Tau
Cannam
Abridged the Series
Donation for ze little fr?ulein?
Posts: 345
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Post by Tau on Jun 5, 2009 19:31:11 GMT -5
I found a code to stop cutscenes from playing. I added it to the first post. Alright! This is pretty awesome. I'll have to try this out on my Gameshark sometime. What values haven't you used yet? I linked to a list of the addresses I've tried in the first post. Except for a few that I missed here and there, the main areas I didn't try were the ruin network and one of the subgates.
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Post by Blues on Jun 6, 2009 11:36:44 GMT -5
I got the chance to try the Modifier codes recently. I started with the Ruin Network. The only one I got to work was the very first value (09, 00), but I did get some interesting results from it. Loading from a previous save file started me outside of the map one section over from Cardon Forest, where I saved my game before. (The area was near the entrance to the Cardon sub-gate area, BTW). Once I got on land, I entered the nearby ruins but instead ended up outside the map of the ruins near Apple Market. Any other place I tried to enter from would just give me a black screen with white letters and numbers. I also tried starting a new game with the same code active; it almost immediately pulled up the same black screen with letters. However, after playing the intro cutscene audio, the game started playing Bonne dialogue (it's the one where Teisel says "I'm sorry, Tron...After you went to all the trouble to make us such a magnificent robot--what can I say...?" etc.) Then it played two sound effects, a "powering up" one and a "powering down", and finally the "In a world covered by endless water" speech. This was all done on a PS2 with Gameshark v4. I haven't been able to test it extensively yet (as all I've done are Ruins Network values, most of which didn't load ) but I will try more of eventually.
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Havok644
Miitan
No sir, I don't like it
Posts: 94
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Post by Havok644 on Jul 14, 2009 12:28:31 GMT -5
How do you use emulators, do you download it and then put the PS game in the disk drive, and then use an option to activate the codes? If so, I can use all sorts of codes now, seen as I can't find my brother's real life gameshark and memory card...
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 14, 2009 16:41:16 GMT -5
ePSXe, the emulator, does have a cheatcode plugin, google it, follow the instructions and you can play with cheatcodes with or without the game disc.
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Post by Dragge on Jul 14, 2009 20:47:48 GMT -5
Blues, can you get me a link to what your gameshark looks like. I've been wanting to do legends and legends 2 codes but my gameshark doesn't seem to support ps1 codes.
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Post by Blues on Jul 15, 2009 12:28:37 GMT -5
Here's something. Ignore the product name; the box is actually for the PSX GS v4.0, but the person who put it up mistakenly has it listed as a Gameshark CDX. If that isn't satisfactory, I could always take a pic or two of my copy.
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Post by Dragge on Jul 15, 2009 20:53:58 GMT -5
I'm good. Where did you get yours? Next time I'm there I'll see about getting one (depends on the place)
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Post by Blues on Jul 15, 2009 21:02:31 GMT -5
I actually got it at a Comic-Con; there was this little booth representing a store that had all kinds of rare games and peripherals for games like that. I'd actually been looking for a PSX Gameshark for years, so it was awesome to finally get one.
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Post by Rage on Jul 20, 2009 5:25:50 GMT -5
It's good to know that Legends fans are still finding interesting things to do with the Legends games. I like the Ninja Attack one. I always thought it would be interesting if they made kind of sneaking type Mega man but at least Stealth wasn't the "thing" back then either. WAIT! If they did that, they would have had Zero in the game and I would never completed it because I would just watch him die all day.
Do the civilians talk to you in your room?
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Tau
Cannam
Abridged the Series
Donation for ze little fr?ulein?
Posts: 345
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Post by Tau on Jul 20, 2009 15:11:29 GMT -5
Do the civilians talk to you in your room? I couldn't try it because I was stuck outside the room. The walls not only keep things inside the room, but they also do a fine job of keeping things out. There's a code that supposedly allows walking through walls, but I could never get it to work.
