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Post by xinus22 on Feb 15, 2020 11:16:43 GMT -5
These are actually really common Bootlegs that are sold on sites like Aliexpress and Gearbest the also have all other Mega mans done in this simmilar LEGO fashion, except for some reason the Classic Mega man reuses the same helmet mold that X uses and it looks weird.
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Post by xinus22 on Jul 28, 2019 7:30:07 GMT -5
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Post by xinus22 on Apr 25, 2019 11:13:27 GMT -5
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Post by xinus22 on Feb 23, 2019 9:19:20 GMT -5
Have you ever thought to yourself "man. i really wonder how high that one NPC from Megaman Legends was.." well, you don't have to anymore! because now, with the power of some math, we have height values for nearly every single thing from MML!
The process was as follows: Thanks to the Rockman Dash's Adventure Guide we already had heights for plenty of things. for example, Roll & Tron (153 and 155 cm.) and that's just what we need as a starting point! i decided to use Tron's height, because i didn't actually knew if Roll's height includes her hat or not and that could lead to some innacuracy(now i think it actually wouldn't really. but whatever). Since i already had pretty much all MML's models at hand. all i really needed to do is open all of them one by one and compare them to tron? well, almost. of course initially upon opening the models in your 3D editor of choice (C4D in my case) the model itself is not going the have the correct scale values. so when i opened tron's model her Y scale value by default was 6305cm. the simplest way that i could come up with to fix this is to use some proportions. as an example. we already have 2 values (155 and 6305), now we need to open any other model that we want to get it's height value from. let's take data for this. his Y scale is 2590cm. so now we have everything we need (i don't know why i'm explaining this i'm sure everybody knows how proportions work). so how we find the missing number? i have NO idea because i forgot how to do proportions! but thanks to the internet i could just enter those values into a site that does all the hard work for me! and the final output that we get is aproximately 64cm! (i rounded up the number so it's easier to work with). so i did this on nearly every model i had (i didn't do the ones which nobody would really care about like cars or really boring NPC's like birds and stuff) and here's the list! Actually. i should also say that plenty of height values here are actually taken from the Adventure Guide itself. i think that if we already have the official value i should use it instead of what the game's model gave me.
Everything is in ABC order:
Amelia - 176cm
Girl NPC - 164cm
Artillery - 158cm
Arukoitan - 369cm
Bank Teller - 166cm
Barrel - 181cm (standing straight)
Barukon Gelede - 2780cm
Bensley - 134cm
Blumebear - 525cm
Bon Bonne - 254cm
Bronte Vegitable Shop Owner - 181cm
Bruno - 4350cm
Cannam - 352cm
Construction Worker - 169cm
Data - 64cm
Drache - 713cm
Dustin - 162cm
Feldynaught - 1045cm
Firushudot - 149cm(height) 561cm(length)
Flutter - 2094cm
Fokkerwolf - 2160cm
Foo-roo - 99cm
Gai-nee Tooren - 924cm
Garudoriten - 327cm(disabled) 835(active)
Gesellschaft - 1083cm
Gorubeshu - 261cm
Gun Battery - 447cm
Hanmuru Doll - 661cm
Hipbone Clerk - 163cm
Hipbone Customer - 162cm
Homework Girl - 163cm
Horunisse - 430cm
Horokko - 168cm
Inspector - 188cm
Ira - 150cm
Jakko - 127cm
Jim - 176cm
Junk Shop Lady - 181cm
Junk Shop Owner - 179cm
Karubun - 430cm
Karumuna Bash 355cm
Kattelox TV Camera Man - 168cm
Kattelox TV Producer - 168cm
KTOX TV Blimp - 1311cm
Leopold - 248cm
Kuruguru - 69cm
Librarian - 169cm
Maiberu Haagen - 382cm
Marlwolf - 1560cm
Megaman - 149cm
Megaman Juno - 202cm(First Form) 608cm(Second Form)
Mirumijee -161cm(Length)
Mouse - 112cm
Museum Curator - 165cm
Nurse - 176cm
Old City Hound - 117cm
Old City Technician - 172cm
Orudakoitan - 375cm
Osh - 167cm
Paprika - 62cm
Police Man - 168cm
Pregnant Woman - 168cm
Refractor Extractor - 650cm
Reporter - 168cm
Roll Caskett - 153cm
ServBot - 86cm
Sharukurusu - 478cm
Shekuten - 155cm
Old Woman - 147cm
Support Car - 353cm
Teisel Bonne - 256cm
Tron Bonne - 155cm
TV Station Receptionist - 166cm
Wily - 191cm
Wily's Boat - 662cm
Zuuf Geleido - 1270cm
I hope that these values could be useful to somebody in some way.
