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Post by fAB on Aug 12, 2013 12:47:58 GMT -5
INTRODUCTION
TLT's 8th community Event is finally here! This time around we're looking for really great sub-gate entrance designs! This is about much more than simply making an interesting shape with a door on it. Just as each sub-gate is unique and memorable, we want the entrances to be really striking and make it an exciting moment when players come across each new one. Will your design feature intricate carvings and symbols that resemble what can be found within? Or have the locals built and landscaped around it to give it a more inviting appearance? Is it half-buried, partially collapsed, etc.? It may seem like a simple Event at first glance, but there's a lot of room for the imagination to play and we hope to see some really fantastic sub-gates! GUIDELINES
* Don't be held back by familiarity of previous sub-gate entrances, but don't create something that looks like it doesn't belong in the Legends world, either. * Don't go overboard on the size. Remember these are ruin entrances, not landmarks. * You're free to design an "anywhere" sub-gate, but if you want to get island specific then you may want to check out this post. * Visual imagery is always the easiest way to get an idea across, but for those who can't draw we welcome written descriptions as well. * You may work solo or with a partner on your design(s) and may submit or participate in up to eight designs. This Event will be open to submissions from August 12th through September 15th, 2013.All entries should be posted here in this thread. We want them all in one place so entries sent to us by email, PM, or in comments directly on the TLT site will not be considered. Guest posting is enabled for the duration of this Event. WINNERS
* We'll be looking for up to five (5) winning entries from this Event. * The winners will get their names in the credits and their sub-gate designs will appear in the game. As for actual "prizes," see here. * Winning entries may be subject to revision before appearing in-game. * Designs will be judged by the project leaders, fAB & Blyka, based on a number of criteria. Have fun and show us what you can do!
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Post by fAB on Aug 12, 2013 12:50:40 GMT -5
イベント8 デザインコンテスト:サブゲート大門【イベント紹介】 テイジDASHの第8イベントがついに来ました! 今回のイベントはサブゲート大門のデザインコンテストです! DASHシリーズによくあるサブゲートの覚えがあるでしょうか? 見た目は簡単だけど、サブゲートそのものに限らず周りの風景や景色までもデザインのいちぶですよ! その形、ユニークなパターン、周りにあるものなど… あなたのデザインを込めて、想像しながらデザインしましょう! 【デザインガイドライン・アドバイス】 * 前にあったサブゲートのデザインに限らず、ユニークな特徴などを考えて! * サイズに注意!ゲームだって、サブゲートの大きさはそれほど大きくはないよ! * 一般用のデザインに限らず、テイジDASHにある島の特徴に合わせてデザインしてもOK! * イラスト・落書き付きのデザインは理想が、説明のみのデザインも問題なし! * 一人でも、パートナーと一緒に参加してもOK! 提出数は5枚まで! イベント時期: 2013年 8月12日 ~ 9月15日コンテスト纏めのため、デザインの提出はここにしてください(イベント期間は、掲示板はゲスト使用可能)。 メール・プライベートメッセージ(PM)、テイジDASHのサイトコメントなどの提出は認めないことに注意してください。 【選ばれたエントリーについて】* 今回のイベントは5枚のデザインを選択します! * 選ばれたデザインの作者たちがスタッフリストに入れること! (プライズ・景品の詳しくはこちら→) * ゲーム化前に、選ばれたデザインは変更する場合があることに注意! * 各デザインの確認・判断はゲームスタッフ「fAB」と「Blyka」が担当します それでは、がんばりましょう! Major thanks to HF for the translation!
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Zaiy
Miitan
Come at me motha frongel.
Posts: 86
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Post by Zaiy on Aug 12, 2013 15:28:24 GMT -5
Idea #1: This is my beautiful entrance! Obviously meant for the Chizz Island. Idea #2: Also on Chizz Island. this idea involves quicksands and earthquakes and may require a certain character to scan out the area for you; this can involve some sort of mini game. once you find the right patch of quicksand you slowly begin to sink then all of a sudden you here a large CLUNK and the pit just falls and you get pushed down into the subgate. when you overcome the subgate the sand drops down and fills the dungeon, opening new paths to get special items. i planned on the subgate being used for the gate designed by Mr Feotus. these steep drops will be filled with sand after. and the design of the gate above is revealed. which would jsut look like a giant reavereye in the ground surrounded by a gold and red circular design around it that open/closes like a camera lens. both of my ideas are based around this Subgate specifically; if that is allowed =p.
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Post by Dragge on Aug 12, 2013 21:49:07 GMT -5
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RyanLEO
Poh
At the Stripe Burger!
