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Post by Buster Cannon on Feb 15, 2012 22:50:22 GMT -5
Name: HangekalHP: Location: Variable | |
Overview
Welcome to the latest installment of Rate that Reaver! This article covers a rather elusive reaverbot, Hangekal!
Hangekal's definitely a reaverbot that you encounter at one point during the game and completely forget about afterward. Deep beneath Calinca Ruins lie the keys to get into Elysium's library, and these little guys fill that hole...erm, role.
What makes these keys different from other standard keys in the game is that they're actually sentient. They run about in the icy room, evading any diggers who wish to collect them. There are three of them total, and they have a tactical advantage, being that they can not only split up if need be, but the room they reside is huge. Said room houses many different reaverbots, one of which is a giant missile-shooting chicken that runs over you physically if you get too close to it. Man, I thought misplacing my car keys before leaving the house was bad...
Dealing With It
Picking up one of these keys involves walking up to it and using either the cirle button or the Lifter. Unfortunately, it's no where near that simple. You can shoot the keys to momentarily stun them, and the keys also give off a red glow so they're very hard to lose track of. Should you run into some Horrokko waiting to jump you, just ignore them and keep moving, as they won't follow you if you go too far. And by all means destroy the giant Janfoden in the room. Those missiles will be the bane of your existence if you Mr. KFC spots you.
Note that using the actual walk command allows you to get close to Hangekal before it spots you (a rare occurence when the walk command is actually useful).
Coming In For A Landing
Hangekal serves its purpose as being collection fodder, as mundane of a job as that is. This is a reaver that's hard to slap a solid rating on, but I'll give it a 6/10. I didn't particularly enjoy this part of the game, but it was unique, and would've been more interesting had they used it in a different area or something. I just hope that Elysians aren't using this technology for more practical purposes, as the thought of my keys up and walking away doesn't exactly sit well with me.
Post your opinions/thoughts/ratings here!
If you want to see your favorite reaver featured in the next review, feel free to say so!
Remember that the Digger's Database houses all of my reviews!
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[/td][/tr][tr][td] Karumuna BashFirushudotMimicFoo-rooGuruguruShekutenCanaamSharukurusuHorrokoJakkoKarubunMiroc[/td][td] MiitanBal KaccheShoebafunSnowlbitSukarittNorieibiMandomantalMammooKoniJanfodenPohPuurian[/td][/tr][/table][/center][/font]
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Post by Mikéy on Feb 15, 2012 23:13:56 GMT -5
Yaaay! More RtR! BC always manages to pull through for us right when RtR's teetering on the edge of our minds. As for Hangekal, I'll be nice and agree with the 6/10 rating. Although they serve their purpose of running away quite well, they require a bit too much support from Mr. KFC and the Icy Horokkos to be successful at their job. I'd totally love to have one as a trophy, though... Yeah, Audino why.
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Deleted
Deleted Member
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Post by Deleted on Feb 22, 2012 10:34:55 GMT -5
I always found this reaverbot to look cute in appearance, even though they look like overgrown keys with a red jewel. Bit of a pain to get at times.
7/10
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Post by Blues on Feb 26, 2012 15:47:09 GMT -5
Getting the Hangekai themselves was never too much of a problem for me, as all it took was a short chase for each. The more problematic aspect of it was searching that whole area for them and tracking them down whilst being harassed by the ultimately-noneffective Horroko (for some reason the big Janfoden doesn't give me as much of a problem as the smaller ones in the Saul Kada ruins. *shrug*). Despite that they do serve their purpose well, so it's a 7/10 here.
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Post by Buster Cannon on Feb 26, 2012 22:46:15 GMT -5
The more problematic aspect of it was searching that whole area for them and tracking them down whilst being harassed by the ultimately-noneffective Horroko (for some reason the big Janfoden doesn't give me as much of a problem as the smaller ones in the Saul Kada ruins. *shrug*). Despite that they do serve their purpose well, so it's a 7/10 here. Yeah, I definitely agree that the smaller Janfoden are more annoying, mainly because there's 2 of them, and they're a pain navigate around even without assistance from other reaverbots in the area. The giant Janfoden isn't much more of a problem than the smaller ones, but since the small ones are bad enough...yeah. If the giant one didn't have to share my attention with not only the Hangekal but the Ice Horrokko as well, then it really wouldn't be much of an issue.
That room at the bottom of Calinca Ruins is just pure chaos. :24: I guess that's the beauty of minor enemies in video games. One-on-one, very few of them are threatening. The right combination of them, on the other hand, can give you a run for your zenny.
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Post by Dashe on Feb 27, 2012 14:45:03 GMT -5
These guys had me stuck in that room for a good month or so trying to catch them. I used to call them Keyverbots back when I didn't have an Internet on which I could look up their real names. They were the only Reaverbots I gave names to, but they were just so much of a pain to get! I'd give 'em a 4/10--good concept, but the other bad guys who'd keep popping out and engaging me in combat made them more of a pain to grab than anything.
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Post by Sudo Iwaki X on Mar 26, 2012 23:27:44 GMT -5
Those evil Reaverbot keys!
Anyway, cool concept but real annoying to deal with.
I'll give this one a 6/10.
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Post by Loken on Mar 29, 2012 22:27:48 GMT -5
I thought these things were fun to collect! Also thinking about how they would be ordinarily used by inhabitants is hilarious. I lose my keys everyday and mine don't even have legs. They are pretty fun but if they were used very much more than that ruin they would get way too tedious. I'll give em a 7/10.
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