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Post by Buster Cannon on Sept 11, 2009 22:13:24 GMT -5
Got another question for you, how exactly are you going to do special weapons. Are they going to be boss drops or do we just find parts in ruins like in the PSX games? I was trying to figure out exactly what legends related weapon could come out of Topman, and I really couldn't think of anything fitting.
Of course, a 2D environment really makes some weapons more interesting to use. The Reflector Arm could play just like the Gemini Laser, making it truly useful for once. You could make for some interesting homages with the weapons as a whole, while still retaining the Legends 'feel'.
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Post by mirak on Sept 11, 2009 23:17:46 GMT -5
I sense negativity there fab, did you not like my critique? You were asking everyone about it, so i thought i'd give a hand with experienced critique (well, calling me "experienced" is a bit too much, i'm still a novice myself), so sorry if i didn't coat it with honey like most people, i feel that doing that is just making the person delude themselves and doesn't leave room for improvement.
And well, two times is already enough for me to feel like i was blown away, specially since usually people accept my help in things when i offer it, so being rejected is kind of new. And no i'm not suggesting you guys are a bad team or that the way you're doing stuff is wrong but oh well, if you find the critique useful then that's cool, if not then ignore it.
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Post by fAB on Sept 12, 2009 0:05:55 GMT -5
Negativity? Nay I say. Your review was pretty harsh and didn't have me jumping for joy by any means. But yes I did ask for opinions, and you took the time to make suggestions and comment individually on each track, which I honestly appreciate, especially coming from someone who does music as well. As I said:
I don't see how that can be interpreted as negative. *shrugs*
As for the "rejection", I am very sorry you took it that way. It wasn't a case of "we don't want you", just "we're not looking for any help right now". So yeah. On a semi-related note, I rather wish you'd stop being such a helpful fellow to everyone and focus more on your own stuff, Kick Paprika and the like. I really would love to see more finished Legends fan games around here.
@buster Cannon, special weapon acquisition will be dependent on reaverboss defeats. I fear I'm going to seriously disappoint you though. I know you're really into the Legends special weapons, but all along I've had more Classic series type weapons in mind, as in based on the boss's attributes more than anything from Legends. >.< Is that a major let down?
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Post by mirak on Sept 12, 2009 0:17:33 GMT -5
Contrary to popular belief, i AM working on the game, just that well, i'm not part of any team. :<
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Post by in·clover on Sept 12, 2009 0:23:04 GMT -5
I'm pretty sure the bottom foliage graphic is reused from Mega Man 7 ( the difference in sprite style gives it away). Sneaky move there, fab. I noticed that, too! It looks great, though. Shortcuts are allowed in my book, provided they work with all your original art. The Flutter is especially well drawn. I do think Roll's sprite could do with a bit of work, though. She's a bit top heavy, methinks. I'd give hera more slender form, longer legs etc. I can't get my XBAWX controller to work with this. I thought joypad config' was standard in most of yours and Blyka's games, fab... That might be another feature you'd wanna add, if it's easily implemented. I might suggest using joytokey or a similar gamepad-to-keyboard program. Works brilliantly for me with my Xbox360 pad. Oh! I got Joytokey awhile back so I could play American McGee's Alice and that 8-bit remake of MM7 on my hi-def, but I could not get around the weird buttong config menu. It confused me to no end. Any advice, or am I just retarded...? I sense negativity there fab, did you not like my critique? Obvious taunt is obvious. There's a hint of malice in pretty much all of your posts involving "critique".Constructive criticism isn't just being blunt, it's also giving helpful advice and words of encouragement. And there is a formal way of critiquing: Open up your critique with what you liked first, then move onto the flaws and ways they can improve it. Spend less time trying to crush their spirits and more time giving actual, fruitful advice. That way you can be critical without being downright antagonistic.
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Post by Buster Cannon on Sept 12, 2009 0:41:31 GMT -5
@buster Cannon, special weapon acquisition will be dependent on reaverboss defeats. I fear I'm going to seriously disappoint you though. I know you're really into the Legends special weapons, but all along I've had more Classic series type weapons in mind, as in based on the boss's attributes more than anything from Legends. >.< Is that a major let down? Not hardly, I'm a special weapons buff regardless of what continuity it is! In fact, the fact that you're making your own weapons makes this all the more interesting. As long as you use a good amount of creativity I'm fine; we've all seen plenty of Leaf Shield-esque weapons. In this case, though, does this mean some variant of Top Spin for Megaman?
