I did previously when I was younger. Here are some little things I'm gonna throw out there for you guys that I thought of so far. - I'm gonna create almost everwhere from legends 2 ruins and islands as well with an additional maybe 10 islands with as I promised the 100+ ruins. - ZERO!? Omg will he be in the game or not? Do you approve of this addition? - Final Fantasy/Zelda gameplay with not Battle transition like the original RPG Maker style fighting. It's all constant and now you can get jumped by all reaverbots at once like the original game. (Good memories when I was a little kid and ran head first into the Subcity downtown... LMAO) That is the so far little secrets I'm gonna let out for you guys!
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Post by mybusterbroke on Oct 4, 2008 13:40:11 GMT -5
Post 1)
1st off No zero sorry just no. Lol
But Seriously
Much respect to you Munzlat. I was hoping I could do some things along this path aswell and to find someone else doing this relieves the burden. I've learned abit about programming but no were near to help you with this.
The best I can do to help is to design concept art for you. Which I will when you are needing some ideas.
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Post 2)
I would like to see the ruins have a more classical look. Now when I say this I mean that yes you can make Major ruins look cool and new.
But please keep in Mind that their should be a proportion of 3 sub-ruins/normal ruins to 1 Major ruin. Make the normal ruins all sort of have the same style like all have brown walls or grey walls with those little circuits running all over them. This is saying please keep something that we can have grounded in as what is a normal ruin and what is a Major ruin.
Too many Major ruins ruins the epicness of the fact that they are supposed to be a major ruin.
Also in a Major ruin a yes you can have new reaver bots (excluding the boss which should always be a new reaverbot ). And have upgraded forms of reaver bots (ex: from grey to gold). But keep in mind that keeping the ruins to only having 1 or 2 new reaver bots will keep your ruins from feeling too weird to the old player. While having your Major ruin feel intresting enough to keep people coming in.
Also make the ruins deep or feel deep. Like not just 3 three rooms per ruin like in MML. But more like 5-15 Rooms and you can riddle those with your average reaverbots, holes, chests, and mabye even a hanmaru doll coming smashing around the corner (lol) . Also have all the ruins connected. This will make it feel all the more like there is a big connection between all the reaverbots. Almost as if their sitting their, waiting, poised to take control of the Island at anytime they see fit. Which is the underlying story in MML.
Thats a tip on the ruins.
A tip on surface game plan (if you intend to have it) is to keep enough quests on the surface so that people will still ask people around on the surface vs staying in a ruin all day long. Also keep voice acting quality, yes this may be a bit hard but it is worth it. Also keep voice acting to key characters so every bloak on the street doesn't say hi to you as you run by. Now an example of bad voice acting is in MML2 where you have the guy drive the truck into the garage (yes?) and crash it. He hops in to the car sounding sort of an okay guy and hops out running away like an idiot with a tarded voice actor.
Theirs a tip on the surface.
Also tell me if you plan to include the bonnes in this or not.
My final tip is that these are just tips its all up to you.
But these tips are what I have found to make a good style megaman game.
Ill have some concept art coming up soon.
Ps: lol Sgt. Rage
Pps: Good luck and take things slowly and plan ahead so you don't get to feeling lost in a mess of code and overburdened by your expectations of what you should have for a megaman game. These things take time.
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Post by Rage on Oct 5, 2008 11:29:12 GMT -5
Yep, my rifle is still here. WAIT!? What is this? A note?
Zero was here. Rage, you sux
NOOOOOOOOOOOO!!!!!!!!!
It's your game. Some people will love having Zero in the game and other's will want to destory you. Then again most of them will be happy if and when the game is complete.
I'll give you a good example. Hyper Shell's game had Zero in it and it was a pretty decent game. I liked it very much. So did a few others.. and they had Sigma in there too.
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Post by munzlat on Oct 5, 2008 20:43:10 GMT -5
The gameplay will have optional story lines and many different ways to go in the game. If you don't want zero in the game you can easily ignore the parts in the game to where you have an opportunity to talk to him and do digs or missions and such. If you do not want zero in the game then it's very easy to just ignore him ::UPDATE:: (October 8, 2008) Announcement Trailer! MMLRPG is officially put back into production today! www.youtube.com/watch?v=C_GseUeHBss::UPDATE:: (October 9, 2008) Megaman Legends RPG will also be including parts from what was also known as Rockman Neo. I was watching a video from what seemed to be it due to the different looks of people, towns, reaverbots, and the bonne machines themselves. I personally think that Apple Market is just to basic and small. Rockman Neo seemed to actually give it some depth and just make it bigger compared to the produced version (MML). Here is a video that shows Apple Market in Rockman Neo at some point within the video. www.youtube.com/watch?v=Hjvwu7M74_A::UPDATE:: (October 15, 2008) The most recent update I have for all of you is the work to announce I have almost completed around my work time with school and college classes. I have been using Adobe Photoshop CS3 and screenshots from the game I have been taking myself and been importing and down-sizing them in photoshop to fit into a chipset format in RPG Maker XP. The chipsets so far are turning out amazing and Exactly like the real textures, colors, and depth that the original game has given you except.. This isn't 3D, lol. That is the most recent update and I just wanted to keep all of you posted on whats up! Seeya around! ::UPDATE:: (January 10, 2009) I felt like stopping by again to say hello to everyone again and hoping that all of you had a wonderful and safe Holidays! Sorry for being a bit late on that to all of you, haha. I also just wanted to stop by and let all of you know. I am sticking with the project! ;D It is still only in the planning stages with the concept art and the artwork and all that great stuff. We are doing this so that once we have all of the planning stages done, then we build the components to make the game with. Such as the sprite sheets, chipsets, and many other things that will have to be made. Then all it will take it putting it together with the instructions on exactly how we want it right by us and then just test the ame constantly and work out the bugs and make adjustments to it. Hope you all are still keeping this game in mind! This is it's year! ::UPDATE:: (February 7, 2009) Just wanted to stop by once again and let you all know that the sprite sheets and chipsets are taking forever but the game is still in full production and we are keeping up with it!
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Post by darklink99 on Aug 7, 2009 0:33:34 GMT -5
I am pretty good with rpg maker xp. Is there any way I can help you? I can try to help anyway...
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duo
Gorubeshu
Posts: 261
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Post by duo on Aug 7, 2009 10:19:09 GMT -5
@darklink, his last post was a million years ago. I assure you that his game isn't in 'full production'.
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