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Post by satoh on Aug 12, 2015 16:24:31 GMT -5
In general, you should never have an ['s] followed by [is] or another ['s] if it is at all possible. There are cases where it is syntactically difficult to eliminate paired ['s] though. For example: "Frank's car's transmission is busted"
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Post by satoh on Aug 11, 2015 14:56:57 GMT -5
I vote for #1, for its adept explanation of how people get into their armor in MML. Mysteries revealed! The absurdity of it makes me laugh. If you look at the MML concept art, that's actually 100% accurate. I'll also vote #1 as its basically the only one not obsessing over the love interest thing. (Its too easy when the love interests are actually in the panel guys! Go for the hard jokes!)
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Post by satoh on Aug 3, 2015 15:53:43 GMT -5
Really, all I want to see is if he connects this game like it looks like he's going to to end the MML story. If Megaman ends up with Roll... blah blah blah all the shit I've cared about for the last 2034895023495 years. From the looks of it, he very smartly seems to have combined Roll and Tron into one person with Call. Watch Beck end up being gay or asexual and effectively eliminating Call as an option. You seem to forget that despite the fact that he's no longer living there exclusively, he is still Japanese. Japanese heritage does not allow for having strongly developed male and female characters without also allowing for sexual tension between them. It literally is not a thing that can happen.
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Post by satoh on Jul 30, 2015 19:44:10 GMT -5
I have a question Dashe about the fan-made 3D version DASH 3. Why would guys working on the 3D version removed Rockman and replaced with Homebrew instead. Would they really get into trouble with Capcom if they keeped Rockman on the title? I thought Capcom doesn't mind people making fan games of there products like Megman X Street Fighter for example. Developing 2D and 3D are completely different experiences. Each comes with its own issues... Also open worlds are infinitely more difficult to develop than platforming shooters... which are... essentially finished as soon as the engine works... all you need at that point is more graphics. With a full 3D open world game you have to keep developing new things to do for months after the engine 'works' As for Capcom being ok with fangames... lies and slander. There are simply 'games that aren't big enough to warrant our legal attention' and 'games that are' If a project is too ambitious to succeed, it gets ignored. If its not ambitious enough to really be cared about by people, it gets ignored. If its vastly different from the original IP, it MIGHT be ignored.... If it is essentially the original IP, in the original format, and seems like its being competently developed, most companies, Capcpom included (and especially companies like Squeenix) will issue a C&D order first, and then follow up with phonecalls from the Legal Dept., etc. While I can't say why they did it, those are all prime possibilities.
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Post by satoh on Jul 30, 2015 18:16:07 GMT -5
As someone who really didn't want to join Tumblr forever, its not too bad if you're really particular about who you interact with. I already quit tumblr. Like, 'swear apon the first born child never to return' kind of quit. but anyway, I'm looking at the concept art for this... I'm likin' that big robut in the corner of it. I might try modeling that.
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Post by satoh on Jul 30, 2015 17:31:55 GMT -5
I am sorely tempted to rejoin tumblr and offer a bit of aid... but that's a dangerous path...
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Post by satoh on Jul 30, 2015 16:08:37 GMT -5
Ah, so Ian actually managed to get into professional work for gaming eh? Good to hear. Good to hear. I remember way back when he was just a student, doing modding and such.
In other news, not only have I become a burger-master, but also apparently, a shepherd's-pie-baron. The list of things I can cook that people actually enjoy eating, is growing. Cool beans....( <- not one of my more popular dishes incidentally)
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Post by satoh on Jul 30, 2015 14:42:13 GMT -5
That's kinda what I'm saying. It ought to be more different. As it is, it's a bit too on the nose. We'd rather it be seen as its own thing, but you can't deny it's being marketed directly to people that want another Legends game. I can't act like that's not why it caught my interest though. Maybe I just want them to be more subtle about it. Let me clarify something about being too similar, but still too different. When Inafune says he "still has a story he wants to tell" referring to MML, he isn't talking about "the ending to that story about those characters" he's talking about "the setting where a group of relatively ordinary people live in a ramshackle society and have to fight ancient robotic horrors just to get by" The premise is exactly the same, yet the characters some people will only be satisfied by, are missing. This is still "the same story" because the important part was never really the characters. The characters were just incidentally something people latched onto. If you put the same characters in a different setting, the story wouldn't be remotely the same. As much as I love the original MML characters, as much as no "MML" titled story could ever satisfy me without them... If I had to choose between the characters and the setting, the setting wins. The setting was the only really unique thing it had. Its being marketted to people who loved MML, not just people who want another one in the same series... and I think its kind of unreasonable for people to be treating it "as an MML game" at all. It never was. It never would have been. It never can be. MML is dead. Buried. Ashes to ashes. Dust to dust. Red Ash is the child of MML. It is the successor, but it is not its own progenitor. No one here is their own father or mother, just as Red Ash is not MML... but it certainly inherits from it.
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Post by satoh on Jul 29, 2015 21:26:39 GMT -5
RED ASH: The Making Of A Game Based on the True Story
"Sales figures report we've officially sold more than the original"
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Post by satoh on Jul 28, 2015 20:42:50 GMT -5
Oh sure, its gutsy, and no I don't know about that because I never actually cared about MN9 outside of the fact that it was Inafune giving capcpom the finger, and there was some nice concept art to gank.
