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Post by Loken on Aug 1, 2011 11:55:40 GMT -5
I did it fAB! 4870! I'm not stopping just yet though!
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Post by Mikéy on Aug 1, 2011 18:56:28 GMT -5
I'm such a jerk. Anyway, I played through a bit as each of the blumebears, and I found the environment to be rather fun to play in and blow up. Right now, the scoring system is laughably easy to manipulate. Anyway, driving in an overhead view drives me _insane_ at this point, and I was wondering if maybe there could be a few extra keys to move in turret mode? The original Blumebears could turn around and shoot Megaman while driving, so the potential for that in this game would be pretty sweet. That's really all I have to say. I love the balancing on each Blumebear, and I can't wait for enemies to come. I'm sorry I've been so busy with RS and Wind Waker to have any time to play Blumebear Escape. I'll go to my corner now. :22:
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Post by adrian2040n on Aug 11, 2011 15:39:51 GMT -5
Anyone knows if MegaMan Digger is compatible or will be compatible with a Mac?
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Post by Blyka on Dec 31, 2011 14:33:39 GMT -5
It's been an embarrassingly long stretch of time since I last gave a solid word of progress for Tuttle's Little 5-Island Adventure. This is because over the past couple of years I've been trying to finish up all of my other Game Maker projects so that I could focus all my efforts to Tuttle... but as it turned out, I was just able to finish up everything else right before the time came for me to retire from Game Maker. Yeah, no more Game Maker; I leave it behind with 2011. If you're interested in my motivations for doing so, you can read my " retirement speech" at Blyka's Door. Sadly, that leaves Tuttle high and dry. However, the project has been given a proper sendoff with one last demo, which showcases pretty much everything we had worth showing before the project was cancelled. This is a much more substantial release than previous demos, so I hope you enjoy it! You can download it and view the awesome screenshots at Sky Pirate Arcade or Blyka's Door. And before you leap to the conclusion that I pulled a complete Capcom on everyone, let me assure you that I'm not done contributing to the Mega Man fan scene, and my next project will be very Legends-oriented... for which I'll be making a new topic about tomorrow. Regardless of what the future holds, I am very sorry to all who have been patiently waiting for this project to get moving again. Over the years I think I've built a very solid reputation of never cancelling any of my publicly announced games, so it's a shame the one to get cancelled in the end was a Legends title, of all things. My sincerest apologies for that. I hope you enjoy TL5IA's final demo, and here's to a better year for Legends in 2012.
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Post by Chiz on Dec 31, 2011 17:26:00 GMT -5
(zomg blyka sighting!)
That's a pity you're discontinuing TL5IA, Blyka. The game had a lot of promise, and I would've enjoyed designing puzzles for it. I did notice you were able to include the set of 3 that I sent you as rooms 3,4 & 5, so I'm glad I was able to contribute in some way. (Having forgotten the solution to #3, it was absolute hell. Enjoy, everyone. :06:) I think I may have sent others, but currently I'm stuck in room 6, so I haven't seen everything yet.
By your statement of 'no more games', are you retiring from game development entirely, or just GameMaker? Is there the possibility of you producing your own toolkits and engines in a more mainstream computer language, like C or Python or whathaveyou, in the future? It would indeed be a very great loss to the community if you were withdrawing yourself from ALL potential game development, since you and fAB, as a pair, are two of the very few demonstratably successful developers of Legends fangames.
EDIT: Finished all the rooms. Both Bola and Perl outright say that the game will someday be 3D, so I'm assuming that this is less a 'retirement' and more a 'graduation'?
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Dec 31, 2011 18:39:18 GMT -5
OH wow. I didn't know Blyka was a member here. I think I remember you from somewhere... Robotropolis maybe? I know one of your games was hosted at Fangamez.net way back when.
Have fun on your journey's away from Game Maker.
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Post by Blyka on Jan 1, 2012 21:20:39 GMT -5
Both Bola and Perl outright say that the game will someday be 3D ... Gee, nothing like spoiling it for others. But yeah, I've posted the new topic for my next project now, so your answers await there. And I guess you could say it's a "graduation" technically, but I prefer the word "retirement". A retirement I won't be coming out of. As you say it is a pity, though; the new project is nothing like this one, so the puzzle game concept was pretty much lost. Seeing as the original "Nazo Nazo" game was started in 2006 and it ended up being cancelled after so many revisions, I guess it was just an ill-fated project. I don't think you did send any other puzzles, but these ones helped greatly in expanding the familiar ruin. Not certain if you're referring to the #3 room of the ruin or of your set that you found to be absolute hell, but after having done them myself finally I must say I thought the second two of your set were relatively easy compared to the first, which was most confusing. Props to your puzzle-building skills! SketchMan3Thanks! Haha, I did sign up at Robotropolis back in 2007 to create Star Man for that contest. Afraid I don't recall a sketchman... but then, I didn't really hang there even during the contest, so I don't recall much of anything at this point. @anyone else reading this TL5IA is cancelled, so I imagine most of the discussion will be on the new Tuttle project, but I just want to point out again that TL5IA's final demo is a pretty substantial release with some cool new grounds covered, so it's worth giving a play.
