Post by Z-Mania on Dec 2, 2011 12:28:13 GMT -5
)))))))))))))))))))))))))))))))) What is this? ((((((((((((((((((((((((((((((((
For people making speeches or needing ideas for them. Could be useful for comic cons, radio stuff, videos, whatever projects your working on..
I have gathered and copied some posts that contain factual information about Capcom, the Megaman Legends 3 project and some other facts. I have also included a previous update of my youtube template, which sounded far too professional and pre-written for its personal purpose. I found it came accross more like an ad then a fan appeal.. But it has some nicely worded stuff and information, you can copy anything you like from here word for word, im sure Dashe won't mind! I also put in her proofread posts.
Fact/Appeal ideas/posts ive collected, written by Legends Station admin Dashe:
"There. I cut most of the Japanese devroom aspects--as far as I know, the Japanese devroom shut down because it was based around Capcom's Daletto blog system, which ceased operations in September to be replaced with a new network. It had nothing to do with the number of fans involved meeting quota. The problem there is that the Japanese population, for the most part, tends to be complacent and passive by nature. While there are likely more fans in Japan than there are here, the Japanese fans have been brought up to take things like game cancellations without a fuss, and that's the big hurdle Team Japan's dealing with right now, as far as I know. If we convinced the Japanese fans that they can make a difference, then 100k's numbers would soar and we'd be that much closer to getting straight to the heart of the issue at CoJ. Their business hierarchy...actually, most entertainment business hierarchy...is incredibly screwy in favor of the financiers. Right now the developers definitely outnumber the Board of Directors (and to my knowledge, actually sympathize. CoA too, which has been proven. They're just limited in how they can express it.) It's all those years of cultural ingraining that's keeping hundreds of thousands of developers and consumers from speaking out against about ten executives.
If this movement succeeds, I think it's got a pretty good shot at knocking a powerful chip off of Capcom's infrastructure for the better as far as consumer relations go. "
"Or maybe we could appeal that we're trying to change the infrastructure of the entertainment industry itself. Many Youtubers are also performers, or aspire to get into that industry in some way. If companies like Capcom were structured to give key artists more sway, then that would make recognizing and hiring new talent go a lot easier. It'd come off a lot better than saying that we're trying to completely uproot another country's culture, which isn't really the aim of the game here. The goal is to get Capcom to take a risk and make a maneuver that says, "We care about the people who buy our products and keep us in business. We'll give this game a chance because you love it and keep asking for it."
"That was essentially what got Legends 3 going the last time. Fan demand. It was actually a physical representation of the relationship between Capcom and its consumers and concrete proof that they were a company that listened to what the people wanted. Scrapping this game should have hit their PR harder than it did."
"The image with the rocket (see here) is from a meter that was on the Japanese devroom, showing the developers' progress on Legends 3. It started with a black and white blueprint of the rocket, and then eventually turned into a 3D model, but it stopped at 29% for obvious reasons. Capcom, Capcom, Capcom..."
My old YouTube Appeal (Do not use this for youtube, use it for speech ideas and what not, its much too professional to be sent on youtube and places similar, will come accross as an ad):
"Hello _____,
I am a huge fan of your videos and have been watching them for _____ or so now. Have you ever heard of a video game called Megaman Legends? The first game hit North America in 1998, delivering a shock to fans of previous megaman franchises. It was completely unique from other Megaman series with its brand new gameplay design, compelling storyline and 3d anime styled universe. The world of Megaman Legends is filled with beauty and detail; puffy white clouds and striking blue skies lay homeage to character interactions that are deep and meaningful. It features all the action you could ever crave from a video game, while hosting you with the vibrance of an adventure title and the calm of an rpg platform. The first game became a PSone Greatest Hits title, and is treasured by many fans from accross the globe as a classic for the system.
Not too long ago Capcom announced, ten years after Mega Man Legends 2's cliffhanger ending, that a Megaman Legends 3 would be in production. They even opened up a Devroom on Capcom Unity where you could join, get a Servebot (they are cute little robotic characters in the game) number and participate in all aspects of the game's development. Contests were held for enemy and character designs, there were polls for every design to be used in the game, and they allowed more influence from the consumers than ever before. The players suggested everything from the game's voice actors to in-game easter eggs. Last April, Capcom announced a prototype version for the 3DS eShop to determine whether the game would recuperate its production costs and ultimately dictate whether the full game would ever see a full release. It was to be priced at two dollars and slated to appear in the eShop at launch. However, its release was delayed, and on July 19th, Capcom announced that it had been pulled without even giving the Prototype the chance to prove how well it would fare on the market. They decided it would fail before we had the chance to vote with our wallets. For many people, this game had been the only reason they'd purchased a 3DS at all.