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Post by xinus22 on Oct 2, 2018 6:32:01 GMT -5
I KNEW that big platform was there for a reason! actually. when i was getting the first easter egg i didn't understand that the elevator to the ceiling needs to be activated with both Yuna and Sera. so i instead i just jumped on top of celing by using Yuna's jump glitch. and then when i got there i jumped out of bounds to this big platform. but since i didn't activate the easter egg servbot wasn't here.
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Post by xinus22 on Oct 1, 2018 10:12:43 GMT -5
I don't know how many hours i spent on this. but there ya go. seriously for a room that initially just looks like a big box there is a ton of stuff hidden in it. (what is this model anyways?) it mentioned something about some kind of prize. which is i guess is kinda obsolete but i'm just curious what the prize was?
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Post by xinus22 on Sept 28, 2018 8:55:06 GMT -5
Actually i discovered it by accident when i was trying to collect that one symbol that's on the highest buiding that sits in the corner. when you stand on it you can just jump on top of one of invisible walls and slide on the thing to go out of bounds. i was looking into Balfura build. but besides this suspicious little place that is hidden inside a wall i haven't found anything of interest.
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Post by xinus22 on Sept 27, 2018 10:23:29 GMT -5
Actually. i take my words back. just found this happy little boi. he was blocked by an invisible wall but walls around it actually didn't had collision it wasn't a problem to reach him.
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Post by xinus22 on Sept 27, 2018 9:55:03 GMT -5
That's... actually kinda interesting. i already tried the Amistal build. but besides collecting all 10 symbols (why 3 of them are out of bounds by the way?) haven't found anything interesting.
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Post by xinus22 on Apr 18, 2018 8:23:14 GMT -5
When files are loaded I only check for ~T.DAT files to be saved to page for viewing textures. I'll change it so that it looks for a texture magic number in the header instead of just the file name suffix. So basically i need to add an T at the end of the file to make the program display it?
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Post by xinus22 on Apr 18, 2018 4:28:20 GMT -5
Random question. The texture viewer is awesome. but why it only opens the STXX.DAT and PLXX.DAT files? Files like GAME.DAT also contain some useful stuff like Special Effects UI stuff.
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Post by xinus22 on Apr 8, 2018 9:33:21 GMT -5
By the way. the work you've done so far is amazing. but are you planning on making the model importing tools for the game at some point? seeing custom models in the game would be kind of awesome.
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Post by xinus22 on Mar 14, 2018 5:00:22 GMT -5
Have i already said that you are freaking amazing? i'll say it again. Kion you are freaking amazing! now we need the same but for MML2 and you will became MML hacking god.
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Post by xinus22 on Mar 11, 2018 7:58:57 GMT -5
Okay, I'm having some issues. So as i said when i try to use the Blender Gltf importer on the models that i downloaded from the site blender just gives me a bunch of errors and the only thing that gets imported is the bones without animations. even though the importer worked perfectly fine when i used models that were converted with the node.js script. i thought that this is just the problem of the importer. so i tried to open them in the this gltf viewer gltf-viewer.donmccurdy.com/ it seems that it works a bit better (it did open some models but still gave some errors) but most of the models still won't open and show those 3 errors TYPE_MISMATCH Type mismatch. Property value null is not a 'integer'. /skins/0/joints/17
MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT Invalid accessor format '{VEC4, FLOAT}' for this attribute semantic. Must be one of ('{VEC4, UNSIGNED_BYTE}', '{VEC4, UNSIGNED_SHORT}'). /meshes/0/primitives/0/attributes/JOINTS_0
UNRESOLVED_REFERENCE Unresolved reference: -1. /skins/0/joints/17
Any ideas?
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Post by xinus22 on Mar 4, 2018 6:28:14 GMT -5
Oh also. can we expect an export option to something besides GLTF? because i was only able to find an Blender GLTF importer that gives me errors when i try to import models with animations. some format that supports bones like FBX would be awesome.
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