Frankenpetey
Gorubeshu
Official MMLS Genre Sage
"It's for the family!"
Posts: 220
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Post by Frankenpetey on Mar 6, 2009 0:11:19 GMT -5
<333333
I can't even think of anything constructive to say, and there's far too much here to comment on anything. Let me only say that the courageous and noble Zakobon Nation warms my heart.
Also, Bonne machines based on Classic enemies is pure gold, though I'm curious as to how the Yellow Demon mech would work.
Off-topic, but would you happen to be the same Arne who did all those concept drawings on the UQM forums? The style and layout look very familiar.
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duo
Gorubeshu
Posts: 261
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Post by duo on Mar 6, 2009 7:03:02 GMT -5
That servo-cycle looks SOOOOO COOL!!! I wish I could draw that well. How do you get the clean lines? Photoshop over sketches?
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Arne
Fritto
Ghost Zakobon
Posts: 64
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Post by Arne on Mar 6, 2009 15:18:23 GMT -5
I was a big MMZ art fan for a while, but I'm not sure if this stuff is identical in terms of technique. I think the MMZ art had some more glowy colored lines and a few gradients in the coloring. It's been a few years since I tried to make a MMZ style drawing (and I failed miserably last time). At any rate, I use this style since it's the fastest one I've got, and concept art is all about... speed, for me at least. I want to be able to explore all of my ideas, instead of polishing illustrations. Eventually though, I'll have to do some illustrations to 'sell' the idea. Usually I paint up some 'screenshots'. Yeah, I give a similar treatment to similar games, Star Control included. I wrote a bit about the Yellow Devil on the page. General idea: It's a golem, clay shaped by electric fields, so shooting it with electricity might disband its cells perhaps. There's a Servebot inside (on a hovering control platform). It's only revealed and vulnerable once the golem body is in parts. The Sevrobot on the 'cycle' is pretty close to the Bubble boss in Megaman 1. Wily's third level I think. You might be talking about the leaping frog thing though... I do the lines in several steps. First, a rough blobby figure with fat lines, then I fade/erase those lines partly, and draw thinner lines over, then I repeat again and again until I get the definition I want. This is why some lines are rougher than others; they're in an earlier stage. I added this to my page, with a few comments. General idea: A group of ServeBots are converted into 'fighting robots'.
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Post by Mr. Ninja on Mar 6, 2009 16:47:12 GMT -5
Wow... This art is so good I am at a total loss of words... By the way, I think it's awsome how you put a little classic Megaman into it. Bravo... ;D
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Frankenpetey
Gorubeshu
Official MMLS Genre Sage
"It's for the family!"
Posts: 220
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Post by Frankenpetey on Mar 6, 2009 22:34:31 GMT -5
I wrote a bit about the Yellow Devil on the page. Oh, right. All that worldbuilding you helpfully wrote down that I skipped. Dur hur, me smart... :S
Yeah, I give a similar treatment to similar games, Star Control included. Rockin' cool.
D'awwww, how adorable is Icebot? I mean, they're all cute, but that one takes the biscuit. He looks so squishable for a death-dealing hunk of metal.
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Post by Mr. Ninja on Mar 9, 2009 20:27:45 GMT -5
D'awwww, how adorable is Icebot? I mean, they're all cute, but that one takes the biscuit. He looks so squishable for a death-dealing hunk of metal. Well, I guess Icebot looks the most innicent but squishable?
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duo
Gorubeshu
Posts: 261
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Post by duo on Mar 13, 2009 12:18:49 GMT -5
The new site updates are awesome! The page reads almost like a comic book. Reaverland (hopefully a temporary name) would be a cool place for megaman to hang around. The city would be more equipped for defense than cattelox, with turrets and the like. And fighting against pirates is always fun. Studio ghibli made at least three movies about it.
I don't like the open-air confrontations with the reaverbots. They seem too out of place above ground in day light, like they know they don't belong there.
