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Post by Rockman Striker on Jul 18, 2017 22:14:51 GMT -5
So you may or may not know about this recently released game called "Mega Maker" which as the name suggest, is a game inspired by Mario Maker, you can create your own Megaman levels and upload them so other people can play it. I'd checked it out and it's really fun, you can play the first level I created by browsing the title "Waterfall Fight" or by its ID: 33328 It's a free falling obstacle course at a waterfall, if you manage to reach the bottom you'll encounter CutMan for the ultimate challenge! I must admit that it's kinda an unfair level but it's not that hard once you memorize the patterns (and secrets) of each screen. So download the game and check out my level, don't forget to rate it wetter you liked it or not, and also feel free to share your levels so we can play them!
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Post by ShadyRounds on Jul 20, 2017 11:05:26 GMT -5
EDITED: Updated version, much more enjoyable.
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Post by ShadyRounds on Jul 22, 2017 7:15:47 GMT -5
StageName: -BossBattle- DodgeballMan ID: 55643 I made an unconventional boss battle. Physically-Invincible, Alternate-Win-Conditions, Destructible Terrain, Battle Based Around Endurance. Hard, yet fair AND possible, which means it's addicting.
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Post by Rockman Striker on Jul 22, 2017 23:24:13 GMT -5
Nice levels ShadyRounds! to be honest, I wasn't able to beat the last one but it's a really clever design. The guys at 100K strong page got to play my level on a stream today, which was I was hoping for and they really liked it! I made another one today, it's called "The ultimate Race"
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Post by ShadyRounds on Jul 24, 2017 0:35:12 GMT -5
I must say, I got super hard into this. I couldn't attend that stream, but watched the whole thing archived afterwards. Pretty enthralling, at least I feel so.
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Post by ShadyRounds on Jul 26, 2017 6:53:24 GMT -5
So you may or may not know about this recently released game called "Mega Maker" which as the name suggest, is a game inspired by Mario Maker, you can create your own Megaman levels and upload them so other people can play it. I'd checked it out and it's really fun, you can play the first level I created by browsing the title "Waterfall Fight" or by its ID: 33328 It's a free falling obstacle course at a waterfall, if you manage to reach the bottom you'll encounter CutMan for the ultimate challenge! I must admit that it's kinda an unfair level but it's not that hard once you memorize the patterns (and secrets) of each screen. So download the game and check out my level, don't forget to rate it wetter you liked it or not, and also feel free to share your levels so we can play them! I made a version of DodgeballMan that is easier. You can probably beat this one! I also made a sequel to it! Level: -BossBattle- DodgeballMan Part1 ID:69799 _________________________________ Level: -BossBattle- DodgeballMan Part2 ID: 69691 Description: A stage-rush while a boss tampers with your obstacle course. Once you reach him, exchange fisticuffs to claim your victory! Mostly easier than DodgeballMan Part1. The obstacle course has a few shortcuts, you're given two weapons useful for the course, I peppered in reasonable weapon refills, and provided an optional checkpoint if you can reach the farthest screen on the boss. I used none of them when I went to upload, on my first attempt I won.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Aug 2, 2017 5:56:09 GMT -5
Well, I've made my first level. It took a few hours, but man was it fun to make I'm loving Mega Maker already. Description : An old, factory with one easy path and a slightly more difficult path.
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Post by ShadyRounds on Aug 2, 2017 12:14:44 GMT -5
^^^^^In Trege's level, that red block is actually transparent, you can jump through it, accessing a second-path for the stage. Word to the wise. Was a fun level to play nonetheless.
Also, I made a 4-bulb-binary corner+adjacent-toggle puzzle-map: -BossBattle- MatrixMan -Puzzle- ID: 84526 Launch-URL: mega-maker.com/MegaMaker/openlevel/84526About the Map: When you teleport into the boss-fight, you have to detonate the 16 floors below him while he throws projectiles the entire time. Each floor, is connected to 1 of 16 portals, in 1 of 16 rooms. To travel between the rooms, you use a teleporter in a corner, toggling 3 of the corner+adjacent "bulbs" between the "on" and "off" positions. You see this puzzle in many games, it's nothing new. I think it's pretty cool I got it to work in MegaMaker. Original concept based on the "Cube" horror series, and "Chip's Challenge" puzzle games. It eventually led to this design, after many technical limitations of the layout (boss teleporting with you, falling through floors that weren't destroyed yet, the rooms and teleporters not being well-marked, the room-toggle not being well-marked, ect. In my opinion, until an update with weapon pickups or multi-boss, this may be one of the grand-demonstrations of the MegaMaker Engine's limitations, as far as optimization before lag sets in heavy, as far as number of teleporters in 1 map, and as far as map design complexity. Pros: -Pleasant starting area. -Ammo refills for when low from last attempt. -Complimentary E and M tanks for the battle. -Toggle-Rooms have x2 small health & x2 small ammo on each floor. -Toggle-Room health+ammo can be used to "mark rooms" for ones already detonated. -No enemies except boss. Cons: -borderline-lag, my machine is low-end and it was well within playable but lag was noticable. -No primary weapon. -The block-destroying weapon is "Crash Bomber", so you have way less than 16 bombs per ammo-bar, requiring ammo-management and ammo-scavenging. -If you're unfamiliar with this puzzle, and/or are bad at puzzles in general, you may never actually beat this level. -If you're good with puzzles, it may still take you 5 minutes of navigation to eventually find all the rooms, maybe some attempts to familiarize with the puzzle-pattern. -Narrow spaces make boss-dodging require more strict strategy and reaction, but the boss is the only threat, and shouldn't be a ridiculously-heavy source of damage.
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Post by MegaTuga on Aug 8, 2017 9:42:00 GMT -5
So I finally made a level. I also only began playing yesterday. I swear it took me several hours to make a single level and it's so short it's not funny. What is funny is how a couple minutes after uploading it, it already had 4 plays and one positive score. Bless the Megaman fandom community.
Fire Barrier Challenge ID:103397 Description: A short level featuring Fire Storm...'s barrier.
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Post by ShadyRounds on Aug 8, 2017 23:11:12 GMT -5
Bless us every one. Yeah, good levels, take revisions, hours of tweaking, playing, and tweaking the things that bugged you, reading a few tips on coherent level design (checkpoints outside of harm's way, no instant-bullethoses at screen transitions, screen transitions have same open-space on both sides so no weird block expectations, ect. I have a list of levels I want to play, and possibly record while playing. I also frequently make levels myself, though I'm running out of steam and may take a break from making them for a while. Lasted one I made was: Breaching HazardsID: 102487 Description: This level is about 1.5x as long as an official Megaman level, which isn't the same as saying it's about as long as an official Megaman 1.5 level. It's my first full-length level based on platform-shooter mechanics. It's main feature (gimmick-ish), is lasers blocked by dynamic environmental hazards. Behind destructible blocks, behind enemies (watch stray bullets), behind blocks for a climb, behind bombs that are in hard-to-avoid jumps. It even throws in a Yoku-Block climb through a room crisscrossed with lasers. The level starts easy. That being said, the level has a steep difficulty curve, which gets brutal on the boss and the last screen before the boss. There are 2 side-rooms with some skill to get to or solve, and a complimentary E & M tank for discovery and completion.
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