Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Oct 26, 2017 13:05:12 GMT -5
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Aug 8, 2017 18:54:20 GMT -5
I'm not sure how I feel about it. I like the idea of an online convention at its core, but I loved that people were meeting up in real life and whatnot as well, and definitely wanted to participate in that if I could get together the funds to.
I'd definitely want it to be more than 90 minutes long. >.>
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Jul 7, 2017 23:32:25 GMT -5
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on May 25, 2017 13:43:49 GMT -5
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on May 20, 2017 21:28:53 GMT -5
GOG.com has Mount & Blade (the original, not Warband) for free for another 10 1/2 hours!
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Mar 17, 2017 11:11:54 GMT -5
Suddenly I want someone to speedrun the game using the Flash-cars as a strategy to get around quickly.
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Jan 3, 2017 21:31:24 GMT -5
Three new videos for you folks today! In the original Shattered, there was an option called Fragile Glass, which made all glass blocks break instantly when shot, as opposed to progressively becoming weaker and weaker with each hit. Recently I've come up with this potential alternative. It may end up in the final product, and it may not - we'll just have to wait and see. The second video is another Shattered: Remixed showcase. While the group I play with usually tends to stick to the Deathmatch gamemodes, the actual main gamemode of Shattered is a capture-the-point showdown. Players are split into two teams and tasked with finding and shooting each of their opponents' three "cores" while protecting their own. When shot, a core is captured and becomes red - after 20 seconds, however, it reverts back to its original state and must be captured again. In the original map, the status of these cores was displayed on the right-hand side of the screen in the form of a rather clunky scoreboard display. As you can see in the video, it's now much more slickly displayed above the hotbar. The third and final video is actually unrelated to Shattered. It's a mapmaking tool that I started making on a whim, and is meant to help balance level design. It runs in the background as you play the match, and doesn't cause any lag until you display the armor stands after the fact. Red armor stands represent where a player died, blue armor stands represent where a player killed someone else, and the white armor stands are bugged out - they were originally colored like the rest, until I changed my Minecraft version, which apparently breaks it. Who knew? The tool is controlled with a custom gamerule called combatMapping. Here are the commands: /gamerule combatMapping 0 | Disable the module entirely. /gamerule combatMapping 1 | Start tracking player deaths and kills. /gamerule combatMapping 2 | Reveal player deaths and kills. At this point there may be lag due to the sheer number of armor stands, but it depends on how much violence there was. /gamerule combatMapping 3 | Resets the module and removes all markers.
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Dec 2, 2016 11:53:20 GMT -5
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Nov 11, 2016 23:14:31 GMT -5
Honestly, I liked Saul Kada quite a bit - I'd go so far as to say it's my favorite. As big of a pain as some of the areas in the ruins were, I absolutely loved the theme of the place, both above and under the ground. Fighting off the Bonnes to get into the city was amazingly fun as well, earning points for the island.
I've never liked Forbidden island. The snowstorm is obnoxious, most of the reaverbots are pretty dull in my opinion, and the bosses are lackluster - as cool as the wolf attack was the first time, it gets annoying every other playthrough. Outside of that place, though, I loved all of the areas.
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Jun 9, 2016 18:44:12 GMT -5
I joined under the username "Sybillian" - who knows how often I'll be online, but I am there.
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on May 22, 2016 19:50:54 GMT -5
Hehe, yup. The most fun part of knowing how commands work are the fun toys you can create. I don't really have time to collaborate right now, unfortunately - between work and school, I barely have time for my own projects! ^^' After I finish the things I'm working on though, maybe we'll have to get together and make some more of those toys. ;D Also: I started making custom potions left and right. Amplified versions of existing potions, potions with hybrid effects, and my personal favorite, the most lethal combination of negative status effects conceivable. Dude. You made a liquid deathbloom. Nice.
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on May 22, 2016 12:49:22 GMT -5
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Apr 25, 2016 10:59:30 GMT -5
I've always enjoyed Discord, personally. It's fast, convenient, and it has a mobile client to boot/
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Apr 25, 2016 10:58:37 GMT -5
Congratulations on beating the game, by the way. Better than me - Sera's still giving me hell.
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Apr 24, 2016 9:56:29 GMT -5
holy shit whats the 'elder system"? This is all from memory, so anyone feel free to correct me if I make a mistake. The System consists of the Master (deceased), Mother Units (Yuna & Sera), Purifier Units (Megaman Trigger), and Reaverbots. The System's prerogative is to manage life on Earth Terra, as well as to ensure the continued operation of the Ruins and the Reaverbots within. Humans as we know them have died off completely, and to my understanding, are the original creators of the Elder System. The Master was the last "true" human, and all the people on Terra (Carbons) are made using recycled DNA from the original humans. Megaman has the Master's DNA. Megaman/Trigger's original purpose was to hunt down and destroy aberrant units/reaverbots that are acting outside of the System's guidelines. However, Trigger granted the Master his wish to see Terra, therefore acting outside of the System and becoming an aberrant unit himself. Therefore, Sera took it upon herself to destroy him. They fought to an impasse, and were both sealed away for some time before the events of the games.
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