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Arne
Fritto
Ghost Zakobon
Posts: 64
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Post by Arne on Mar 13, 2009 18:08:06 GMT -5
Yeah, the overworld Reaverbots did seem a bit out of place in MML2, but I think that mostly went for the ones which were normally underground. I don't mind the Zakobon being everywhere. The Juraid (horse) worked too, because it made use of the large open areas in its movements. The Jakko (dragon fly) seemed like something we'd see in forests. The Fingerii didn't work too well though. On Kattelox there's a bunch of unearthed ruins. I'd like to think that the first floor on some ruins are eroded and in the open. Perhaps some Reaverbots like to hang around in these places. In my story the Elder's System have become activated again, so the Reaverbot behaviour will be different from that in MML1&2. They become more agressive, coming out of the ruins and attacking the cities. On the other hand there's something special about Reaverland. There are rogue Reaverbots aren't apart of any 'System'. There are large dead Reaverbots are littered overground (like dinosaur bones or WW2 tank wrecks), suggesting that something went down long ago. I definitely don't want to see too many Reaverbots strolling about overground. Restricting them to plot events and special locations seems more faithful to their character. If I did use them overground in conjunction with the old dead Reaverbots, then I'd ruin the feeling of desolation. I have to be clear in separating the old-dead with the new. This can be done by not using any overground Reaverbots for the early part of the game, then changing their behavior later on with story elements.
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Frankenpetey
Gorubeshu
Official MMLS Genre Sage
"It's for the family!"
Posts: 220
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Post by Frankenpetey on Mar 14, 2009 0:01:21 GMT -5
Restricting them to plot events and special locations seems more faithful to their character. That's a good move, I think. Having them skittering around all over the place would lessen the impact.
The wrecked reaverbots are so creepy and pretty in a weird way. Sort of sad. I never would have thought of something like that. It really changes up what could have been a generic field area.
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Arne
Fritto
Ghost Zakobon
Posts: 64
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Post by Arne on Mar 14, 2009 3:18:38 GMT -5
I got the idea from a book, I think it was 'Orbitsville' by Bob Shaw. Early in the book they find a bunch of overgrown mysterious machines on the inside of a Dyson sphere, and that image stuck in my mind. Rough:
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duo
Gorubeshu
Posts: 261
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Post by duo on Mar 14, 2009 10:23:06 GMT -5
Dyson? Like that kick-ass independent game ? www.dyson-game.com/ Your idea sounds good. I think something like zelda, with reaverbots hanging around all the time, waiting for battles, would be pretty ridiculous. I didn't like a lot of the new reaverbots in mml2, they were too goofy/generic. Reaverbots should be more interesting than just enemies; they should have specific purposes. Why were they created in the first place? EDIT: Nice update on the figerii design. That thing looked pretty bad.
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Post by in·clover on Mar 14, 2009 14:37:21 GMT -5
You wouldn't happen to have some gallery somewhere, would yeh Arne? Your concepts are inspiring, to say the least. I can agree on the reaverbots being kinda uncreative in MML2. There's nothing really intriguing about 'em. Granted a lot of the reaverbots from MML1 are based off of animals in nature, they're mostly based off bizarre and/or intimidating ones. Unlike MoTB and MML2 with woolly mammoths and f@#$ing hippos, MML1 had crabs, spiders, wolves, centipedes, snakes, hives, etc... They really lost their mysteriousness being up and about above ground everywhere you looked. But I like your dead ones, at least they're eerie that way.
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duo
Gorubeshu
Posts: 261
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Post by duo on Mar 14, 2009 15:19:23 GMT -5
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Post by in·clover on Mar 14, 2009 15:32:18 GMT -5
GROOVY. And awesome.
Bomber Queen looks amazing. Are these just mock-ups or in game screens? I'll be heart broken if you tell me these are just elaborate what-if-this-game-existed drawings. I hate that. I wanna plaaaaay them. So badly.
EDIT: I am of course talking about the "games" on your website. Sorry if that's off topic at all.
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Post by Mr. Ninja on Mar 14, 2009 16:05:12 GMT -5
Are you going to make this a game because it really sounds like it could be a really great game. By the way, I like the dead reaverbot idea, and the other ideas. They're cool...
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