Post by Trege on Jan 3, 2024 0:07:07 GMT -5
Sorry this took so long. I ran into a lot of unexpected issues with Godot 4 that Godot 3.5 handled differently,
but here's Wingin's prompt, since it mentioned mobile games I decided to make a game out of it. wingin
Stuff I wasn't able to finish in time :
Cutscenes for the endings aside from text boxes, once the text box mentions what ending you got the game is technically over.
but here's Wingin's prompt, since it mentioned mobile games I decided to make a game out of it. wingin
Uradamus and Rockman Cosmo helped test it.
X Digger Game Link (Last Updated : Jan 1st 1:44AM ) : drive.google.com/file/d/1qouk6tv0aE7TO7SUNskTR6ogK5PrydjM/view?usp=sharing
It's a pretty short game so hopefully that's okay.
If for some reason it doesn't work correctly Wingin I'll upload a recording of the entire game.
Had some control suggestions from Uradamus
Controls :
WASD or Arrow Keys Move
Spacebar or Z : Jump
Q : Turn Left
E : Turn Right
F : interact or Middle Click
Fire : X, or Mouse Left Click
Lock on : Hold Right Click
Spacebar or Z : Jump
Q : Turn Left
E : Turn Right
F : interact or Middle Click
Fire : X, or Mouse Left Click
Lock on : Hold Right Click
My mouse aim code was unfortunately broken in Godot 4.0, so we're kinda stuck just using the mouse for attacking and talking.
Gamepad : is Default PS1 Legends controls for standard controllers.
Gamepad : is Default PS1 Legends controls for standard controllers.
Changelog :
Difficulty should be more balanced now.
Iframes are better now.
Grenade enemies do half as much knockback.Boss's pet has half as much hp.
Rabbit's no longer cheat, but as a consequential glitch their bullets sometimes miss.
Issues :
Game has a few framerate issues when it first starts but these usually clear up, I assume it's the shaders I forgot to enable asynchronous shader generation.
One tunnel has a loading trigger that isn't quite tall enough if you jump so just walk left if you get stuck in a right facing wall with a foreground.
Lock on still can't decide which enemy is the closest.
Text sometimes redraws the previous message before loading the next.Kevlar is missing its alpha variant, so getting Kevlar Omega twice still increases armor to compensate.
Audio can sometimes be loud depending on the hardware so be careful.
Sometimes the window size is reset, maximizing should fix it I think.
Godot for some reason doesn't always load windows buttons, to fix it just drag the edge of the screen then maximize the game
Godot for some reason doesn't always load windows buttons, to fix it just drag the edge of the screen then maximize the game
Tips :
If you game over all upgrades should be retained so if that happens finding another armor piece will reduce damage by 88-96% instead.
I suggest getting at least 10k zenny from the subruins before talking to the Junk Store Man, it comes in handy all drop rates are like 5x so it should be really easy.
I also suggest collecting at least 2 armor upgrades they're scattered in chests during the handheld game section.
The boss is pretty rough, I hope I telegraphed him enough, zenny basically gives you extra tries when you run out.
If you fall into a really long vertical segment under the bronze bridge and it says mission complete that's normal, the material/shader hates me and refuses to cull the foreground in that one tiny section.
Cutscenes for the endings aside from text boxes, once the text box mentions what ending you got the game is technically over.
Missing many npcs from Apple Market.
Some animations I wasn't able to finish scripting due to a few irl events related to Christmas/New Years and stuff.
Screenshot :