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Post by Dragge on Dec 19, 2012 10:55:45 GMT -5
^Yea about that rooftop glitch, i started off as well that when you're falling from the sky and you're moving forward. You can fall out of the boundaries and continually fall of the map like the old Legends glitch. Except you never bounce back up...
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Post by fAB on Dec 19, 2012 17:40:45 GMT -5
Well done! I can get in the 16 second range without too much trouble now, but I attribute it to mere luck that I got beneath 15. I find it oddly addicting just riding mindlessly around, but if I mix that with the challenge of trying to top you I could probably waste hours trying, therefore I think I'll steer clear of playing for a while.
We need someone else at the top to keep things interesting. Keep at it, Loken!
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Post by Dragge on Dec 19, 2012 17:51:47 GMT -5
Actually I agree with you fAB. Riding around is fun and after trying (for hours) to beat your score (then mine again) the game starts getting to you. I still enjoy it though and I think it'll make for a great fan game down the road should you find ways to expand it. One of which I just thought of is having the servbots running around for added difficulty.
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Post by Loken on Dec 19, 2012 19:16:27 GMT -5
I'll do my best fAB. I think it's hilarious that you guys just randomly sprinkled the servbots on the map. I sat around for a long time racking my brain trying to figure out how you guys wanted me to do it! Great job guys.
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Post by Blyka on Dec 20, 2012 15:21:47 GMT -5
^Yea about that rooftop glitch, i started off as well that when you're falling from the sky and you're moving forward. You can fall out of the boundaries and continually fall of the map like the old Legends glitch. Except you never bounce back up... What's crazy about this is that you never start in the sky; according to the scene in Unity, Barrett is placed firmly on the grass. He never falls from anywhere... :24: Such is the nature of bugs. :03:
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Post by fAB on Jan 1, 2013 17:34:41 GMT -5
Well as promised, with a little more time available after Christmas, we've upgraded MML3 Servbot Roundup considerably! What we had before was pretty amazing considering the short amount of time in which we threw it together, but we had no time for polish (heck, we were SO rushed at the end that we forgot to turn the skybox back on after testing). The game really fell flat in terms of its true goal, which was to give all Legends fans a little taste of what it would have felt like to play the Mega Man Legends 3 Prototype Version. With today's release, we hope we have achieved that goal to some extent.
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Post by Dragge on Jan 1, 2013 21:09:29 GMT -5
I'm back on top after only a couple tries with level 1, now on to level 2.
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Post by Dashe on Jan 2, 2013 14:10:25 GMT -5
A couple of people on other sites seemed to have problems with Barrett's speed, but the controls didn't seem to be that fast on my computer. The servbots could use a wider pickup range, since it usually takes me about two tries to get 'em, but otherwise this is pretty sweet. The TLT banner was a nice touch, too.
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Mr. Foetus
Arukoitan
Disclaimer: Subject is not an actual foetus. Please stop congratulating his mom.
Posts: 155
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Post by Mr. Foetus on Jan 2, 2013 18:17:06 GMT -5
I've literally played this somewhere between 10-20 times since yesterday. Outside of collecting Servbots, it's just really fun cruising around the area. Barrett's speed is great, especially since I had a hard time in that regard in the original release. And having Aero there to take you back to the main menu was a pretty nice touch. It would be good if the Servbots had a wider radius for when you pick them up, though.
Also, something I noticed, which isn't really a problem as it is just a thing that caught my eye, is that there isn't a fog effect. It's not even needed, but I've grown so used to seeing it in the Legends series that it kind of throws me off. XD That's just me, though, so it's really nothing important.
Side-note: I can't make it under a minute on the first level. I'm terrible at this. XD
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Post by Kyle on Jan 3, 2013 9:59:41 GMT -5
I'm back on top after only a couple tries with level 1, now on to level 2. You might wanna check those high score tables again, Dragge. :39: The game is pretty addictive. At least for me, anyway. Missing a Servbot by an inch pissed me off juuuuust enough to make me try it again. The controls are a little slippery, though. It's a good thing that the Motorhorse starts to get weighed down by the time you've reached the 5th Servbot.
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Post by Dragge on Jan 3, 2013 13:03:24 GMT -5
I need to rethink my strategies
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Post by Kyle on Jan 3, 2013 13:56:51 GMT -5
What exactly are you doing? Currently, my best strategy for Level 1 is doing a clockwise spiral around the map, then going in for the middle. Level 2 is probably trickier to explain, since the Servbot layout requires you to zig-zag in certain locations. Also, there's the one behind the boathouse. That little bastard can easily throw you off the entire run. It's a good thing that's the first Servbot you'd collect.
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Post by Dragge on Jan 3, 2013 15:50:56 GMT -5
Actually I do the same for level 1 but I can't seem to get under 38 seconds. I just now also realized that you beat my time for level 2. Man I've never seen this much competition before
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Post by Loken on Jan 3, 2013 16:12:13 GMT -5
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Post by Chiz on Jan 3, 2013 17:26:49 GMT -5
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