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Post by Pitch on Sept 12, 2009 11:32:04 GMT -5
And you were planning to let me sit there with said typo in my demo? tsk, tsk I'd forgotten about it 'til you said that. I mean, what are the chances that the Bonnes and Caskets would always end up in the same place at the same time and meet over and over? Must be fate, I guess? Either way, a Legends game without the Bonnes seems a bit strange. They're practically as much “Main Characters” as MegaMan and co. (∗was looking forward to seeing the sprites, too∗) Ah well. Given any thought to Yuna? No lives. Being able to save should suffice, as it does in the actual Legends games. This kind of jumped out at me, because MM Digger isn't in the same style as the actual Legends games; it's in a style where MegaMan traditionally has Lives. But I'm all for the added difficulty. It is. Nearly all the stage graphics are edited and/or recolored from MM7 and X1-3. Big time saver. Did you borrow from anything else? The upper foliage looks familiar too, but I don't think it's from MM7 or X1-3..
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Post by fAB on Sept 15, 2009 13:46:16 GMT -5
I'll try not to let you down! No comment on the Top Spin just now. Hm, when you put it that way... Still, they just don't fit in the scheme so I guess Digger will have to boldly go where no Legends game has gone before! Maybe if I ever get around to a sequel? XD I actually liked your idea a lot (so did SuperDanny, I told him about it), but like the Bonnes it just doesn't work to have an MML2 character show up pre-MML1. Sting Chameleon & Neon Tiger
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Post by bdk336 on Sept 15, 2009 14:05:41 GMT -5
I agree that the Bonnes shouldn't really appear since it is pre-MML1 but I don't think it would be out of the question to throw in a reference or maybe have a servbot or two pop up somewhere in the game. As for Yuna I'm sure that you could work her, and possibly other Legends characters, into the designs in the ruins. I mean Megaman doesn't seem to be all that perceptive so I doubt he would notice . By the way, just to make sure, there WILL be a final level/boss that unlocks after completing all the other areas right?
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Post by Pitch on Sept 15, 2009 14:34:29 GMT -5
Excluding the Bonnes kind of makes sense since it's happening at the same time as a game that excluded the Caskets, I guess. I actually liked your idea a lot (so did SuperDanny, I told him about it), but like the Bonnes it just doesn't work to have an MML2 character show up pre-MML1. Err well.. Just for clarification, her appearance (and Sera's) isn't meant to be considered canon. It wouldn't make much sense at all for Yuna or Sera to exist in-game anyway, seeing as both their bodies are hidden away on Forbidden Island. It was meant as more of a cameo. I'm not pushing, though; either way, I'm glad you and SuperDanny enjoyed it.
To the people scratching their heads wondering what we're talking about, this was my idea: (maybe you'll enjoy it too! ;) ) I thought it might be cool to toss Yuna and Sera into the game, each hidden somewhere in the ruins offering Trigger the Hadouken or Dragon Punch. One technique to one Mother Unit, I figure. It would be a cool way to just stick the both of them into the game, it would be a wicked throwback to X1 and X2, and just imagine Yuna (and Sera) dressed in a gi!!
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Post by in·clover on Sept 26, 2009 17:33:13 GMT -5
So when's the next Tuttle demo, Blyka?
BTW, fab, if you're reading this, well, y'know... Check stuff. >_>
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Post by Blyka on Sept 27, 2009 20:37:52 GMT -5
So when's the next Tuttle demo, Blyka? Hm, well, naturally I’d like to say sooner than later, but to be honest I've hardly been able to work on Tuttle since the latest demo was released. Pretty much all my spare time has been going into a project I started back in 2006 as I promised myself and others that I'd finish it by the end of this year... but assuming I finally make my deadline that should hopefully allow full, unhindered progress on Tuttle for 2010, so. Expect a new demo sometime next year.
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Post by fAB on Jan 23, 2010 21:11:48 GMT -5
I was thinking of just letting this sit silently on The Main Gate until discovered, but Blyka convinced me it's pretty big news worthy of an announcement. Plus a little excitement might help lift the mood. It's been a pretty dramatic day. So, the news... Sky Pirate Arcade is finally working on a 3D game!If you saw my recent TMG update about Trapped Box Rebellion heading in a new direction, this is it. I have some screenshots and a crappy video up for anyone who cares to take a look. Comments welcome. P.S. If you're reading this Duo, I want you to know I owe it all to you for introducing me to Unity, which is awesome and in turn lead me to finally learning to do 3D modeling and animation the proper way.
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Post by Blues on Jan 23, 2010 21:16:07 GMT -5
That's pretty awesome! Can't wait to see more of the project.
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Post by Fokkerwolf on Jan 23, 2010 21:40:53 GMT -5
I had to zenny farm for 15 minutes just to get through the first area (that gorubeshu's fireballs are HARD to dodge if you actually want to damage him) and I didn't like how everything (except megaman) goes through solid ground. In conclusion: I liked the interface but the game balance needs some work. Yup, you should slow them down. [/i][/size][/blockquote][/quote] I think they should cameo as statues in the ruins. I really like this game. Though the boss should get new moves. How about these: 1: The boss moves its drills too one of the corners of the room and shoots the arcross one by one. 2: The boss fall down too the center of the room and launchs its drills, two too the left and two too the right.
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