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Post by Blues on Feb 3, 2012 17:11:37 GMT -5
Skate Or Cry! Man, I remember playing a lot of the 'demo' back in the day (though I don't think I ever got onto the scoreboards, hm). Unfortunately I can't download it on my computer (it's a Mac), but I have access to a PC that'll take it just fine. Can't wait to see the full game, it ought to be super fun! ;D
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Post by fAB on Feb 4, 2012 20:09:48 GMT -5
@greenpow That's funny about the torture room music, I hadn't thought of it in that light. XP As for the second jump in the Hangout, you just gotta watch your back wheels and time the jump accordingly, though you probably figured that out already since I see you're currently the second highest score holder. BluesIf you were playing the very first demo (available April 2005-July 2008) then there was no scoreboard back then... And if so, I apologize. The game was utter crap and truly hell hard at that point. >.< Hope you enjoy the full game.
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Post by theeowl on Mar 4, 2012 15:43:12 GMT -5
I would really love to see megaman digger finished. That game has so much potential, simple online games are better than big company releases most of the time. I like the idea of being able to upgrade his buster more, and the Special weapons will be awesome. Even in its early stages its still really fun to play.
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Post by Loken on Mar 11, 2012 22:25:23 GMT -5
Oh yeah! and oh no! It's awesome that you've made a full version! But now my top score on the demo is for not! But now I can try to get the top spot again! But it's alot of work!
I am conflicted but generally excited.
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Post by fAB on Dec 18, 2012 0:51:20 GMT -5
Hey everyone, got something somewhat exciting in honor of MM's 25th anniversary. Everyone's playing SFxMM but we'd all rather be playing MML3, right? So, as a sort of last minute, crazy decision, this morning Blyka and I dove head first into creating a new mini-game for the Arcade! You remember those scenes of Barrett riding around collecting Servbots? Well, we've recreated it, sort of. MML3 Servbot RoundupIt was supposed to be a single day project that we would take only so far as we could, but we ran even shorter on time than we expected so we'll be going back later to polish it some, when schedules become less crazy. In any case, give it a play!
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Post by Loken on Dec 18, 2012 1:33:25 GMT -5
fAB the game is absolutely wonderful! Barret's 3D model is pretty remarkable, as well as the servbots. Is the music original or am I just not recognizing some Legends music? Currently 5th in the rankings and headed to the top! Hear that Kiiro? EDIT: Was just playing the game and I spwaned on top of the houses
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Post by fAB on Dec 18, 2012 1:44:08 GMT -5
Thanks Loken, and good job! That's weird about being on top of the houses. Shouldn't be possible. @_@
The Barrett model is Capcom's own from their model viewer, which is why it looks so good. The music is original, something I did for the MML3 Concept Album at CU. It was a motorhorse-inspired theme, so I couldn't help but find it suitable for this.
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Post by Loken on Dec 18, 2012 1:46:42 GMT -5
Ah I see! I imagine making models that good would take much longer than a day. I am no longer in 5th, Dragge is putting up alot of competition!
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Post by Dragge on Dec 18, 2012 1:52:43 GMT -5
That I am! I really enjoy this right now and I'm sweating it every time I try to even beat my best. I'm sure someone will find a faster way to do this but for right now, "Mwahahahahah!". Anyway spawning on houses is sorta possible. If you hold the up arrow before starting and clicking on play will create a glitch in which you start falling out of the sky. It's pretty cool in my opinion. I say this is a game worth updating!
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Post by Loken on Dec 18, 2012 2:02:11 GMT -5
Yeah I thought that was how it glitched. And I agree, a new version of this down the line with some house textures and maybe some trees would make the game look top notch. Any tips for a fellow competitor Dragge? :09:
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Post by Dragge on Dec 18, 2012 11:01:43 GMT -5
You just have to get used to the touchiness of the controls. Also I start right off the bat going for the first servbot in front of you then wrapping around the house for that one. Another trick I've used is getting servbots in a line. There's two sections where this can easily be accomplished. That and taking shorter routes if possible. I'm wondering if it's possible to get under my 15 second time but even getting that was near impossible. And if you have to, stop the motorhorse and turn. Sometimes it helps if you aren't going full speed. But in the end, once you know the positions, the easier it gets.
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Post by Dashe on Dec 18, 2012 20:05:44 GMT -5
This is really neat! I wish there were more levels, but for something you did in a day it's pretty damn impressive. I'd say this is one of the most fun things you've got on TLT, but maybe that's because it's impossible to fail. XD
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Post by Dragge on Dec 19, 2012 1:47:28 GMT -5
fAB has an insanely fast time that I still have no idea how he did it... edit: alright fAB, do your worst. New top time of 14:890 seconds. *sigh* that was intense :15:
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Post by Loken on Dec 19, 2012 6:30:33 GMT -5
Oh boy I can't get under 19! I'll continue to play but I highly doubt I'll get to the top! Great job guys. fAB, I was wondering how much thought you but into the servbot positions. Did you intend on having fixed patterns to follow?
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Post by Blyka on Dec 19, 2012 10:31:31 GMT -5
Thanks for the comments everyone! Awesome to see it's so well-received; I'm really looking forward to polishing it up a bit and doing something about the rooftop glitch (but given my schedule right now it's amazing we even got it out ). Can someone record it or something? Being stuck with Ubuntu renders it impossible for me to play this. D: Hm, sorry to hear that- I'm surprised Unity's web player doesn't accommodate Ubuntu. I am planning to record a video of it when the next version goes up. I was wondering how much thought you but into the servbot positions. Did you intend on having fixed patterns to follow? I threw the Servbots around at literally the last second, so there was absolutely no thought put into it. Both of us were just like "Just toss them in anywhere! As long as there's 10!" Needless to say more thought will be put into that on the next version.
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