Posts: 415
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Post by RyanLEO on Aug 13, 2013 16:25:25 GMT -5
Here is my entry: www.youtube.com/watch?v=5OvO-2o9DzA&feature=youtu.be(animation is a bit choppy) This isn't the complete overall design, but this is how the entrance will work. It's kind of like the sub-city gates that rise from the ground. It opens after you use your diggers license on the thing to the right, which recedes into the ground, and then the entrance slowly comes up. The whole thing is ancient, possibly one of the oldest ruins there are and the outside is coated in rust and dirt. Whenever the center part comes up from under the ground it looks much cleaner on the inside, with a reaverbot eye design on each side and lines similar to the ruin walls going around it. While it's in the ground, the top part of the entrance that moves up has a very similar design to the front face of eden (the eyeball-like shape). I will try to draw my design separate, but I just wanted to describe it in case I can't draw it good enough.
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Post by satoh on Aug 13, 2013 17:58:30 GMT -5
Well... I don't have a clear image in mind just yet, I'm working on that and will probably draw it when I'm ready, but I can sum up my entry pretty easily... Instead of a complicated fancy entrance-way like some sort of temple, (as this is a sub-gate,) why not have the entrance be something that looks like a service entry?
Ruins all at one time served some kind of function presumably, so there should be some ruins that aren't entirely obvious. The main entrance hasn't been discovered because of years of sediment or whatever building up on top of them... however there is a service entry. Something like a simple manhole type thing, though likely raised and with a proper sealed door on top.
Or to be even more direct, an entrance that is not a vertical door, but rather a horizontal door. Like a cellar or sewer might have.
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ren
Mirumijee
Posts: 1
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Post by ren on Aug 13, 2013 22:42:40 GMT -5
Well I'm not that much of a artist But I think it would be kool the after going through a ruin and get what your after but wait no boss??? and as u leave the ruin the ruin entrance itself actives and it a reverbot boss that u have to defeat lol l8er if u want to go back to the ruin there is a hole in the ground to get up ^^ the Girlfriend is the artist ill see what she can come up with
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Post by satoh on Aug 13, 2013 23:05:21 GMT -5
Well I'm not that much of a artist But I think it would be kool the after going through a ruin and get what your after but wait no boss??? and as u leave the ruin the ruin entrance itself actives and it a reverbot boss that u have to defeat lol l8er if u want to go back to the ruin there is a hole in the ground to get up ^^ the Girlfriend is the artist ill see what she can come up with I apologize ahead of time if conversing a little bit is bad for this topic, but I just have to say... That is a pretty cool idea, and it sort of fits with the Legends "What, no catastrophic security alarm--oh.. theeeere it is." cliche.
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Post by Dashe on Aug 14, 2013 0:18:44 GMT -5
Conversing is great for the topic. It even helps some people come up with ideas of their own! I think I did something similar in the museum thread but it didn't catch on. I mean, ultimately it's up to fAB and Blyka, but I think better when I'm talking ideas out with other people. The only risk you'd run is getting your idea stolen, but even then they could cite the parts of the topic where it was evident that Person A thought of Idea X first. That might get iffy. Of course, teams are also permitted, so it's not like compromises and collabs can't happen, either.
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Post by Porkman on Aug 14, 2013 10:42:39 GMT -5
So I was looking at the concept art for the islands..so are the houses in Dashe Island Japanese themed? They appear to be with the design and roof type.
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Post by Blyka on Aug 14, 2013 13:57:40 GMT -5
I think it would be kool the after going through a ruin and get what your after but wait no boss??? and as u leave the ruin the ruin entrance itself actives and it a reverbot boss that u have to defeat lol l8er if u want to go back to the ruin there is a hole in the ground to get up ^^ That's certainly a neat idea, but I'm afraid it doesn't qualify for what we're looking for in this Event as it relies on boss design and inner ruin structure. We're just looking for designs of the surface portion of a Sub-Gate entrance. For example, if you'd like to design an entrance that was styled like a large, rusted reaverbot or some such but doesn't activate when you leave, that could work. ...if conversing a little bit is bad for this topic... Certainly not, as Dashe said. These Event topics aren't just for submitting entries, but for any manner of discussion relating to the Event. So I was looking at the concept art for the islands..so are the houses in Dashe Island Japanese themed? They appear to be with the design and roof type. I suppose they do look that way, but that's probably not the final intention. As stated this is all just "concept" art, and the direction of it is pretty loose right now.
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Post by Juji Kabane on Aug 14, 2013 20:38:38 GMT -5
I don't have a drawing in mind, however I have lots of ideas for the sub-gates.
Idea 1: Your on a flying air ship and the sub-gate is alive its the size of a Island hunting you down, zap's your ship with a shrink ray and eats it with you in the ship.
Idea 2: the sub-gate is a dream inside your head or nightmare.