For what its worth, I think the character models actually look fairly nice... REDASH!Beck's aside anyway... that one needs work, on both hands.
However, as gutsy as it may be, I think it was a bad idea to show it. Its never been a good idea to release that level of development to the public. Every developer that's ever done it has lost more potential-customer faith because of it.
Its important to remember that I'm saying it looks bad, with caveats, due to experience in both development and gaming experience... most people are not going to examine the demo with nearly as much objectivity or experience.
The demo is poorly programmed. That could very well be because it was a hasty last ditch effort to stir interest.
The average person won't look past "this isn't a fun finished product with all the features and polish"... which is obviously an unreasonable assessment... but it is how the majority of people who are potential funders, will assess.
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Post by satoh on Jul 28, 2015 19:51:40 GMT -5
It's not the content... its the genuinely badly programmed physics that concern me. My biggest hope is that it was in fact something they spent a day on.
I can forgive the lack of polished shaders, the bland scenery and the morbidly slow walking speed...
What bothers me is that without even pressing a button, it frequently failed to remember that I wasn't falling. (Hint: that is not a difficult problem to iron out. It's something that could be done in the first day) This seems like, and I hope it genuinely is, a day-one engine demo.
I've played a lot of amateur game demos from people just starting out with programming in general... and this honestly looks like one.
I am truly TRULY worried by this.
EDIT: To be fair, I don't know that it ISN'T a 5 minute mockup, and there is nothing that inherently can't be fixed. It worries me more that they would release this at all, than the problems contained in the demo.
I suppose this is then scraping the bottom for things to show people, since there are only 5 days left.
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Post by satoh on Jul 28, 2015 19:37:36 GMT -5
oh boy... I just played the demo.... and I have to say... I REALLY hope they haven't been working on the engine this whole month...
because what that demo needs is not red...
...Ok...You guys know how I've said I wasn't that worried about the project getting made? I am now.
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Post by satoh on Jul 26, 2015 21:42:06 GMT -5
redashfancompany.tumblr.com/post/125130104910/red-ash-pleaTime to cull the list... I like Megaman Legends 3. I respect Red Ash. Both are well qualified to lead the next wave of Legends esque games. Whichever game succeedes in finally being made and released I will support - because what's at stake is the entirey of one mans vision, because what's at stake is the potential of another heartwarming story, what's at stake is the potential to prove by example how much fans of Legends, and all of Megaman are truly dedicated to bring him back. Those who are saying that they won't support Red Ash and are sitting on their hands waiting for Megaman Legends 3 ... you're the single-issue people who kept a company going and ran into the ground with lackluster sequelitis, it's spoiled-brat thinking. It's "all-or-nothing" thinking - and it's so stupid when so much is at stake that if you think that sitting out of the Red Ash Kickstarter campaign is an option, stop considering yourself a fan and another corporate conusming drone - just quit and buy another rehased game. It'd rather take a few small steps, even if it's buying The Misadventure of Tronne Bonne, a few small steps forward then another giant leap backward. Let's get real, people. We aren't the Shenmue fanbase, no where close. And we don't need any form of Legends, psuedo remake or not if we're going to let corporate dog eat dog tacts continue in this day and age. The farce is strong with this one. That's a pretty irritable sounding post considering just about everyone here is in favor of REDASH. I may be misreading the intent here, but I don't recall seeing anyone commenting negatively about the project for any sequelitis reasons... I've seen a few people hesitant to get excited about a game that's struggling to meet funding goals... and that's not a lack of support... that's more "I've been down this road, I don't want to marry another cancer patient yet." But I suppose this could just be a blind mass produced propaganda post intended to catch attention, without actually knowing the opinion of audience and venue beforehand. I realize this all must seem fairly accusatory, but I assure you I'm just sort of confused and trying to figure out why all the aggression?
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Post by satoh on Jul 24, 2015 15:26:11 GMT -5
I bricked my ragnarok server this morning because I just had to try to update it to the latest version. Instead of having that one potential extra feature I wanted, I can now not even play the game at all!
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Post by satoh on Jul 23, 2015 19:44:38 GMT -5
Believe it or not, this is just the normal thing that happens. You notice it more with Red Ash because you care about it. Small developers are constantly under attack like this, as well as big ones. Big ones however, have the cash to throw at people to make it go away before people notice.
The problem is, there are a lot of small developers that have been completely and very totally scamming people out of money, by claiming that the money spent wasn't enough and there's no way to actually make the game that was promised, and paid for, and legally they can't be held responsible for 'not being able to do the impossible'...
Basically, a lot of people don't trust Comcept, and a lot of people have good reason to be skeptical. A lot more people just like to defecate on things people are vocal about, and a third group of people are paid members of other developers that are unofficially employed to make sure other companies look bad.
That last part may sound like a conspiracy theory, but I've read the tweets from the eyerollingly stupid guys who were (until tweeting) employed to do it... and also have been a direct victim of it.
But essentially, this is normal. Being a game developer is a bad choice of profession if you can't handle being hated for simply existing.
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