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Post by Dashe on Aug 28, 2007 13:52:12 GMT -5
Blues, what the heck did you just say? That made very little sense...I'm looking forward to seeing the map, though!
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Aug 28, 2007 15:20:20 GMT -5
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KYTE
Miroc
Posts: 44
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Post by KYTE on Aug 28, 2007 16:11:47 GMT -5
Friggin awesome man!
One thing though, is there someone who could take the textures and alter them/re do them so they look really spiffy and say, high-def?
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Aug 28, 2007 16:16:50 GMT -5
Those textures are from the old versions of MMLEx and they will be replaced in time! For now, They're just here to save Time!
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Post by Blues on Aug 28, 2007 16:20:13 GMT -5
Wait...whatever happened to Eric Chiz's work? Is he still part of the team?
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Aug 30, 2007 5:53:03 GMT -5
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Post by Blues on Aug 30, 2007 9:56:09 GMT -5
The first ruins in the game! and they look good! My only suggestion, now that I'm seeing this up close, is to make the hallways a little wider.
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Aug 30, 2007 12:35:23 GMT -5
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Post by Dashe on Aug 30, 2007 14:43:54 GMT -5
Hey, are the walls going to be gray in the final, or did you just forget to put the texture on? I think they actually look cool that color.
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Aug 30, 2007 15:00:26 GMT -5
...did you just forget to put the texture on? Actually the Texture is already Applied. I think they actually look cool that color. Glad You Like It
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Post by Blues on Aug 30, 2007 19:52:47 GMT -5
Well, that looks better. That's a different ruins, right?
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Post by Musashi on Aug 31, 2007 21:14:51 GMT -5
Meh, I don't like the fact that you are using textures ripped directly from the game. That is the introduction ruin's walls in MML1, is it not? Its okay though, since their temporary.
EDIT: Sorry, didn't see your new screenshot. It looks great!
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Post by Dragge on Aug 31, 2007 21:40:40 GMT -5
I can't wait to see MMLEx up and running. Keep up the work!
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Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
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Post by Devillock on Sept 26, 2007 11:51:26 GMT -5
I'm Currently in a very critical position, since there are a lot of protestings in my state and I'm a part of them so I've been busy but here's a lil' somethin' so you don't get the thought that we've given up... i141.photobucket.com/albums/r63/Devil_Lock/MMLEx%20Maps/TTestMap01.png This is the Test map which will be used for the Beta Development. It is extremely low poly which for now is Irrelevant. The only thing i have left finishing this simple lil' thingy is animating the Doors and finishing the Boss which will be kept TOP SECRET. Sorry... After the map, I'll have to prepare the animations for Megaman Trigger, some reaverbots and the Boss and we can get it running i hope. If it's functional, there will be an imediate upload for you folks to try it out. The Lack of Staff is slowing us down which is a big problem. As soon as the protests are over, I'll get seriously busy. Until then my work will be slowed down. Here's a pic of the Corridors. It's not a render BTW i141.photobucket.com/albums/r63/Devil_Lock/MMLEx%20Maps/TTestMap02.png
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Post by Dashe on Sept 26, 2007 14:43:59 GMT -5
It's...BEAUTIFUL! *Sniff* All jokes aside, it looks promising!
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