Aiyumi
Gorubeshu
Brazilian Kobun
Posts: 222
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Post by Aiyumi on Jul 9, 2015 13:43:41 GMT -5
I'm trying to be as upbeat as possible. Though, I'm sad I can't really back it right this moment. Life has a habit of getting in the way. >__> Otherwise I'd chip in, especially for the physical copy. I can't stand digital distribution-only. It's too immaterial for me. I have a reason for preferring digital versions: (*enters Call mode*) digital versions are usually cheaper, and there are no shipping and import duties to worry about. I don't know about import duties in other countries, but here in Brazil they're simply insane. 60% of the total purchase value (which means total cost of the product plus shipping) + federal financial operations tax (actually, not part of the import duties, but related to international credit card transactions) which is currently 6.38% + another tax that varies by state (from 17 to 19%). This means more than 80% of the purchase total just in taxes! In the end, we end up paying nearly double the price of the product! Also, one Brazilian Real is worth less than one third of a US Dollar right now, and the purchase total is calculated based on that. So, depending on the dollar rate at the time it's calculated, it might get even more expensive (at the moment of this writing, 1 USD (US Dollar) = 3.23 BRL (Brazilian Real), 50 USD (*eyes the REDASH digital soundtrack reward*) = 161.69 BRL...). Importing goods was cheaper a few years ago, when one USD was around 2.50 BRL. But now, I think it isn't worth it unless it's something very hard to find (like Japanese version games) or if it's something that's still cheaper to import than to buy from the stores here (like musical instruments-related stuff). Back then, the agents seemed to charge or ignore packages at random, and I had been lucky that they let my import game packages slide and didn't charge the 80%+ taxes, but now with the country under recession and all, they're doing anything they can to collect as much in taxes as possible. I've heard that they don't let anything slide anymore and are charging taxes even for items that shouldn't be charged (like books, which are supposed to be duty free in Brazil). Anyway, this is why I prefer to get the digital versions, at least for PC software. Then I just save them to an external HD or a DVD just in case. If I need to reinstall them, I don't need to go to all the trouble of downloading everything again. Old habit from back when I was still on dial-up, my internet speeds were terrible, and a 5 MB download took literally half an hour to complete . (*exits Call mode*) I don't have any of the current game consoles (except for a 3DS, which probably doesn't count in this case. Even if it were to count, I think a game like RED ASH should be played on a big screen!), and I don't know if my PC (which is not a gaming PC) would be able to run the game (I don't know the "norm" for nowadays' game system requirements). I hope that the game gets a Linux version (like Mighty No. 9), or that it can at least run on Linux through Wine.
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Post by Loken on Jul 9, 2015 13:55:36 GMT -5
Yeah I don't think that Red Ash reaching it's goal is a forgone conclusion at this point. It has certainly slowed by quite a bit. Maybe once more information about it is released donations will pick up. They definitely should have waited a little longer, and I really think having two kickstarters, one for the game and one for the anime, was a bad idea. If the anime one wasn't going on we would be past $400,000 now. I also think that it needed a more detailed launch. Like maybe a 10 minute video of Inafune talking about the project. If the kickstarter keeps getting $20k a day then we will get like $820,000. Pretty close to Chiz's more scientific estimate. Also John if you donate to the anime kickstarter you get a vote on the voice actor. I am going to seriously doubt ole Rob Smith will be on the line up (lol) Heck with his internet restrictions sentence he may have no clue that Red Ash is even being made. Also Red Ash doesn't need a scandal of that caliber! Hopefully there are some Rob Smith-likes out there. Anyway can anyone think of anyway we can boost this kickstarter?
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John
Fritto
Posts: 62
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Post by John on Jul 9, 2015 14:18:42 GMT -5
Okay maybe I was a little silly about the Rob Smith thing. But I do hope we get a Teisel-like voice like you said Loken. I may not support kickstarter but I do hope for the best for Inafune.
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Post by kire-kitsune on Jul 9, 2015 15:01:01 GMT -5
I did not know that about Rob Smith. O.O I was just playing Tron Bonne telling my boyfriend how much I'd love hearing him voice Tyger, lol. Well, that's out the window, screaming to it's death...I really have to wonder, though. Why start this whole thing up when Mighty No.9 hasn't even released yet? I know it's basically finished, but they still haven't proved if that runaway kickstarter success will bear fruit. I will buy it no matter what and Red Dash looks really attractive, but I'm an old fan, I'm pretty easily sold. Sometimes Japanese developers pull stunts that make me honestly worried for their mental health.
Also, I prefer physical media purely because I like collecting cases/manuals and I hate the feeling that I've just bought air. That and, for 22, I feel like an old man sometimes. "Kids these days," and whatnot.