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Post by fAB on Jan 31, 2012 18:10:13 GMT -5
After seven years in the making, it's Okay, so it hasn't actually been worked on for seven years, but it was 2005 that the first, pathetic, little demo for this game hit the web. There've been a lot of very long progression lulls between then and now, and I'm sorry about that. The 0.3 demo was actually a really big hit though, rating well (5/5 Skulls) and accumulating well over 100 submitted scores! I can only hope that the finished product will be as enjoyed and successful! More info, screens, and the all-important download link are all right here!
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Jan 31, 2012 18:32:58 GMT -5
Duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuude! Totally tubular! Lol. I made a game like this once, around the same you made yours, apparently, lol. It was called "Sk8er Boi". I got the idea from Runman Unlimited and that "Cap'n Crunch's Crunchling's Adventure" game. Edit: My game even had coins. Hmmm... I'll definitely have to try this out... First impression from the screenshots: Pros - It looks exciting. The graphics are more than decent. They look even cleaner than Megaman Legends. If it plays anything like Runman or the Crunchling's skateboard challenge, I will definitely enjoy. Plus, I've always wished that Roll had made a hover-board for Megaman instead of fruit boots. This is the next best thing. (^_^)b Cons - Being a little bit of a skater myself, though... that Servbot's got no style. Style is everything, bro. Judging from his stance and his positioning in the middle of the board, I bet he has magical sticky feet powers so he can jump without performing an ollie, too. So sketchy. (-_-)p
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Post by Dashe on Jan 31, 2012 18:51:12 GMT -5
Alllllriiiiiiiight! ;D It must feel great to be able to check this off your to-do list! I'll give it a download tomorrow afternoon for sure and have a better opinion of it then, which I'm sure will be vastly outweighed by the little corporate executive voice in the back of my head going, "YES! ANOTHER THING IS COMPLETE!"
Actually, forget that. I'm getting Mr. Ninja to download it now, homework pending.
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Jan 31, 2012 19:12:49 GMT -5
Ok, played it a bit:
Yeah, Servbot's style works for him. My opinion of that has changed after seeing it in action. I was a bit surprised at the lack of animation, but it works, though I had to get used to the lack of visual cues for slowing down and speeding up.
It's a rather punishing game. The long skateboard doesn't make it any easier. I have to remember not to jump so early... I'd classify this game in the "Nintendo hard" category.
Well, time to go back and see if I can master this game...
It's remarkably similar to the game I made many years ago, with some key differences. It's crazy. I had it hosted on Ripway way back when. Maybe I'll upload it somewhere again and make a post in the games section.
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Post by Mikéy on Jan 31, 2012 19:19:24 GMT -5
Not bad! That Skater's Hideout is puh-retty tricky, but I'm just glad I managed to actually get through it. That's a start, right? I sometimes press the left arrow expecting to slow down or something of that nature, but skateboarding naturally doesn't work that way. I'll get over it and wipeout with style. Good stuff, fAB!
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Jan 31, 2012 20:32:27 GMT -5
Not bad! That Skater's Hideout is puh-retty tricky, but I'm just glad I managed to actually get through it. That's a start, right? I sometimes press the left arrow expecting to slow down or something of that nature, but skateboarding naturally doesn't work that way. I'll get over it and wipeout with style. Good stuff, fAB! Ironically, that would be more natural than the current setup of pushing right and speeding up (thought not as much fun), lol. It's easier to slow down without putting a foot on the ground than it is to speed up without putting a foot on the ground. Unless you're going downhill, of course. Just stand up tall and open your arms wide, or tail-drag, or bear your weight down on the board and swerve. TMYK And, pshaw. I've only played skaters hideout so far. The in-game description is quite misleading... >< It's more like a skaters torture roo- wait a minute... Heeeey...! -_- That's not funny. Lol, all this time I've been pushing left, thinking it was slowing me down. But, I'll keep doing it anyway. Because it's worked for me so far. haha
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Post by fAB on Feb 1, 2012 16:40:47 GMT -5
Not a bad reception so far. Thanks, guys! It does indeed feel good, Dashe! It probably would have felt better years ago. The game should never have dragged on for so long. At least it's done though, that's what counts. Looking forward to your official review. So far so good, Mikey! Nice to see your name on the score board. I get the impression a lot of people are afraid to submit lower scores on the Arcade's games. Which sucks, because for me nothing beats seeing a name on the list rise higher and higher as they continue to play and improve. I'll have to check out Sk8er Boi sometime. My own inspiration for the game came from this scene I threw into my Alternate Trigger comic where one of the characters randomly rides in on a Bonne-themed skateboard. I suppose it's not a very original idea for a game when you get right down to it, but still fun. You may be right about the Hangout's description being misleading, but as I see it, it's the simplest stage graphically and there are no non-terrain harzards like reaverbots popping up, etc. That's also the exact same stage that people have played in the demo for years, so I probably overestimated how used to it people would be.
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Post by Kyle on Feb 1, 2012 17:45:30 GMT -5
Wow. This game is unforgiving as heck, but it's still awesome! Great job, fAB! I've only been able to beat two stages so far. (Funny enough, I did Ryship Harbor first, so Skater's Hideout was puh-retty easy.) The choice of music is excellent, and adding the Torture-Chamber song to the main menu gives us a niiiice idea of what we're getting into. Gameplay wise, that skateboard is amazingly long! Also, did you make that second jump in Skater's Hideout a beginners trap on purpose? No matter how many times I try to jump it, I'm unable to get all three tokens without hitting the wall on my way down.
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