Idea 3: the sub-gate is a black hole and sucks you in, you escape when a white hole blast you out somewhere else.
Idea 4: the sub-gate is a fast on fire robot of yourself, you beat it once, then it gets back up and grows 5 times your size and is now a fast lightning robot of yourself.
Idea 5: the sub-gate is a puzzle and will not open until you answer its questions or do quests for it.
I hope you enjoyed my idea's.
T.P.R
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Post by Juji Kabane on Aug 14, 2013 21:58:03 GMT -5
Idea 6: one of your close robot friends is a Sub-Gate.
Idea 7: the sub-Gate is a item you had the very start of the game and at the end of the game becomes giants samurai robot that you fight to see if you are ready to enter his gate.
Idea: 8 the Sub-Gate shows up at a time and place once a day, its a old rusty building and the grandfather clock ask you a question, get it wrong, the building and all of it does not show up for other day. get it right opens a book case, the book case is the sub-gate.
Idea 9: the Sub-Gate is other planet.
Idea 10: the Sub-Gate is your nemesis from the very start of the game.
Hope you enjoyed.
This is T.P.R
Short for my first middle and last name Thomas Patrick Robinson
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Post by UserShadow7989 on Aug 14, 2013 22:28:19 GMT -5
Malt Island sub-gate entrance: A gate in the normal sense, built into the side of a large outcropping of rock. It is stylized like a humanoid reaverbot, the horned 'head' an ornament that hangs over the entrance and glowers at whoever stands before it, and its doors a pair of clawed hands clasped together. A protector of the ruins from outsiders. Gears, pumps, and other bits of machinery are visible where stone has crumbled away or been weathered down over time, oddly pristine for such old parts and especially in comparison to most ruins or the main door itself.
Upon activation, the eye glows brightly, and the shrill scratching of metal against metal is followed by a howl-like groan. Bits of rock and dirt break off as the door opens slowly and ominously, revealing a long corridor leading deeper in. A thin mist of dust floats across the ground, doing little to make the entrance more welcoming.
[I wanted to make the Malt Island sub-gate as imposing as possible while sticking with the mechanical feel some of the buildings and landmarks displayed in concept art seem to carry. As the island seems to have trappings of a starting or otherwise 'main' area, and therefore the most likely to have its sub-gate be the first, something dramatic that highlighted the sharp contrast between the ruins and above-ground areas seemed appropriate to set the tone for what the sub-gates would be.
That said, it can easily be tweaked or moved to the other areas as appropriate, and functions just fine even if it's not the first sub-gate a player tackles.]
Chizz Island sub-gate entrance: A humble tiered platform isolated at the edge of the island's desert, three levels high with small shrines and huts built around it and a single such shrine enclosing the elevator down. The shrines are in various states of decay, and seem to lack a consistent design other than clashing heavily with the entrance proper, implying they were made by different cultures throughout the past for any number of purposes.
However, nearby the sub-gate is a small crevice, with a path leading down its side. At spots, between stretches of stone and stand, are sections of some sort of construction similar to the platform's- showing that the entrance and the ruins below may be far larger than is readily apparent...
[An old shock and awe tactic in fiction is to have something that seems minor or simple at first merely be a small part of something larger and more imposing. Though in this case, instead of a surprising reveal, the implication is delivered more subtly and without stealing attention from the proper landmarks.
I think this entry is one of my weaker ones, since it's less an entrance and more an 'area', which I feel doesn't fit the theme of the contest. Additionally, it doesn't carry the level of 'personality' I was hoping for- the buildings and size reveal are a touch I like, but again, that says more about the area than the entrance itself.
I might come up with something a bit different later- my other idea off the top of my head being a set of ruins (in the traditional sense) around the entrance, which sits partially submerged in knee-high water to imply the ruins was a source of water, but that would only work if the ruins were water-based and suffers from some of the same issues. I don't want to focus /too/ much on desert themes (pyramids, rising from the sand) simply because I like to be a bit off the wall and I feel some entries have already handled that approach far better than I could.]
Tronne Island sub-gate entrance: Located behind a waterfall, the ruin entrance's activation causes it to emerge out the front of it, dividing the single stream of falling water into two. A small waterwheel sitting off to one of its sides is directly in the path of one of the two new currents, raising a staircase that allows access to intrepid explorers and protagonists alike.
The entrance itself is a octagonal hallway, almost serpent-like in design due to the presence of the iconic eye on the side of one of the top sides, scale-like lines moving down its back, and the narrower area near the front where the doors sit giving it an angular 'head'- an impression furthered by the doors on its front opening vertically like jaws.
Below the proper entrance, the waterfall's division reveals a small glimpse at the wall behind it- solid metal akin to the kind seen inside of ruins.