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Post by Chiz on Jul 9, 2015 17:17:38 GMT -5
Also, I prefer physical media purely because [...] I hate the feeling that I've just bought air. Amen. I hate this whole "you aren't buying something, you're just licensing it." all the while using language like "buy this game" and "game sale!" all over the bloody storefront. As the old saying goes, "possession is nine-tenths of the law." If you can't hold on to something, or touch it, or do with it however you please, can you really say you own it? Hopefully there are some Rob Smith-likes out there. Hey aarond, we have a job for you!
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Aiyumi
Gorubeshu
Brazilian Kobun
Posts: 222
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Post by Aiyumi on Jul 9, 2015 17:38:36 GMT -5
I have the impression that today the pledges have been coming in somewhat faster than yesterday. Hopefully it's not just my imagination . Sometimes Japanese developers pull stunts that make me honestly worried for their mental health. I hope they know what they're doing... I've read that Inafune pulled some crazy stunts in the past, like the one he pulled with Dead Rising and Lost Planet. I hope he manages to perform some kind of "miracle" with RED ASH too. Also, I prefer physical media purely because I like collecting cases/manuals and I hate the feeling that I've just bought air. I used to collect stickers and some other little things when I was a kid (I'm getting old too ), but I gave up on trying to collect objects. The only "things" I collect right now (and even go to some lengths to get) are ingame Pokemon. XD But I can understand what you mean.
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Post by tominator on Jul 9, 2015 21:27:35 GMT -5
Looks like the funding for both MNo9 and Starfighter roughly follow a cubic function. Yes, it does indeed seem that many game kickstarters follow a cubic regression, though usually there is a noticeable jump at the end of the campaign; especially if the game is close to being funded. This happens as people on the fence jump on or people up their pledges. However, the opposite can happen too. If a game is not getting funded as well as people like (e.g. the 1.5 million goal is not achieved and we only get 2 episodes instead of 5) they may pull out or pledge less at the last minute. For example, some people have pledged $7,000 with the reward being put in the game as a villager. This prospect might not be as appealing if the game does not reach the funding to achieve its full vision. How this will pan out, it's hard to predict. In other news, it seems the Comcept's japan twitter tweeted that they were going to set something up today to help Japanese fans help fund the game easier, so hopefully this will have some impact. As for why it was launched when it was, here is an article from The Mega Man Network with a section speculating how the timing might have been out of Inafune's hands I did not follow Mighty No. 9's post kickstarter development really closely, even though I backed it (I really am not that much into classic Mega Man) but I do seem to remember several post kick starter stretch goals proposed (voice acting/dlc for another character) and neither was achieved. However, later Comcept went "hey we found extra money" (alternate funding source/partnering with a publisher) and they were able to include these things anyway. Could this happen here? Again, no way to tell. Interestingly though, at the anime expo Inafune supposedly said: Why is Inafune using Kickstarter again? According to him, the primary reason is so that Comcept can keep the IP. Once the game is funded on KS, the IP is locked with Comcept, even if they partner with other companies. Inafune states that this is the biggest benefit of Kickstarter.
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Jul 9, 2015 21:43:03 GMT -5
To all those talking about him, Rob Smith's prison sentence ended before Rockman DASH 3 was even announced, and his parole ended in 2013. However, I seem to recall a Capcom representative informing protodude that Rob Smith is dead. I'll have to ask him about that.
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Post by Loken on Jul 9, 2015 22:02:59 GMT -5
From what I could tell googling he isnt dead. His Wikipedia page doesn't have a death date. I can find no obituary. I wonder what he does these days.
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Post by Dashe on Jul 9, 2015 22:31:48 GMT -5
There was a second Rob Smith in voice acting who did die a long time ago. It's a pretty common name. I actually found out what happened to our Rob Smith by trying to prove him not dead. XD It was like, "yeah, he's alive...but he's in jail. For kiddie porn." Plot twist! I'm definitely not liking where this kickstarter's going. The video is lacking in terms of panache, which isn't doing us any favors, and the timing...the timing's just unfortunate. Everyone's broke from Shenmue and Bloodstained. Needs more oomph to it. I wish he'd waited until next E3 before announcing, so he could have scrapped together some dummy footage or even just an animated scene with all the frames in it. I really think he forgot he was dealing with consumers and not a publishing house. Most people don't know that studios start on the next project well before the first project hits the public. A publisher would be expecting something like that, but a customer would feel ripped off if they didn't have a quality Mighty No. 9 in their mitts first. Which sucks. Because obviously Capcom is going to be watching this like a hawk and taking any results at face value, without looking at external circumstances. Either we have to come up with a seriously epic plan, or we have to watch another Legends thing get canned. (Seriously though, why would Inafune not take the possibility of failure into consideration with his dream project? Doesn't he know he'd be putting us through 2011 all over again?) Some guy in the devroom is trying to get a group brainstorming session going. It might not be a bad idea to lurk about or even brainstorm here and swap ideas later, because someone's gotta give this campaign some damn sparkle.