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Post by ShadyRounds on Sept 26, 2017 20:59:09 GMT -5
The Dropbox link died. I grabbed a copy for my TIBA submission a year or two ago. Is it okay if I post the room IDs to supplement the post? Really wish forums supported "spoiler tags".
STRAIGHT FROM TAU'S MML1 ADDRESSES .RTF EXPIRED LINK: ---00 Starter Ruin 00 Intro cutscene 01 First Area 02 Second Area 03 Boss Room 04 Outdoor Cutscene 05 Back To Title Screen 06 Empty? 07 Freezes
---01 Opening Text Cutscene 00 Scrolling Text
---02 Crash Cutscene 00 Cutscene
---03 Cardon Forest 00 Cardon Forest (near ruin entrance) 01 Crash Site 02 City Entrance 03 Unknown (floating model) 04 Unknown (floating model) 05 Barell's Room 06 Roll's Room (no Roll) 07 Flutter 08 Mega Man's Room
---04 Apple Market 00 Apple Market 01 Junk Shop 02 Electronics Shop 03 Clothing Shop 04 Clothing Shop 2 05 Music Shop
---05 Downtown 00 Downtown 01 Downtown (no music, no sub-city, missing door texture) 02 Library 03 Tron's Cockpit 04 Stripe Burger
---06 City Hall 1 00 Outdoors 01 Amelia's Office 02 Outdoors (no music, cars, or people) 03 Teisel's Room 04 Amelia's Office (wrecked)
---07 Gesselschaft Interior 00 Empty? 01 Engine Room 02 Hallway 03 Kitchen 04 HQ 05 First Meeting Room Cutscene 06 Meeting Room 07 Empty?
---08 Uptown 00 Uptown 01 Hospital 02 TV Station 03 Beast Hunter game 04 Balloon Game 05 Ira's Room
---09* Ruin Network
---0A Clozer Woods (Tiesel) 00 Tiesel Area
---0B Lake Jyun 00 Inside Bonne Robot 01 ??? 02 On the Lake 03 Side River 04 Inside Bonne Robot 05 Empty? 06 Door Opening Mechanism 07 Subgate With Open Door
---0C Outside Cardon Forest Subgate 00 Outside 01 Door Opening Mechanism 02 Subgate With Open Door 03 Small Piece of Ground
---0D Boat Shop 00 Walkway 01 Inside 02 Boat Area 03 Inside The Boat 04 Walkway (no box or woman) 05 Walkway (no box, woman, or boat)
---0E* Cardon Subgate
---0F City Hall 2 00 Police Station 01 Inspector's Office 02 City Hall 1st Floor 03 Bank
---10 Yass Plains 00 Yass Plains Outdoors 01 House Stage 1 02 House Stage 2 03 House Stage 3 04 Empty House 05 Junk Shop
---11 Clozer Woods With Bridge 00
---12 Outside Main Gate
---13 Clozer Woods Subgate 02 Key Room 0A-0D Flutter Rooms
---14 Lake Jyun Subgate 04 Refractor Room
---15 Bonne Ending Boat 00 Boat Interior 01 Ocean
---16 Flutter To Subgate Cutscene 00 Cutscene 01 Flutter Bridge 02 Return Cutscene
---17 Gesselschaft Battle 00 Small Bridge 01 Flutter Bridge 02 Gesselschaft HQ 03 Scrolling Clouds
---18 Flutter Takeoff 00 Cardon Forest with no Flutter (Yasmar Woods) 01 Flutter Engine Room 02 Glowing Refractor
---19 Old City 00 Old City (no dogs, weapons usable) 01 Bonne's Warehouse 02 Power Plant 03 Old City (dogs, no weapons)
---1A Main Gate 00 Second Area (where you unlock the sub-cities) 01 Third Area (Watcher, Sleeper, Dreamer doors) 02 Final Area 03-09 First Area (different segments) 0A Tiny Kattelox 0B Juno Wall 0C Amelia's Office (simplified) 0D Downtown (simplified) 0E Empty?
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