|
Post by Bowen Aero on Jul 27, 2011 14:53:25 GMT -5
"If Capcom won't bring us the final chapter, we'll make it ourselves!" --Bowen Aero; July 24, 2011
Welcome to the Development Thread for... "MegaMan Legends Online"!
Here, I will direct the development of MMLO, a MMO version of MML. However, before it could start, I will need Members for these roles.
[PROJECT MANAGEMENT] Project Manager: Bowen Aero Assistant Manager: Project Supervisor: Assistant Supervisor:
[PROGRAMMING] Lead Programmer: Network & Servers: Player-to-Player Interaction: Player-to-NPC Interaction: Game Engine: Animation: Textures & Decals: Main/Option Menus: Shop/Trading Menus: Sound Effects: Background Music: Player/Camera Controls: Vehicle Controls: Life/Weapon Gauge: Reaverbot Behavior: Weapon/Tool Functions:
[MODELLING] Lead Model Designer: Characters: Animals: Reaverbots: Vehicles: Objects: Islands: Landscapes: Cities: Ruins: Model Generation:
[BETA-TESTING] Lead Tester: Movement/Controls: Communications: Interaction: Menus: Stages/Terrain: Vehicles:
Please send me a message if you and/or a friend are interested in playing a part in the development of this project.
Thank You.
{Adding to Fangame directory}
|
|
|
Post by Bowen Aero on Jul 28, 2011 14:41:35 GMT -5
First thing's first.
As any other title screen, it will include the title and an "Options" button, where graphics and sounds could be adjusted. In this particular title screen, however, in place of "New Game/Load Game" buttons, there will be "Enter Username/Password" boxes above a "Login" button for returning players, and below it will be a "Register" button for newcomers.
The overall style of the title screen will be based on that of MML2, but I will leave the style of the title logo itself entirely to the Programming Team, or to other Legends Station Members and/or Staff if they happen to have any suggestions or if the Programming Team fails to present an agreeable logo.
|
|
|
Post by Bowen Aero on Aug 2, 2011 19:31:29 GMT -5
When the "Register" button is clicked, the Registration Menu will take the place of the Title Screen.
Users will be asked the following questions in order: -Desired Username & Password, Birthday [This is to determine age. Players under 13 cannot communicate with other Players as to prevent them from hearing swearing Players.] -Gender (Boy/Girl) -Occupation (Digger/Pirate/Mechanic) -Customize! [This function allows the Player to choose their avatar's hair, eye, and skin colors as well as facial details and costumes.]
On the “Customize” screen, a “Finished” Button will appear on the bottom-right corner of the screen. When clicked, the Player will be taken into the spawning point of the game.
|
|
|
Post by Bowen Aero on Aug 14, 2011 21:36:10 GMT -5
That's it. I'm scrapping MMLO, and for three good reasons.
1) I haven't received any messages on the topic of MMLO since its activation. This means there has been no progress being made on the project since there was no development crew to begin with, nor has it received any support to give a crew any encouragement to continue it.
2) I've no programming skills whatsoever, thus it was and still is impossible for me to create this myself. Since I've yet to reach the requirements to enroll in college (I've only just started my sophomore year), I've no resources to learn how to do this task myself.
3) There is a popular online game called "Minecraft". From what my informant reports to me, it is a downloaded-and-purchased game where one can construct seemingly limitless varieties of structures, devices, and items using the cubic resources found in a randomly generated map. From my constant research into what my informant has NOT told me about, Minecraft contains all necessary components to replicate the elements of the Legends series' Ruins, plus others to create elements I've devised myself. Thus, my next project will be developed by myself using Minecraft. I have my informant, Kimberly (A.K.A. SnowTheWanderer/TheWingedOne), to thank for introducing me to said game in the first place.
With all that said, this is the death of MMLO, and its rebirth into a project far greater.
R.I.P. MMLO 2011-2011
|
|
|
Post by adrian2040n on Aug 14, 2011 22:39:07 GMT -5
So you're going to do a Minecraft MegaMan Legends game now?
If you're going to do that: Good luck! Remember to host it for others to play in it.
|
|
Qwertman
Habarool
Work work work...
Posts: 736
|
Post by Qwertman on Aug 16, 2011 13:22:16 GMT -5
Somebody already created MML Minecraft textures, you should see if you can use those.
|
|
|
Post by Bowen Aero on Aug 17, 2011 18:24:37 GMT -5
Actually, my informant and my friend's classmate both willingly volunteered to do that. Also, I've seen the pack before, but it screws up the themes of the "new" Ruins that will be in the map.
Anyways, this post must not be replied to since this thread is no longer valid. If you've any questions on the new project, send me a message and I'll reply. If you'd like to see the progress on the new project, check my next thread.
With that said, MegaMan Legends Online is now... offline.
|
|
|
Post by hymynameismatt on Aug 17, 2011 22:23:36 GMT -5
My friend's classmate both willingly volunteered to do that. Gah! The pressure!
|
|