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Post by abethgrimshaw on Jul 18, 2019 14:01:59 GMT -5
What made Mega Man Legends a game we all love? ive asked myself this and wanted your opinions, obviously Bonnes were a big factor but beyond that. was it the goofy nature? or was it the cute overworld above what some would consider nightmare fuel subgates? and i have to ask what would be better, a more serious put together Legends game unlike what they did with MML2 or a more goofy Pokémon series style with Bonnes essentially being team rocket?
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Jul 18, 2019 19:26:45 GMT -5
For me it's probably the fact that the whole game feels like a saturday morning cartoon, but there also wasn't a lot of games like it at the time, at least I don't remember that many third person action adventure games really aside from Tenchu, Tomb Raider and possibly Resident Evil which all play very differently. I dunno I just like the characters a lot, and often replay the game. The world setting is really nice as well, not many games have post apocalyptic flooded worlds mixed with a steam punk style, and ancient underground ruins to scavenge through.
There's also the fact that Kattelox was the closest thing to a living city on PS1 back in the day, with the cars it had and NPC's going about their daily lives based on story progression and side quests. As a kid I had a lot of fun just jumping on the cars and riding them and seeing what changes happened with the NPCs when you got past story events. Destructible terrain/buildings was common in the worms games, but I can't recall many other games on PS1 other than maybe Twisted Metal that had a lot of destructible stuff, not to mention you have a reason for not wanting them to get destroyed, you can't hear what the NPC's say in the houses if the building is gone, and house chats change based on story progression as well, then there's also the fee to rebuild the city if you failed, at protecting it.
There's quite a lot to like about Legends for its time, unfortunately a lot of people saw it as "Not Megaman." or "Tank Controls" and brushed it aside when it came out, which the tank controls part is true, but I've never had any issue with it even when I first got the game as a kid, I just changed turning to L1 and R1 and went to town, pretty much just talking about the game gives me the urge to play it again, but that could just be me.
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Post by abethgrimshaw on Jul 24, 2019 23:00:35 GMT -5
Hmm i think thats what i was looking for actually. "A Saturday morning cartoon" fits it really well and helps me understand why i myself enjoyed MML1 so much while MML2 wasnt so on the nose for me.
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Post by Dashe on Jul 27, 2019 12:15:21 GMT -5
It had an environment that felt believably alive. You could interact with things that other games wouldn't have let you interact with, like kicking a soda machine could get you a free drink, or it could break the machine. The cars actually hurt you if you weren't careful, you could eavesdrop at the door and get little stories as the game progressed, they really just dotted every i and crossed every t with this game. Lots of games have fun characters and a lighthearted feel, but not all of them really go the extra mile like this one, and that includes MoTB and MML2, which just didn't have that level of immersion.
The NPC development and consistency in particular was completely unheard of. I felt more attached to an invisible old man with a Frank Sinatra collection living in a house that was prone to getting blown up by unscrupulously negligent gamers than any NPC in MML2 at all. Even though the amount of character models was extremely limited, everyone had a personality, and you could actually track specific people despite this. If MML2's NPCs had all been assigned the same model, I'd honestly have a lot of trouble remembering which ones I was talking to.
In addition, all of the ruins were designed around a function rather than just baselessly slapping an elemental theme onto a dungeon and calling it a day. The Cardon Sub-gate seemed to be some kind of waste processing thing, the Lake Gate wasn't in-your-face water, just leaking, as you'd expect of something under a lake, the Clozer Sub-gate exists to just unlock the Main Gate...there was some semblance of function about the whole thing, even though it's a stretch, and the lack of familiar themes and ambient noise in lieu of music really helped up the creep factor when juxtaposed with the cheery overworld.
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Post by Mikéy on Jul 27, 2019 16:57:25 GMT -5
It was memorable no doubt because of the amount of thought that was put into it. As Dashe mentioned, every little thing you can think of had a purpose, and the extent of interaction you could have with virtually anything was a testimony to that. If anything, it was off-putting for me at first because Megaman's the only given character you ever see wearing armor and because of that he sticks out like a sore thumb until the pirates began showing up.
That aside, Dashe pretty much hit the nail on the head. Building destruction and reconstruction was a mechanic that also helped bring the game to life and I can't think of another game with that kind of thing in it off the top of my head. The only bad thing about the game was its spotty controls that may have turned people away before ever leaving the Ocean Tower and missing out on the personality the game had to offer.
The most memorable part for me was no doubt the contrast between the peaceful atmosphere on the island and the ominous suspenseful atmosphere of any ruin gate you walk through. Between the underground music and bird chirps it was an easy distinction between safety and danger. That's another thing that I don't see much of in games anymore.
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Post by EmperorMajora64 on Jun 11, 2020 21:02:19 GMT -5
I was gonna get into this in my eventual video on MML, but for me; mostly it was the characters - it being one of my earlier N64 games, and the only one with full voice acting made it really grab my 10 year old attention. I really loved how mysterious the ruins were, and how no one knew who or what the previous civilization was like. My mind was BLOWN by the Sub-Cities and my mind still tries to wrap my head around that. Kattlelox felt like a real place with real people, and with lots of familar things. I could picture myself living on the island with the lovable goofball residents. It was challenging but not ball-bustingly hard. It not being too long really helped. The subgates and reaverbots were terrifying (but not as terrifying as ReDeads or Wallmasters from Ocarina of Time *shudder*) I remember me and my friends at the time debating who and what Megaman was, who he ended up with; Roll or Tron. One kid sayign they heard a rumor that in the sequel that Tron and Megaman got married lol
Just plain... everything about this game.
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