[This one feels like a hodgepodge of a few elements- wanting an ornate entrance surrounded by water and a bit of ingenuity on the part of the island's residents to make it properly accessible, making a few subtle changes to the terrain around it when it emerges. Unlike the above, I feel the flavor here is more of the entrance's than just the location.]
Dashe Island sub-gate entrance: Located in a particularly dense area of the island's forest, the door to enter the sub-gate is hidden by the thick canopy obscuring light and the overgrowth of moss, trees, bushes, and assorted other foliage and muck. (Possibly such that its location was only recently discovered, if not discovered by Tuttle himself or another important character during the course of the game through sheer luck/coincidence.)
The entrance itself is a simple, heavy double-door that seems ready to collapse off its hinges at any time, which leads into a small, circular room. Strange symbols in a lost language and intricate carvings adorn the turquoise walls, looking oddly like instructions and reaverbots (though for what purpose is hard to say). Most of the details are covered in moss and fungus. The only other feature is located in the center of the room: a ladder down a narrow shaft leading into the ruins proper.
[One thing my favorite ruin-entrance designs have in common is the feeling of being unearthed after having been lost to history for so long, and this is one example. Time and the elements have not been kind to the ruins, nature threatening to seal it away forever.
Another thing I wanted to do, to make it more distinct, is to make the entrance fairly understated compared to other important (and even non-important) ruins. Not every ruin must have been a building of massive scope and import in the past, and even the ones that were wouldn't necessarily be dolled up to look as such. Perhaps the ruin was even intended to be hard to find, hidden for one purpose or another? Or maybe the 'true' entrance to the ruins has been lost, and this is merely a side or emergency entrance that has fared better?]
Buscan Island sub-gate entrance: The entrance to this ruin in and of itself is deep within the ground, uncovered by mineworkers. Clearing away the dirt and rubble to widen the passage, they were shocked to find the 'entrance' was seemingly a floor of the ruins proper, destroyed by a large cave in an indiscernible time ago.
The elevator down to the ruins below sits in a room at the end of the twisting tunnels, the transition from mine to ruin corridor and eventually destroyed rooms and elevator being a slow but striking one. Small portions of the ruin walls lay broken around the area, bits and pieces of what appear to be common reaverbots lying inert, crushed beneath. Off to the side, a conveyer belt that seems to have once led to and from different portions of the ruins (perhaps as part of an assembly line) has both ends covered thoroughly in similar wreckage and rock.
Though there are no active reaverbots to be found in the unearthed rooms, as a precaution, the city set up a series of electrically-locked fences and gates to separate the two, (which possibly may only be activated with the permission of the mining operation's foreman or the island's officials). The elevator deeper into the ruins operates fine, perhaps the only part of the area spared by whatever collapse occurred in the past.
[Kind of an extension of the above- the interiors of the ruins seem to be built to last, but that doesn't mean they can survive everything and anything. It technically isn't even a 'proper' entrance- rather, part of the ruins suffered a catastrophic structural failure and caved in, only to be rediscovered by miners later on (who I imagine needed fresh pairs of pants when they realized what they had just tunneled into).
It also plays on the intentionally jarring transitions from town to ruins; rather than finding an elevator or ladder leading down and instantly shifting from one to another, you're walking along and the interior and atmosphere subtly change, until you find yourself at a hastily constructed set of fences, which act as the only things separating you and the 'safe' area from whatever dangers may emerge.]
This is my first entry in a community contest for this project, if I'm not mistaken. It wasn't a lack of interest that kept me out so much as extremely poor timing on my part and forgetfulness in equal parts (I still kick myself for missing the museum contest), and when I saw there was another one going on, I leaped at the chance. I don't have a lick of artistic talent so I can't really do up any art for my concepts, but I'm hoping I did a good job with text and I had fun coming up with these.
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Post by Juji Kabane on Aug 15, 2013 20:51:17 GMT -5
Idea 3: the sub-gate is a black hole and sucks you in, you escape when a white hole blast you out elsewhere.
Idea 4: the sub-gate is a fast on fire robot of yourself, you defeat it once, then it gets back up and grows 5 times your size and is now a fast lightning robot of yourself.
Idea 7: the sub-Gate is a item you had the very start of the game and at the end of the game becomes giants samurai robot that you fight to see if you are ready to enter his gate.
Idea: 8 the Sub-Gate shows up at a time and place once a day, its a old rusty building and the grandfather clock ask you a question, get it wrong, the building and all of it does not show up for other day. get it right opens a book case, the book case is the sub-gate.
Idea 10: the Sub-Gate is your nemesis from the very start of the game.
I did not know I could only enter 5 ideas.
Anywho this is my best ideas. Thank you for your time.
T.P.R
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