Almost immediately, a massive movement to put the game back into production sprang to life. Capcom has left the North American Devroom open. It now contains an official petition to put the game back in development. Since this is Capcom of America's official site, this is the best way to show that this game is more marketable than they're giving it credit for. Here is the link:
Devroom Petition:
www.capcom-unity.com/devroom/go/t....TO_SUPPORT_MML3!!!_CAPCOM_KEEP_YOUR_PROMISE!!!
Below, I have linked to the instructions on how to get a Servebot number, become an official Devroom member, and sign the petition. If you go to legends3.com, then you can find other ways to help out, too.
getmeoffthemoon.blogspot.com/2011/07/become-servbot.html
The people who run the following group on Facebook have been setting up convention booths all around the world, taking money out of thier own pockets to promote this game. ______(Specify the extent of your personal involvement with 100k here)________ They currently have 51, 300 members, and those numbers climb daily. Their goal is 100, 000.
www.facebook.com/getmeoffthemoon
Their international team has been working hard to connect the North American and Japanese fanbases, bridge the culture gap, and unite them in order to get the message straight to the executives in Capcom of Japan, who are responsible for the games cancellation. This kind of response to a video game's cancellation has never happened before in the history of the industry. The movement is gaining support in a normally passively cultured japan, and could end up effecting how companies around the world veiw previous game releases that have been left to collect dust, unconcluded. If you can, picture your favorite book, TV show, or game leaving you hanging for ten years. Then imagine having that resolution just within your reach, even getting the opportunity to help the developers produce it, and then have it all taken away without any clear reason whatsoever, presumably forever. This movement aims to change the way buisnesses view discontinued media products accross the globe for the sake of fans everywhere.
I am writing this to encourage you, especially if you've ever been in a similar situation or if your a fan of a discontinued franchise, to make a YouTube video promoting the movement and series, or help out through some other means. Fan-to-fan. This series means a lot to a lot of people, including the developers who have pitched it consistently over the last ten years. It's a series that has generated more love, I believe, than any other game, and has captured the hearts of everyone who gave it a chance--even people who don't usually play video games. Since it has so much potential power to tap into in Japan, I personally believe the Japan movements success can change the emphasis Japanese companies put on financial executives, which will in turn effect the gaming industry around the world in regards to how they view dicontinued series.
If you have not played it, I highly recommend giving it a shot. There's an excellent video review which illustrates just how much this series means to so many people, and what the series is all about here:
www.youtube.com/watch?v=b12T85kLefI
As the first Megaman Legends installment was a part of Sony Playstation's Greatist Hit collection, it is the cheapest installment available, with used copies currently running as low as $16.30 on Amazon.com here:
www.amazon.com/Mega-Man-Legends-Playstation/dp/B000006OVJ/ref=sr_1_1?ie=UTF8&qid=1322676787&sr=8-1
If you don't feel like spending the money, theres a good chance one of your friends will have a copy laying around that you can borrow. If you check the GetMeOffTheMoon blogspot site and/or facebook (news there is posted in facebook notes), you can keep an eye out for where the next comic-con conventions are scheduled to be set up. They are touring around the world and have full copies of the games, ready to be played at thier booths.
If you would like any more info on the series or need help getting a copy, the following site has been around for nearly ten years and they have plenty of resources to help keep you in the loop. They are home to the most polite and well mannered forum I have ever had the pleasure of being a part of. The members there will be more than glad to assist you in finding copies if you'd like to play them for yourself!
www.legends-station.com/
Thank you for taking the time to read this. I know you're a busy _(guy/girl)_ and I really appreciate it.
Sincerely,
____ "
Dashe's proofreads for my templates:
"Hello _____,
I am a huge fan of your videos and have been watching them for _____ or so now. Have you ever heard of a video game called Megaman Legends? The first game hit North America in 1998. It is completely unique from other Megaman series with its own gameplay and a positive, compelling storyline. The first game became a PSone greatest hit, and there hasn't really been anything like it since.
Not too long ago Capcom announced, ten years after Mega Man Legends 2's cliffhanger ending, that a Megaman Legends 3 would be in production. They even opened up a Devroom on Capcom Unity where you could join, get a Servbot (they are cute little robotic characters in the game) number and participate in all aspects of the game's development. Contests were held for enemy and character designs, there were polls for every aspect of the game, and they allowed more influence from the consumers than ever before. The players suggested everything from the game's voice actors to easter eggs. Last April, Capcom announced a prototype version for the 3DS eShop to determine whether the game would recuperate its production costs and ultimately dictate whether the full game would ever see a release. It was to be priced at two dollars and slated to appear in the eShop at launch. However, its release was delayed, and on July 19th, Capcom announced that it had been pulled without even giving the Prototype the chance to prove how well it would fare on the market. They decided it would fail before we had the chance to vote with our wallets. For many people, this game had been the only reason they'd purchased a 3DS at all.
