Post by Dashe on Nov 7, 2010 13:41:27 GMT -5
Here's a comprehensive index of all the Legends 3 idea threads we have so far, in the interest of preventing duplicates and organizing any ideas we may come up with here for future reference.
With that in mind, when coming up with idea or speculation threads, it's best to keep them very specific in nature, to allow for better organization. It's better to have a bunch of micro-organized small threads you can specifically link to in a directory like this instead of a few really huge threads where you have to link to specific posts to pick certain parts of the conversation out.
Capcom Unity News Link and Event Threads
Meet the Dev-Team Threads
Meet Kinako (from the MML3 Dev Team): 5/11/10--Kinako Ikawa is introduced as the Legends 3 Web Planner.
Meet Yoshiyuki Fujikawa (from the MML3 dev-team): 18/11/10--Yoshiyuki Fujikawa, Legends 3's programming director, makes an introductory blog post.
Meet Ozaki (from MML3 Dev-Team)[/url]: 29/11/10--Introduction post from Planning Director Ozaki!
Meet Reo Uratani (from MML3 Dev-Team)[/url]: 7/12/10--Introduction post from the game's composer, Reo Uratani!
Meet Greg Moore (Dev-Room Liaison): 16/12/10--Introduction post from GregaMan. Here's hoping we get to actually communicate with the Japanese developers now!
General Threads (Warning: All threads have the potential to be large and switch topics often)
Specialized Threads
Character and Plot Related
Location, Location...
Gameplay Threads
Sales, Marketing and Credit Stuff
Fan Concept Threads
Arne's Heroine Redesigns: Arne redesigns the nine potential new heroine designs.
The Crazy Concept Design Thread Sigma's reaverbot and ruin concept art.
Fanmade Reaverbots?: Post your fanmade Reaverbot ideas here!
With that in mind, when coming up with idea or speculation threads, it's best to keep them very specific in nature, to allow for better organization. It's better to have a bunch of micro-organized small threads you can specifically link to in a directory like this instead of a few really huge threads where you have to link to specific posts to pick certain parts of the conversation out.
Capcom Unity News Link and Event Threads
- Mega Man Legends 3 Announced for 3DS!: 29/09/10--Capcom announces the Mega Man Legends 3 Project
- New York City Comic Con 2010 (& Mega Man Legends 3 info?): 10/10/10--Inafune and company go to NYC and reveal more details about the game, and unveil the Heroine Contest. WARNING: HUGE THREAD WITH A LOT OF INFORMATION IN IT.
- Eguchi-San Blogs Again!: 27/10/10--Director Masakazu Eguchi prompts the Devroom to answer why they liked Legends or what they'd expect from Legends depending on whether they've played the games.
- We have a new heroine!: 29/10/10--Shinsuke Komaki's design wins the Heroine Contest by a landslide.
- Bonne Machines (Japanese Article): 9/11/10--On the Japanese Legends 3 blog, a Bonne mech contest is revealed, along with a devroom zenny system. Links to a translated summary by Heat Man. Later on we go on to make a collaborative mech that gets voted into the final round and goes on to earn an honorable mention!
- Dev Room Upgrades Coming Next Week (Nov. 16th): 12/11/10--Kinako Ikawa explains how the Western Dev Room's going to change in the next few weeks.
- Eguchi-san on Bonne Mecha International Success: 25/11/10--Eguchi makes a follow-up blog post on the Bonne mecha contest and talks about us asking the Japanese Dev Room some questions.
- NPC/Townspeople Event 2/12/10--Kinako introduces the third Dev-Room event and plugs her new daily blog. (Cleveland, Nightshade, Protodude and I, among others, nabbed a win on this one!)
- Alrighty, guys! Klickelan Island, ho!: 7/12/10--As the NPC contest gets kicked off, Capcom reveals Klickelan Island as an important location in Legends 3.
- MML3 Will be developed with Capcom's MT Framework: 13/12/10--We knew it all along, but here's the official confirmation.
- Heroine Progress Report- 3D Modelling: 20/12/10--A play in three acts! Watch as user-voted heroine Aero goes from a polygonal cube to a polished, cel-shaded model, thus revealing what the in-game characters are going to look like.
- MegaMan Legends 3 Devroom Recruitment Video: 6/1/11--Capcom's first promotional video for Mega Man Legends 3 is unveiled to the public!
- Official: Reaverbot Event: 19/1/11--Oops! They did it again! Event #4 is the hotly-anticipated Reaverbot design event, with the stipulation that entries must be large and quadrupedal.
- Official: Easter Egg Event: 03/02/11--Event #5 announced! Participants get to think up a fun thing to do in Teomo City using either jumping, grabbing and throwing, or kicking, or a combination of any of these.
- Legends 3 Hasn't Been Officially Greenlit?!: February 15, 2011--Eguchi announces a meeting on Feb. 22nd that would decide whether Legends 3, which, unbeknownst to its fans, was still in a prototype phase, would actually be greenlit. In the end, producer Kitabayashi shows up to say that they've received an extension, the length of which would be determined largely by the amount of hype generated by fans in the Devroom.
- Official: Promotional Idea Event: March 7, 2011--The sixth Devroom event, where participants are asked to develop web-related ideas to promote the Devroom.
- The silence has been broken: April 7, 2011--The Devroom reopens after a monthlong hiatus due to various natural disasters in Japan.
- Mega Man Digger Suit Poll: April 11, 2011--Discuss the Official Unity Poll here.
- Legends 3 Prototype Version: April 21, 2011--It's a demo starring Barrett and coming to the 3DS store worldwide when it opens. Retail price? 200 yen. Its success is said to influence whether the game will be greenlit.
