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Post by Jeric Bryle Dy on Nov 3, 2009 10:44:19 GMT -5
Hi, I was wondering if I can ask for the 3D models you used in your game? thanks in advance
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Post by rockmandash3 on Nov 3, 2009 14:16:47 GMT -5
sorry but I can not. cost me a lot. create the model and create the texture. I hope you understand _____________________________ Draw a main idea of a tank. but then change it. and the tank looks better. Later models such as 3 hours. now need to add details to the texture
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Post by mirak on Nov 3, 2009 15:31:25 GMT -5
Oye, por si te interesa, yo no se hacer modelos pero si necesitas de alguien que te haga texturas custom para no se, nuevos reaverbots o algo asi dime y yo te ayudo, si algo si se hacer es crear texturas para juegos low poly.
Translation for everyone else: I'm offering him my inconditional help.
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Post by rockmandash3 on Nov 4, 2009 10:31:44 GMT -5
thanks. if you can add details to the texture. as wear in the paint. and add what you like ahora me boy a poner a programar el tanke agregale los detalles que quieras yo tambien boy a agregarles detalles para que no todos los tankes sean iguales
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duo
Gorubeshu
Posts: 261
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Post by duo on Nov 4, 2009 13:08:15 GMT -5
The tank looks verrrry good!Maybe for a more authentic look, you could change the green to that used by the mml tanks.
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Post by Rockman Striker on Nov 7, 2009 14:20:56 GMT -5
Muy impresionante, me gustan tus bocetos, yo a veces hago unos pero no me quedan tan bien como a ti, tal vez porque no tengo tanta imaginacion ah, y es mi opinion pero siento que el juego va demasiado rapido, casi me mareo de ver el video, tal vez puedas reducir la velocidad a la que megaman corre. | Very amazing, i like your sketches, sometimes i made my owns but they doesn´t look as good as yours, maybe because i don´t have to much imagination :(oh, and, it´s my oppinion but i feel the game it´s too fast, i almost get dizzy for seeing the video, maybe you can reduce megaman´s running speed. |
Read the side you want. @ K@rimn: How many times are you going to change your name? (PD: Me encanta tu imagen )
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Traingham
Cannam
Oooh. What's this?
Posts: 320
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Post by Traingham on Nov 8, 2009 11:37:00 GMT -5
Nooo! My bilingual bonus is gone!
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Post by rockmandash3 on Nov 8, 2009 17:10:57 GMT -5
I think it looks fast. because my computer is slow to process the FPS
PD: A mi tambien me encanta la imagen de K@rimn xDD
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Post by nerdmccloud on Jun 1, 2010 20:08:30 GMT -5
hi rockmandash 3.. i noted in the description of your vids that you use Reality factory 3D to program this piece of work
so.. i use RF too.. maybe not as well as you do.. because you rock man (that was a joke.. rock.. man xD)
anyway... i was wondering if you could help me undestanding how to map other keys from the keyboard aside from the ones the program defines as custom =D
by the way, you project is awesome, and i cant wait to see how it will turn out
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Post by White Scholar on Jul 10, 2010 20:04:12 GMT -5
I saw this on youtube.... looks good, wish I had the time to do that stuff... I have pleanty of capabilities, just cant model for crap.
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Jul 21, 2010 20:03:15 GMT -5
Quite lovely work, I just can't wait to sit and play this. Got a few remarks though... ...cost me a lot. create the model and create the texture. I hope you understand To tell you honestly, judging from the poly count, and the texture resolution, it looks to me that you ripped the model off the game. There were people here who taught me how to do it, and I found it quite practical for a while. If I am wrong, I sencerely apologise. I saw your concept art for the tank, liked it, and since you're into 3D design, and it's 2010, you could have made Volnutt a little bit rounded. Just my thoughts, correct me if I'm wrong. I wish you much sucess with this project. You'll cheer up a lot of people if you make this work
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Post by in·clover on Jul 22, 2010 11:25:47 GMT -5
I saw your concept art for the tank, liked it, and since you're into 3D design, and it's 2010, you could have made Volnutt a little bit rounded. Actually, I think I like it this way for the same reasons people like those new 8-bit Megamans. If only he made the textures more pixelated, you'd have something kinda retro. :D I've been hoping someone would make an homage to the days of insanely low poly count. I doubt that will ever be fashionable though.
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Post by White Scholar on Jul 22, 2010 11:53:27 GMT -5
In newer games, lower poly count with decent resolution textures and creative use of camera and shadow can make games that look fabulous and dont tax low spec systems. Take Morrowind for example. The base game is reletively high poly count on many of the models, but a lot of the custom additions to the game like better bodies, and better cloths and armor mods, have made the game look just as good as oblivion, without increasing the load on the system. I think all this next gen crap is overrated anyway.
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Jul 22, 2010 18:01:48 GMT -5
Actually, I think I like it this way In newer games, lower poly count with decent resolution textures and creative use of camera and shadow can make games that look fabulous in·clover:I like it too, but I was talking about the Megaman Volnutt model, I honestly doubt that he created it. 1. If he's going to be selling that game, someone'll raise an eyebrow and say "I made that 10 years ago" 2. If it's gonna be a free game, why not share the model with the guy who asked him ? Paying for something you're gonna give away later? Doesn't make sence. White Scholar: I agree. Since Megaman Legends was designed in the Japanese Manga style, low poly models and Cel Shading would do the trick. It'll look like an animated comic book which is great ,
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Post by nerdmccloud on Aug 15, 2010 18:57:23 GMT -5
Devillockthe thing is.. when (if) he ever finish the game, he will compile it in a way nobody can rip the models... unless we're talking about the master of riping.. like.. using hard softwares like 3D Ripper DX.. but then again, this dude will have soo much trouble trying to uncompile the models.. that the hardwork itself will suffice as payment.. i undestand the autor, he just doesnt want to give away his models so easly.. since they were hard to make
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