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Post by Bean on Jul 9, 2015 22:44:32 GMT -5
Pretty much. I want it to succeed, have no money to give the project, but I had a discussion yesterday saying that Capcom was definitely paying attention to this the same way they did Mighty No. 9. Look at Capcom's response. They're making a collection and a cartoon from it. If this fails, while it wouldn't be fair, it would somewhat be justifying Capcom's decision to can Legends 3 four years ago. As for how the Kickstarter has been going: www.kicktraq.com/projects/mightyno9/red-ash-the-indelible-legend/#chart-dailyIt's already in the doldrums faster than projects before it because as said by Dashe in that last post, this project has no oomph to it at all. The pitch needed to be way better and arguably made in the fall when the interest would be renewed if MN9 is good.
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Jul 9, 2015 23:26:12 GMT -5
I'm suggesting the possibility that the Rob Smith who went to prison is also dead. ANYWAY, that topic is a bit dark, so let's change the subject a little bit. Does anybody know who the Japanese voice actors in the trailer are?
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Post by 50percentjoe on Jul 10, 2015 0:46:15 GMT -5
Kinda breaks my heart that the trending amount on Kicktraq just keeps dropping lower and lower. This just needs something, some coverage. The little coverage I've seen on high profile websites has been... nitpicky. Kotaku kind of threw this Kickstarter under the bus.
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Post by satoh on Jul 10, 2015 3:33:19 GMT -5
In hindsight, I'm betting it was their decision to split the project into a game AND an anime, separately, that is partly to blame for the overall lower funding so far.
See, when you release two trailers at once, each purporting something different, you're splitting your fanbase in two. Those that are more interested in anime will be LESS likely to back your game, and those more interested in games will probably not back your anime...
The reasoning is egregiously simple here... (much like group behavior in general)... Basically, people don't like spending money more than once on something they perceive as one thing. With the anime and game both being advertised as a single project, yet separated by a paywall, Comcept has in essence divided its potetial investment for the series into two, and also put off the more cautious investors entirely, as they are loath to pledge until they're certain their money is going 'toward a winning concept' so to speak.
To put it another way: "My effort has value. Deciding which of these is more likely to succeed is difficult. Therefore, pledging money to either requires too much of an investment already." I imagine if they'd announced the series, and mentioned potential for both a game 'and other story media' with a higher net goal than either of their individual kickstarters, they'd have gotten it. Probably not as quickly as last time even still, since there have been some scuttlebutts about MNo9 along the way.
As much as I love what he's doing and have the utmost respect for him, as someone else with great vision, Inafune is reaching too hard, too fast, for the stars, and when he gets there he'll only be putting his hand in fire.
That said, I do feel like REDASH will get funded, but perhaps only one of them.
Keeping that in mind, Inafune has been carrying this torch since BEFORE we fans started griping about Trigger being on the moon. Even if the kickstarters fail to meet expectations, REDASH will likely not fade into nothing. It may be revisited with a slightly more humble business strategy, or reworked into another DASH flavored DISH.
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Aiyumi
Gorubeshu
Brazilian Kobun
Posts: 222
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Post by Aiyumi on Jul 10, 2015 11:36:27 GMT -5
As for why it was launched when it was, here is an article from The Mega Man Network with a section speculating how the timing might have been out of Inafune's hands Nice read. I think that, in theory, having the anime and game separate makes sense from a project management standpoint, since each part has a whole different team, totally different resource requirements, and totally different costs associated with these resources... But in practice, it has this downside of splitting their fanbase, which is clearly not a good thing. I think it'd have been better if they had waited for the game campaign to finish before starting the anime one. Maybe they started it now because they'd announced the project at Anime Expo, where the focus is on anime... But then, they could have waited the anime campaign to end before starting the game one... Does anybody know who the Japanese voice actors in the trailer are? Beck's voice actor is Yuki Kaji, Tyger's is Hochuu Otsuka, and Call's voice actress is Asami Seto. (I still don't know who voices Gofer ) That said, I do feel like REDASH will get funded, but perhaps only one of them. Getting nearly halfway in one week (still with three weeks to go) isn't that bad, is it? (I mean without comparing the campaigns to MN9's or anything else) I believe both of them will get funded. It's the stretch goals I'm really worried about. I did not follow Mighty No. 9's post kickstarter development really closely, even though I backed it (I really am not that much into classic Mega Man) but I do seem to remember several post kick starter stretch goals proposed (voice acting/dlc for another character) and neither was achieved. However, later Comcept went "hey we found extra money" (alternate funding source/partnering with a publisher) and they were able to include these things anyway. Could this happen here? I hope they have some trick up their sleeves in case the stretch goals aren't reached, because the more interesting features seem to be in the stretch goals... Interestingly though, at the anime expo Inafune supposedly said: Why is Inafune using Kickstarter again? According to him, the primary reason is so that Comcept can keep the IP. Once the game is funded on KS, the IP is locked with Comcept, even if they partner with other companies. Inafune states that this is the biggest benefit of Kickstarter. Oh. Interesting indeed.
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