- DASH 3 Website redesigned: April 22, 2011--Exactly what it sounds like. Includes a brilliant Flutter remix and Barrett's model viewer.
Meet the Dev-Team Threads
Meet Kinako (from the MML3 Dev Team): 5/11/10--Kinako Ikawa is introduced as the Legends 3 Web Planner.
Meet Yoshiyuki Fujikawa (from the MML3 dev-team): 18/11/10--Yoshiyuki Fujikawa, Legends 3's programming director, makes an introductory blog post.
Meet Ozaki (from MML3 Dev-Team)[/url]: 29/11/10--Introduction post from Planning Director Ozaki!
Meet Reo Uratani (from MML3 Dev-Team)[/url]: 7/12/10--Introduction post from the game's composer, Reo Uratani!
Meet Greg Moore (Dev-Room Liaison): 16/12/10--Introduction post from GregaMan. Here's hoping we get to actually communicate with the Japanese developers now!
General Threads (Warning: All threads have the potential to be large and switch topics often)
- What do you want in MML3?: Self-explanatory.
- I Don't Want It: What do you not want to see in Legends 3?
- MML3 Game Speculation--Always Bet on the Hippo!: Monstrously huge thread devoted to gameplay speculation. The topic shifts multiple times during the course of the thread.
- The Rocket Gauge is Rising!: Check on the rocket's progress and comment here. First post will be updated to reflect the percent increase each month and visual archives of the old rockets will be kept for reference.
- MML3: My Fears: Got cold feet about Legends 3 not being what you'd expected? Rant about it here.
- New Character Silhouette Revealed!: All the hype leading up to Barrett's reveal on April 21, 2011 is here. Also mixed in are discussions about the prototype demo.
Specialized Threads
Character and Plot Related
- So Let me get this straight: Is Barrett a Zero clone? Do we have reason to panic at all?
- Darker Toned?: Should Legends 3 have darker, more mature themes than 2 and 1?
- Aero vs. Sephira: Since the Dev-Room's conducting a poll on this, which name for the new heroine do you prefer?
- Legends 3...Weapon Reset?: How does Mega Man lose his equipment this time around?
- Thoughts: Discussion on the inclusion of an anti-hero in the main cast of Legends 3 and on different armor types.
- The Personality of Megaman: MML1 vs. MML2 (and MML3): Discuss, compare, and evaluate Mega Man's characterization in the first two games and how you think he should act in the third.
- How do you think the Bonnes will fit in this time?: Are they good? Are they bad? How do you think they'll affect the plot?
- How to reintroduce Bola and Klaymoore (and Glyde) See above, but substitute the Bonnes for Bola and Klaymoore and Glyde.
- Lilly's Digging Team Speculation: Speculate about the new heroine's digging team here.
- Bon Bonne Backstory?!?!: Discuss a potential backstory for Bon Bonne that could appear in the third game.
- Elder system and other theories: Will the Elder System provide a direct link to the events of Mega Man ZX Advent? What are carbons, exactly? And what does the re-initialization pillar do?
- What's a Takoyaki?: Takoyaki (localized to gyros in the English version) is supposed to be a significant part of the game. How so? And do you like the localization? Could it have been localized better?
- MM Cameos (Other Options): Would small cameos of other Mega Man characters, along the lines of what we've had in Legends 1 and 2, be appropriate?
Location, Location...
- Bring Everything Back: Should they put all the old environments in the latest installment of the game?
- What Kind of Islands Would You Like to See?: Discuss the types of overworld environments and potential island themes.
- Klickelan and the Elder System: How and why are Mega Man and company on Klickelan Island?
- Map Size: How big do you think the locations in the game are going to be?
Gameplay Threads
- Vehicles: What kind of vehicles would you like to see in the game and how could they affect gameplay?
- A Simple Day/Night System?: Should Legends 3 have one? What would be the best way to implement it?
- Multiplayer?: Yay or nay? What variety would suit the series best?
- Classic Characters: Started with a suggestion for an easter egg and turned into a debate on whether easter eggs should be suggested by fans or not.
- Co-Op Thread: Discuss a potential co-op mode for Legends 3.
- Please don't add those magically spawning mouths: Discussion on whether or not the Shoebafun (the traps in Saul Kada) were an asset or a hindrance to the game, as well as ways to make them less annoying to encounter.
- Structure and Length: Discuss the potential game structure and length of Mega Man Legends 3.
- MML3 in 3D?: How will they keep it from being overly gimmicky and make it work?
Sales, Marketing and Credit Stuff
- Legends 3's Advertising: Discuss the best ways to advertise the game to the consumer base.
- Voice actors/actresses: Discuss and suggest voice talent for Legends 3.
- Will you buy Legends 3 day one?: ...Well, will you?
- Nintendo 3DS pre-orders now reported at Gamestop: Release slated for March 27, 2011. Price also confirmed to be 250 US dollars.
- The Shadow may be back...: Protodude sheds some light on The Shadow's M.O. in an impromptu behind-the-scenes special!
- Spreading the word and keeping track: Discuss ideas to promote the Legends 3 project and state where you've brought it up on other forums.
- Japanese Devroom
ARQR Code?: A crash course on Quick-read technology and codes, and how they can be used to promote Legends 3.
Fan Concept Threads
Arne's Heroine Redesigns: Arne redesigns the nine potential new heroine designs.
The Crazy Concept Design Thread Sigma's reaverbot and ruin concept art.
Fanmade Reaverbots?: Post your fanmade Reaverbot ideas here!