|
Post by Blues on Apr 26, 2006 17:13:09 GMT -5
Am I still allowed to find stuff? And: In your version, there are big green dots on the floor. They should be big green square-like things. And: On the far wall on the game, there is a row of squares, then, on top, there are individual squares. In yours, you have a straight line, with vertical rectangles on top of the line. Ooops! Sorry about the mix-up. I wasn't trying to make you look bad or anything. Again, I'm sorry, Eric Chiz!
|
|
|
Post by Chiz on Apr 26, 2006 17:22:50 GMT -5
Nope, the floor plan is a perfect recreation of the MML1 version. This was the easiest part, as all the ruins from the Legends series are grid based. The only thing I might have messed up on was those dent things with the 'snake' texture in them, but this was unintentional. I do believe, however, these were as close to accurate as humanly possible, as I did everything in my power short of reverse engineering the game and dumping the level to an editable file (which I cannot do, as I don't have the skill to do so). The ruins would be noticably larger in MMLEx as the scaling between Trigger and the ruins is still being worked out. It's far from perfect, and as of now Trigger is being rendered too small. This is a positive change, however, from a few betas ago, when he was abnormally large in comparison to the level. Hopefully, this will be worked out for the demo...I can assure you it will be worked out by the released of v1.0 of the 'final' game (we plan on doing bugfixes and additional content every now and then to satisfy the gamer who's finished the game). Concerning Starkan, I wasn't that enthusiastic about working on it, probably due to my experience in level building at the time (or lack thereof) and the fact that there wasn't a built version that I could reference, only a blueprint quickly made up in MSPaint (which, unfortunately, is how we expressed a lot of our conceptualizations, which is probably why older public betas of MMLEx sucked to the core) so that didn't help any. Oh yeah, and remember the grid thing? We hadn't figured the grid thing out by then...that's why the v3 lava ruins never felt quite right - the building technique was way off (no offence to JMC; he did the best that he could with the experience that he had, with the tools that he had, and with our naive level building techniques that we had then). Oh yeah, and rage? I wouldn't say MMLEx, at this point, is PS2 quality. I'd say it was upper PS1 quality, though. Let's face it - Legends was a great series, but it didn't push things in terms of graphics. Well, everyone, keep guessing. I see 3 more 'mistakes' in the images that blues compared, rather obvious ones too. Remember - I got more 'cookies'! EDIT: Oh yeah, that green square row...heh...I honestly couldn't be bothered with it. *claims artistic license*
|
|
|
Post by Blues on Apr 26, 2006 17:44:41 GMT -5
Oh! I just noticed something else! And: The pattern on the walls of yours are different than that of the game's! Reversed, in fact. Also, the green thing on the back wall looks a bit... diffrent.
|
|
|
Post by Chiz on Apr 26, 2006 18:02:27 GMT -5
Yes, confusion between what the level editor showed and how the level interpreter in-game rendered it as had a lot of bugs until very recently when Fenix & I went over everything and fixed stuff. There was a point when those flipped walls were rendered upside down, not just horizontally flipped! Anyways, blues gets another cookie! How did you like the first one? They're mint, right? Says chocolate chip on the box, but mislabelling happens on the time, like the due date for example, those crazy folks put 2000 instead of 2008. Common mistake, I've confused a '0' with an '8', and vice versa, as I'm sure fab knows.Anyways, I'll start back in on working on the level eventually. I just need a break from it for a while...even while I couldn't work on the level, I work on the story, and the whole 24/7 working on MMLE is getting to me.
|
|
|
Post by Blues on Apr 26, 2006 18:36:10 GMT -5
Hmmm... I think it may have to do with the way the game (Mega Man Legends) was programmed..maybe, they're programmed like that, and intentionally flipped in the game... But, I'm no expert, so...
|
|
|
Post by rrwcomicsboy on Apr 26, 2006 22:38:06 GMT -5
Yeah, but I've been playing Legends for a while, and did you ever notice in the Clozer Woods (sorry if it's wrong, forgot the name) Subgate, the moaning in the background? Will you do something like that in some ruin?...And, are you still accepting concept artists?
|
|
Mandinga
Arukoitan
Former MMLEX 3D Artist
Posts: 197
|
Post by Mandinga on Apr 26, 2006 22:59:05 GMT -5
Yeah, but I've been playing Legends for a while, and did you ever notice in the Clozer Woods (sorry if it's wrong, forgot the name) Subgate, the moaning in the background? Will you do something like that in some ruin?...And, are you still accepting concept artists? Yes we are please PM me or JMC, we will be starting a jobs thread for anyone willing to join the team.
|
|
|
Post by Chiz on Apr 27, 2006 11:49:53 GMT -5
It's a possibility. However, we're not aiming to simulate or emulate the atmosphere of MML1 or MML2 ruins, we're aiming to improve and advance beyond them. I'm really not sure a background moaning would fit with what we're trying to do, or the situations we'll be making.
Yes, we're always looking for people to give us ideas on how to add to MMLEx. You should contact Mandinga if it's model (reaverbot, character) related, myself if it's level (ruins, overworld) related. If anyone else wants to apply for a MMLEx team job, please post in the 'Joining the Team' thread.
@ blues: Definitely a (now fixed) error with MMLEx. All of the walls' textures in MML are orientated the same way, and the editor was probably made for more symmetrical textures >_<
@ Everyone: I'll be going back to work on the level sometime soon...Gotta fix a few things on it before our planned release date, including improving texture quality a little.
|
|
Star General
Zakobon
The Party will never end, the Music will never stop, the Heartbeat will never fade.
Posts: 127
|
Post by Star General on May 5, 2006 19:22:01 GMT -5
I like this project! I have 2 years experience with Map Making, but only with one program, and I still have a lot of bugs to work out..So I wont even volunteer to make a ruin, but i might make one for my own personal enjoyment! BTW, the map maker im using is for a WW2 game, so it will be someone from the 101st paratrooper division walking inside futuristic ruins :-D I might send you guys screenshiots later.
|
|
|
Post by dragondash on May 7, 2006 18:46:16 GMT -5
WOW!
You're very talented, you know that? What did you use for the textures, Photoshop or paint? You practically qualify as a Capcom graphic designer.
By the way, are those voice-acting jobs still opened? I'm ready for some acting!
|
|
Mandinga
Arukoitan
Former MMLEX 3D Artist
Posts: 197
|
Post by Mandinga on May 7, 2006 18:54:02 GMT -5
Please post applications in the appropriate thread.
|
|
|
Post by Reaverguy Rises on May 14, 2006 23:39:14 GMT -5
That is amazing!!!
|
|
|
Post by Chiz on May 21, 2006 1:48:59 GMT -5
Alright, looks like it's about time I made another update. And this one should be big. I've mainly been improving what I've done so far, giving the textures small lifts here and there...but yes, I have done more new parts of the ruins, of course...Anyways, I figure I'll get 6 comparisons done today.
|
|
|
Post by Blues on May 21, 2006 12:36:54 GMT -5
Is there going to be more stuff to find, Mr. Chiz? Whrere did I put my other cookies, again? I need to show Eric Chiz I still have them!
|
|
|
Post by Chiz on May 22, 2006 22:45:27 GMT -5
Alright, quick update before midnight...finally finished the doorframe...in this case, by the entrance to the ruins, but this can easily be copy + pasted to the 4 other doorframes in the ruins.
|
|