|
Post by MegaTuga on Oct 7, 2010 9:22:08 GMT -5
Oh and another thing... it is Megaman alright but... don't throw us a charecter taken from otehr sereis... so many people would like some kind of Zero or Protoman in MML but please.. don't.. I like this as unique as it is... Now Minor charecters or name locations after them that I don't mind. (suddently realised how to write Calinca with C and with K. Kalinka Cossack was THAT geart to have an entire continent named by her? XD)
|
|
|
Post by Blues on Oct 7, 2010 14:57:34 GMT -5
Rage: I believe there were a few 'sidequests', technically; getting the Ground Crawler, for example. @green& etc.: It's true the whole 'System thing' isn't the most creative/engaging plot element, but like it or not that's what the game's plot is going to be based in, at least partially. I doubt that there's enough material on the Elders to make an entire game with them as the only enemies; after all, I doubt the Bonnes'll sit RMD3 out!
|
|
|
Post by Dash on Oct 7, 2010 15:26:31 GMT -5
I don't want boring ruins. MML1 had boring ruins...nothing extremely interesting. MML2 had a lack of ruins (this is strictly talking about non-important ruins). With MML3, I'd love to be able to randomly cross continents underground while mindlessly exploring. You start at Point A and end up at Point B, which is like 1,000+ miles away.
|
|
|
Post by Staulmaster on Oct 14, 2010 21:02:10 GMT -5
Ich weiss nicht. I have enough trouble figuring out what I do want from the game. XD
Honestly, I don't want them to solve the (non-existent) love triangle. I like the way it's ambiguous and it's a large part of what gives Megaman his charm.
And as I mentionned in the other thread, I could do without lock-on. Unless they find a way to make incorporate it and still make the game challenging.
|
|