Almost immediately, a massive movement to put the game back into production sprang into being. Capcom has left the North American Devroom open. It now contains an official petition to put the game back in development. Here is the link:
Devroom Petition:
www.capcom-unity.com/devroom/go/t....TO_SUPPORT_MML3!!!_CAPCOM_KEEP_YOUR_PROMISE!!!
Below, I have linked to the instructions on how to get a Servbot number, become an official Devroom member, and sign the petition. Since this is Capcom of America's official site, this is the best way to show that this game is more marketable than they're giving it credit for. If you go to legends3.com, then you can find other ways to help out, too.
getmeoffthemoon.blogspot.com/2011/07/become-servbot.html
The people who run the following group on Facebook have been setting up convention booths all around the world, taking money out of thier own pockets to promote this game. ______(Specify the extent of your involvement with 100k here)________ They currently have 51, 300 members, and those numbers climb daily. Their goal is 100,000.
www.facebook.com/getmeoffthemoon
Their international team has been working hard to connect the North American and Japanese fanbases, bridge the culture gap, and unite them in order to get the message straight to the executives in Capcom of Japan who cancelled the game in the first place. This kind of response to a game's cancellation has never happened before in the history of the industry. If you can, picture your favorite book, TV show, or game leaving you hanging for ten years. Then imagine having that resolution just within your reach, even getting the opportunity to help the developers produce it, and then have it all taken away without any clear reason whatsoever, presumably forever.
I am writing this to encourage you, especially if you've ever been in a similar situation or if you like video games at all, to make a YouTube video promoting the series, or help out through some other means. Fan-to-fan. This series means a lot to a lot of people, including the developers who have pitched it consistently over the last ten years. It's a series that has generated more love, I believe, than any other game, and has captured the hearts of everyone who gave it a chance--even people who don't usually play video games. If you have not played it, I highly recommend giving it a shot. Every game in the series is available for the original Playstation, and Legends 1 and 2 are playable on an emulator if you can't afford to spend money. Normally, for moral reasons I wouldn't promote piracy like this, but the games are now extremely rare, and while Legends 1 is still relatively affordable, Legends 2 and series spinoff The Misadventures of Tron Bonne normally run upward of a hundred dollars for a used copy. The risk of losing Legends 3 altogether outweighs the risk of pirating the old games in order to keep the series alive. If you do have the funds or don't feel comfortable, all of the titles are available through eBay and Amazon.
If you would like any more info on the series or need help getting a copy, the following site has been around for nearly ten years and they have plenty of resources to help keep you in the loop.
www.legends-station.com/
Thank you for taking the time to read this. I know you're busy and I really appreciate it.
Sincerely,
____ "
"About a year ago Capcom announced Megaman Legends 3 had finally made it into production. This game series was different from any other Mega Man series on the market, and was a personal favorite of the developers. The second and apparently final installment was released in 2000 for the Sony Playstation and ended in a cliffhanger.
In an unprecedented move for the gaming industry, they opened up developer rooms in North America and Japan to allow the fans who'd waited so long just to hear the rest of the story to help decide on different aspects of the game. Fans could design enemies and bosses, vote on character designs, make up personalities for townspeople, and were encouraged to openly discuss what they hoped to see in the game as the developers posted a daily chronicle of their progress.
It wasn't until months later that those fans soon found out that the game hadn't been completely greenlit, as they'd been led to believe until then. A prototype was planned to be released for the 3DS eShop at launch to determine whether the game would perform well on the market. Capcom stated that this prototype's sales would determine whether Megaman Legends 3 would make it into the full-fledged production stage.
Unfortunately, before it had the chance to prove itself on the market, Capcom's executives decided for themselves that the venture wasn't worth pursuing and cancelled the prototype. The fans were outraged--many bought a 3DS just so they could support the Prototype! The Japanese Devroom was locked down immediately, but Capcom of America, who has actually voiced their support for the project, has left the International Devroom forums open. The official Capcom-recognized petition can be found here.
In order to add your signature, you'll also need to register for the Devroom--instructions can be found here.
When Capcom announced the game's cancellation, fans sprung to action on Facebook and created 100,000 Strong for Bringing Back Megaman Legends 3. Their international team has been hard at work establishing ties with the Japanese fanbase and learning more about the executives who cancelled the project without giving it a fair shot.
You can contribute a lot just by liking this Facebook page. They currently have over 51,000 members. You can watch for news in their facebook group's notes section. The people who run this group have been setting up convention booths accross the globe, taking money out of thier own pockets for this cause. One fan even paid out-of-pocket for a Legends 3 revival ad in his local newspaper. I personally plan to ________(Insert what you're actually going to do for this cause______.)
If this is a lot of information to process, it's all conveniently posted at www.legends3.com.
The Mega Man Legends Station has all the information about the games in the series you'll ever need, and the people there would be glad to assist you in finding copies if you'd like to play them for yourself. There's also an excellent video review which illustrates just how much this series means to so many people. I strongly encourage you to try and get a copy for yourself and see what you're missing out on if you haven't played it yet!"