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Post by rockv on Dec 15, 2006 22:36:36 GMT -5
Got it: 30078D1C 0000 Pretty amazing stuff, I tested it on my CodeBreaker and it works very nice Sadly, this isn't the awsome debug room where one can manipulate objects and such.
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Post by Musashi on Dec 16, 2006 13:08:51 GMT -5
Does the code work with Gamesharks? If not, can you find the Gameshark version of the code?
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Breakman
Zakobon
Really Roll, I don't want any more apricot pie...
Posts: 121
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Post by Breakman on Dec 18, 2006 17:29:16 GMT -5
Does the code work with Gamesharks? If not, can you find the Gameshark version of the code? That was a Gameshark code. ^^; Just load up the Gameshark disk, type in the code, boot the MML2 disk, and select 'New Game' at the title screen. It will automatically go to the "room" after the beginning cut scene. I tried it out. It's an awesome find... but I was expecting more out of the room. ^^; The status effect panels were a given for a debug room. They should have had different areas of the room to test out environmental and gravity effects (like snow, ice, or sand), probably a scene viewer or music test, text test, and other goodies. It is interesting that they programed a 'head-following-your-movements' test, but didn't use it much in the final game (only in the beginning with Roll). Still don't know what was the purpose of Roll, Sara, or the huge box. I also noticed that Sara does not blink correctly. I'm still very grateful for the room, nevertheless. A nice little Christmas gift for a debug room fan. B)
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Post by Raijin on Dec 18, 2006 17:50:56 GMT -5
They use the "head follows your movements" thing all the time. Just about all the NPCs do it if you're close enough to them.
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Post by Esotropia on Dec 21, 2006 20:17:43 GMT -5
I discovered the debug room that same day, right before this was posted! Yay! I feel special ;D PS: Would the gameshark code work on the gameshark 2 for PS2? Sincerely, Mr. Man
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Post by Musashi on Dec 21, 2006 20:38:34 GMT -5
No...because MML2 isn't a PS2 game. By the way, I checked it out, it was pretty sweet...but kinda small.
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Post by Esotropia on Dec 21, 2006 20:45:22 GMT -5
No...because MML2 isn't a PS2 game. By the way, I checked it out, it was pretty sweet...but kinda small. Cuse this broken gameshark devise with no disk (I got the devise for a penny. It was the only one I could find )
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Breakman
Zakobon
Really Roll, I don't want any more apricot pie...
Posts: 121
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Post by Breakman on Dec 22, 2006 12:31:32 GMT -5
They use the "head follows your movements" thing all the time. Just about all the NPCs do it if you're close enough to them. I'm thinking about Megaman Legends 1 then, right? Boy, it's been a while... ^^;
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Post by fatfuhrerryan on Dec 22, 2006 23:59:28 GMT -5
That's pretty neat. Debug rooms are always fun.
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nil (BRG)
Cannam
Hello Internets. Will you be my friend?
Posts: 326
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Post by nil (BRG) on Jan 29, 2007 22:51:30 GMT -5
That debug room is awesome.
But.
That giant Roll is going to haunt my nightmares now.
Thanks a lot.
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Post by Musashi on Feb 17, 2007 0:53:19 GMT -5
The debug room we were expecting to get, is actually a development tool used by the creators, according to Capcom's site.
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Post by Raijin on Feb 17, 2007 1:23:23 GMT -5
...ALL Debug Rooms are tools used by game designers. That's the definition of a Debug Room, a room for testing and debugging the game.
What did you think it was?
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Post by Musashi on Feb 17, 2007 1:24:25 GMT -5
No, I meant it was a seperate application all together...o-o
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Post by Brobot on Mar 3, 2007 12:58:23 GMT -5
mmmm, i heard that the debug room it doesnt exist... i believed that was someone who hacked something in the game... interesting....
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Star General
Zakobon
The Party will never end, the Music will never stop, the Heartbeat will never fade.
Posts: 127
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Post by Star General on Mar 31, 2007 16:49:40 GMT -5
he syas how to find it in a comment below the video, theres a link. You need a gameshark though.
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