Post by BONNELORD on Mar 21, 2006 13:09:15 GMT -5
OK so the agency asked if I could do this figure which had already been done once but wasn’t satisfactory and I had as reference various screen shots and not very clear prints.
I was thrilled to do a Playstation game.
The brief was that she be “innocent” but also have manga style attitude. Cheeky. A Pirate robot-girl. Weird.
My first finished sketch is pic A (after cleaning up – usually I have a sketchy original and I rub it down with a putty rubber until I have keylines -OR- save my scribbly version and trace over a single line version.) It is all drawn 2x or 1.5 times bigger than required.
I have used best quality papers and board to draw on but I like to use layout paper and tracing paper to overlay parts of a larger illustration. Especially using a scanner. I draw the linework (inking if you like) in Illustrator using a drawing tablet. This is not quite like drawing with ink and becomes more like wire-bending and snipping. You can get some lovely varied strokes with perfect edges and the finished lines are vector, so you can have it at any size you like.
The linework is then coloured in Photoshop.
Pic B is the finished Tronne figure which was approved and with other figures, Pic C for example (Pig-stealing robot!?!), finally became Pic D. This was for the magazine spread, Pic E and the Pencil case freebie, Pic F. (with ruler, eraser, sharpener, and pencil).
The Cover art was done next starting with pencil work (on a few layers of trace) Pic G.
This became linework as in Pic G1, and then Pic H (a nearly finished version but needing a sort out for layers and stuff, Pic I and finally Pic J is the cover itself. The perspective of the various cover robots is mad, and from the images supplied it was difficult to decide if the robots had round heads or sort of blocky ones. I just dangled the legs any old how because they were unlikely to be seen on the pack.
I did not at this time see any of the more recent brilliant images that I have seen more recently, in these more recent times ..and blah blah blah…..I did, however get the “gear tooth skull” Bonne logo right on her earings and neck brooch, more or less. As I said, difficult to see clearly on what I had to work from.
It was months later I got to see the game. I did not get a freebie.
Best wishes to all Bonne and Megaman fans.
Dave Newell
I was thrilled to do a Playstation game.
The brief was that she be “innocent” but also have manga style attitude. Cheeky. A Pirate robot-girl. Weird.
My first finished sketch is pic A (after cleaning up – usually I have a sketchy original and I rub it down with a putty rubber until I have keylines -OR- save my scribbly version and trace over a single line version.) It is all drawn 2x or 1.5 times bigger than required.
I have used best quality papers and board to draw on but I like to use layout paper and tracing paper to overlay parts of a larger illustration. Especially using a scanner. I draw the linework (inking if you like) in Illustrator using a drawing tablet. This is not quite like drawing with ink and becomes more like wire-bending and snipping. You can get some lovely varied strokes with perfect edges and the finished lines are vector, so you can have it at any size you like.
The linework is then coloured in Photoshop.
Pic B is the finished Tronne figure which was approved and with other figures, Pic C for example (Pig-stealing robot!?!), finally became Pic D. This was for the magazine spread, Pic E and the Pencil case freebie, Pic F. (with ruler, eraser, sharpener, and pencil).
The Cover art was done next starting with pencil work (on a few layers of trace) Pic G.
This became linework as in Pic G1, and then Pic H (a nearly finished version but needing a sort out for layers and stuff, Pic I and finally Pic J is the cover itself. The perspective of the various cover robots is mad, and from the images supplied it was difficult to decide if the robots had round heads or sort of blocky ones. I just dangled the legs any old how because they were unlikely to be seen on the pack.
I did not at this time see any of the more recent brilliant images that I have seen more recently, in these more recent times ..and blah blah blah…..I did, however get the “gear tooth skull” Bonne logo right on her earings and neck brooch, more or less. As I said, difficult to see clearly on what I had to work from.
It was months later I got to see the game. I did not get a freebie.
Best wishes to all Bonne and Megaman fans.
Dave Newell